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*1 VIDEO DAME MAGAZINE 


74470 65945 


NINTENDO • G ENESIS • SUPER NES ' TG-16 • NEO'GEO • GAME BOY • GAME GEAR •WX 


pew 


m. 



Nintendo^ 


-spinning, tiring and flying « rth '| u ‘ d * 
3:0 animation. Over 500 way cool combat 

locales keeps the fighting fresh. 

WarpSpeed forthe Super Nintendo. 
Guaranteed to rearrange your face. 

To order, visit your favorite video retailer 
or call 1 - 800 - 245 - 7744 . 




are trademarks ol Acc 
All rights reserved. 




777777 ! 


f 

7BPPM! 



TBnn 



BY ACCOLADE 







Only on# 


Sleek. Efficient. Even feared. 
Only one controller strikes 

WITH THIS KIND OF POWER. ONLY ONE 
CONTROLLER CAN INSPIRE TERROR IN THE HEART OF 
YOUR OPPOSITION, OR GIVE YOU THE EDGE AGAINST THE 

toughest Super NES games. We call it the asciiPad. 



Independent Turbo Control gives you the most 
powerful bite. Twenty shots per second will break 
your opponents down in no time. 

Auto Turbo. It's like a continuous feeding frenzy. 
Hands-free, and fully-automatic, too. And, like Turbo 
Control, you get to pick which buttons to power up. 


© 1992 ASCII Entertainment Software, Inc, P.O. Box 6639. San Mateo CA 94403. Telephone: 915/570 7005. asciiPad and Asciiw,ire are trademarks of ASCII Entertainment Software. Inc. All rights reserved. 



alien 

Slow-motion means you'll never rush through a meal. 
Get the time you need to master the newest and toughest 
games. After all, they're not getting any easier 

Advanced design and a competitive price. When you’re 
hungry to win, reach for the controller with some bite. 

The asciiPad, for the Super NES. Use it or lose it. 



ASCii WA R E 


Nintendo Entertainrnent System Super NES and Die official Nintendo seals are trademaite of Nntendo of America Inc 




m iJ 

S), 




page 22. 



8 Letter from the GamePros 
10 The Mail 
14 Hardware Helpers 

Get some controller assistance: Triax’s Turbo Touch 360, Capcom’s Fighter 
Power Stick, Hal’s JB King, Asciiware’s Super Advantage, Hi-Tech Systems 
Stealth, and The Stick by Innovation. 

20 Hot at the Arcades 

Protect your turf with G.l. Joe and Guardians of the ‘Hood. 

22 Special Feature - Cart neks: the Next Generation 

Science Fiction melds fact with fantasy, and the fact is there’s 
some fantastic Sci-Fi games coming your way. AND look for this 
icon to find all the Sci Fi carts reviewed in this issue! 

28 The Sci Fi Channel 

Science Fiction and GamePro are coming to a cable channel 
nearyou. 

30 On Location: Spectrum Holobyte 

An artist’s view of Star Trek: The Next Generation 

32 Pro Reviews 

32 Nintendo: Felix the Cat, Contra Force, Spider-Man: Return of the 
Sinister Six 

46 Genesis: Alien 3, RBI Baseball 4, Predator 2, Ayrton Senna 's Super 
Monaco GP II, Death Duel, 

58 Sega CD Previews: NFL SportsTalk ‘93 Starring Joe Montana, 
Batman Returns 




64 Super NES: Harley's Humongous Adventure, WarpSpeed, Universal 
Soldier, Strike Gunner S.T.G., Space Football, Preview: RoadRunner’s 
Death Valley Rally 
98 TurboDuo CD: ShapeShifter 
100 TurboDuo: Soldier Blade, Jackie Chan Action Kung Fu 
1 18 Neo Geo: Andro Dunos 

120 Game Boy: Bionic Commando, Double Dragon III, Dr. Franken 
126 Game Gear Smash TV, Chuck Rock, Preview: Sonic The Hedgehog 2 
130 Lynx: Switchblade II 

42 Special Feature: Bruce Wayne’s World 

These games will drive you Bats! Here’s a review of Batman Returns (Lynx) with 
previews of Batman Returns (Sega CD, SNES, Genesis, NES, Game Gear) and 
Batman: Return of the Joker (Genesis). Also, checkout Batman - The Animated 
Series, coming to your TV soon. 

58 Special Feature: The Sega CD: Disc-tinctty Sega 

An update on the Sega CD (due out next month) with previews of NFL Sports 
Talk '93 Starring Joe Montana and Batman Returns. 

94 On Location: Accolade 

Bubsy: A Bobcat in the Making, Part 4-Bubsy gets with the programming. 

GAMEPRO® (ISSN 1042-8658) is published monlhly for $24.95 per year by GamePro Publishing, Inc., 2421 Broadway, Suite 200, Redwood 
City. CA 94063; An IDG Company: The World s Leader In Information Services On Information Technology. For subscription problems only 
(303) 786-7459.Second class postage paid al Redwood City, CA and at additional mailing offices POSTMASTER Send address changes to 
GAMEPRO, P. O. Box 55527, Boulder, CO 80322-5527. Change ot Address: Please send old label and new address to GAMEPRO. P.O. 
Box 55527, Boulder, CO 80322-5527 Foreign and Canadian orders must be pre-paid in U.S. dollars on a U S. bank and must include 
$1 0/year additional postage 


Cover art: Gaiy Yealdhall 



11 RE *k J 





96 Special Feature: The TiirboDuo: the Super CD Has Landed! 

The TurboDuo by Turbo Technologies is ready to reveal a brave, new world of 
compact disc games. 

106 Overseas ProSpects 

Japan’s Parodius (Super Famicom, Famicom, PC. Engine, Game Boy), Ray- 
xanber III (P.C. Engine Super CD), Genocide (P.C. Engine Super CD) and a spe- 
cial report on upcoming CDs for the P.C. Engine Duo and the Mega CD. 

110 The Sports Page 

Go the distance with Muhammad Ali Heavyweight Boxing (Genesis), TKO 
Super Championship Boxing (SNES), George Foreman KO Boxing (SNES), and 
Power Punch 2 (NES). Also, kick off the football season with some new SNES 
football games and find out what Jerry Glanville, coach of the NFUs Atlanta Fal- 
cons, has to say about his new game, Pigskin Footbrawl. 



777 TurboDuo is here! See 


134 Short ProShots 

Quick hits on the hottest new carts! 

138 S. W.A. T.PRO (Secret Weapons and Tactics) 

The hottest tips and tactics from GamePros everywhere. 

148 CameBusters: ToeJam & Earl (Genesis) 

154 ProNews 

All the video game news that's fit to print. 

160 Advertiser Index 


Special Feature: 

SNES Strategy Guide 

Part 2 Zangief, Dhalsim, and Vega ^ 
make their moves. 


strategy gmae f or street 




(Nintendo) 





Also available for NES and GameBoy. 


THE 

CRITICS ARE 
HOOKED! 

Check out what they’re saying about the 
incredible new Super NES version of Hook. 

“...one of the hottest action games I have 
ever played. The music is absolutely beautiful 
and the graphics are top-notch. ” 

— Super NES Buyer’s Guide 

“Hook is intelligently made from start to 
finish. Its execution is excellent. ” 

— Game Players Nintendo Guide 

“Hook’s multilayered, smoothly scrolling 
visuals inspire comparisons to Super NES 
legends, such as Actraiser and Super 
Castlevania IV. The music is so good, you’ll 
want to crack open the cart and see if there’s a 
Compact Disc inside! Five-star game play. 
Hook succeeds in every way. ” — GamePro 

Hook. The ultimate adventure for your 
Super NES. You’ll be Hooked too! 



fcr,M'Box7«96 
'the Unite^tales, ' 



(Nintendo) 


mmnm 


SONY 


IMAGESOFT 


All IBIS anus 

Street Fighter I 


By The GamePros 

For all you cave-dwelling game gonzos, we have just three simple words: STREET 
FIGHTER III 

Capcom blew our minds and beat the heck out of our bodies last year with 
Street Fighter II, a coin-op fighting game that shattered all expectations or fun, tech- 
niques, competition, and quarter-sucking capacity. Now SF M’s hit the streets as a 
Super Nintendo cartridge, so we proudly present Part Two of the official SF II SNES 
Strategy Guide (See page 73). Just 4 U, we’ve taken our argument to the pavement 
with three more World Warrior profiles: Zangief, Dhalsim, and Vega. Next up to the 
punching bag are Ryu, E. Honda, and Sagat. 

Combined, the original SF II and the Champion Edition have sold over 36,000 
arcade units, not to mention the expected million-copy sales of the SNES version! It 
doesn’t take a calculator to figure out how big and bad this game really is. Before it was 
officially released in the States, mail order stores charged up to $200 per copy for the 
“grey market” import version. In Japan, our overseas contacts report that a TV news 
crew dropped copies of SF II on a busy street intersection, then filmed the action as 
pedestrians fought to claim their prizes. The games were gone within three seconds. 

The aptly-named Pac Man phenomenon is nothing new in our young, but thriving, 
biz, but it’s always exciting to watch. The current king of cart sales is Super Mario 
Brothers. 3. After release in March, 1990, the ensuing Mario madness generated an 
astonishing seven million units sold by year’s end. Compared to the top-grossing 
movies of all time, SMB 3’s take of $347 million ranked third behind E.T. and Star Wars. 

SF IPs a heat wave onto itself, but this year’s overall gaming lineup is terrific, too. 
Blast through this issue, which focuses on games with Science Fiction themes. Take 
a peek into the next wave of science fiction games and television shows. Check out 
sizzling Pro Reviews on Contra Force, Alien 3, Harley’s Humongous Adventure, and 
Bionic Commando for the Game Boy. 

Our ever-roving reporters are still investigating tomorrow’s potential firestorms 
today. TTI’s TurboDuo makes its much anticipated debut this month, and Sega CD 
games are beginning to surface. Go On Location to see Accolade sharpen Bubsy’s 
claws and Spectrum Holobyte at the development helm of Star Trek: The Next Gen- 
eration. While you’re stargazing, note that GAMEPRO TV’s found a happy new home 
on the Sci-Fi channel. 

Keep your fingers nimble and stay sharp, GamePros. The future looks brighter 
than ever! 


GamePro’s Game Rating System 



Graphics: Judges the overall artistic quality of sprites, animation, and background scenery. Sound: 
Critiques music and sound effects. Control: Rates how smoothly the control pad commands and 
the game’s interface turn you on to the onscreen action and fun. FunFactor: Are you gonna have a 
good time? Challenge: This is the average skill level necessary to play the game. When you can 
pick skill levels, we label Challenge “Adjustable.’’GamePro’s Game Rating System: 5.0=0utstand- 
ing! 4.0=Great job! 3.0=Good job! 2.0=O.K. but could be better. 1 .0=Wake me up when it’s over! 



of Creative Services 


or of Production/Operations 

Lynne Kavish 

Publisher's Assistant/Otfice Administrator 


Assistant Production Mana 
Patricia Ferguson 
Production Assistant 
Donna Welsh 
Marketing Manager 
Debra Vernon 
Manufacturing Manager 
Fran Fox 

Subscription Manager 

Holly Klingel 


Sales 

irtising Director 


lion/Eastem Region 
iter (708) 827-6094 
_ Coordinator 

Wheatley 


Patrick J. Ferrell 

Director ol Credit Sales 


le Copy Sales Director 
i Ruth 

le Copy Sales Manager 


For Subscription Problems Only: 

(303) 786-7459 

Volume #4; October 1992 Issue 
Entire contents copyright 1992 by GamePro Publishing, 
Inc. All rights reserved. Reproduction in whole or part 
without prior written permission by the publisher is pro- 
hibited. All submissions including, but not limited to, 
artwork, text, photographs and videotapes become the 
property of the publisher. Submissions cannot be _ 
returned; senders should retain a copy. The GAMEPRO® 
name and logo are registered trademarks of GamePro 
Publishing, Inc. Nintendo and Game Boy are Registered 
Trademarks of Nintendo of America, Inc. Sega and Gen- 
esis are Registered Trademarks of Sega of America, Inc. 
Atari and Lynx are Registered Trademarks of Atari Corp. 
TurboGrafx-16 is a Registered Trademark of NEC. 

Member 

TD/dda consumer 
Drn MAGAZINES 


GAMEP 


October 1992 






ALIEN 3 

ON GENESIS AND GAME GEAR 


The Xenomorph are fast, spit acid and are right behind YOU! The motion tracker 
is your only warning. No time to think, no time to catch your breath. ..RUN! 

Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. 
Must find a Queen Alien. The closer you get, the more Aliens you find. ..better not have them 
find you first! 

Just keep telling yourself, "THIS ISN'T REALLY HAPPENING. ..ITS ONLY A GAME." 









Horn Many Bits Could a CD 
Byte if a CD Could Byte Bits? 

In your July issue you mentioned that the 
CD-ROM game Guest for the PC may be 
translated for the Sega CD or the SNES 
CD format. You also mentioned that the 
two-disc game takes up 8000 megabits 
of memory. Who could run something 
that big without having a meltdown? I’ve 
got to know: how much storage can a 
CD hold anyway? 

Shane “Panama” Thompson, Cisco, TX 

(Cool your reactors, Shane, we’ve got some 
stats that may just knock the uranium out 
of you. Currently, CD-ROM technology 
allows the storage of 4,000 MegaBits 
(that’s 500 Mega Bytes) on a single disc. 
According to Virgin, The 7th Guest will be 
developed by them with the intention of 
Nintendo publishing the game for the new 
SNES-CO machine. -Ed.) 

Bringing It All Back Home 

I may be running into a large sum of 
money soon, and I would really love to 
buy a Street Fighter II Champion Edition 
arcade game. The problem is, I don’t 
know where to shop for one. What I want 
to know is do arcade game makers, like 
Capcom, sell their games to the public, or 
do I have to look elsewhere to buy one? 
Brian Foster, Mobile, AL 
(Although they’re probably not at your local 
shopping center, arcade game retailers do 
exist To get a list of possible places to buy 
a game, try looking in your local Yellow 
Pages and check out the listings under 
amusement machines. Another good 
source is a magazine dedicated to arcade 
games, such as “RePlay” (RePlay Publish- 
ing, Woodland Hills, CA 8187397-3820). 
Look through the ads in “RePlay” to get a 
good idea of what the current price is for 
the game you want In July, the Street 
Fighter II: Championship Edition Arcade 
cost about $3,800. If you have any money 
left over after buying the game, I’ve got 
this great bridge I’d like to sellya...- Ed.) 


Blue, Green, and Red All Over 

I recently read an article about RGB 
graphics for the Sega Genesis. In the 
article, there were some pictures of Bat- 
man on an RGB monitor, and the graph- 
ics looked great! I have an RGB monitor 
for my computer, and on all of my com- 
puter games the screen will only display 
four colors. How can I use my monitor 
with the Genesis to produce more colors 
and better graphics? 

Keith Hays, Killeen, TX 
(If your monitor really is an RGB, then it 
will have Red, Green, and Blue inputs in the 
back. To hook your Genesis up to this type 
of monitor, you’ve got to create a Genesis 
to RGB cable, which we don’t suggest 
unless you’re a pretty accomplished elec- 
trician. If you’re not sure if your monitor is 
capable of displaying RGB output, look in 
your manual under the Specifications sec- 
tion. If the manual mentions that the moni- 
tor has “composite synch” capabilities, 
then you’re in business! - Ed.) 

Where’s the Jaguar? 

I’m an avid GamePro reader and a mem- 
ber of Team GamePro. I wanted to know 
if you have any new news about the 
Jaguar from Atari. Has it been axed? Is it 
coming out soon? 

Lee Slone, Palo Mo, CA 
(According to reliable sources at Atari, 
their home game system bearing the code- 
name Jaguar is speeding through the 
development eyrie as scheduled. Although 
it’s far from complete, the Jaguar promises 
to offer home gamers a significant leap 
over the current 16-bit technology by pro- 
cessing more bits at a time. In the best- 
case scenario, Atari will unleash its Jaguar 
on the public some tune in 1993. We all 
look forward to that! - Ed.) 

Corporate Double Speak 

I’m confused! In the July issue there was 
a review of a game called Cyber-Cop, and 
after reading the article, it occured to me 
that the game looks exactly like another 
game called Corporation. Did you guys 
use the wrong name, or is it just me? 
Duane Seehaver, Valders, Wl 
(Actually, we’re both right. .well, sort of. 
The game was originally called Corporation 
when it was made for the PC. When Virgin 
originally decided to convert the game to 
the Genesis format, the name remained. 
But, after a few enhancements, the game 


became different than its PC predecessor 
and namesake. So the folks at Virgin decid- 
ed to change the name to Cyber-Cop, a 
more fitting title. -Ed.) 

I Want My GPTV 

I’ve been reading your magazine reli- 
giously, and I recently discovered your 
television show GamePro TV. I was really 
into the show. However, when I tried to 
watch it again the next week, it wasn’t on 
at the same time. It keeps jumping 
around to different channels at different 
times. What’s going on? I want my GPTV. 
Craig Anthony Stansel, Haines City, FL 
(We’ve got some good news for you, Craig. 
Starting this fall, all new episodes of the 
GamePro TV show will be airing on the new 
Sci-Fi cable channel. This means that GPTV 
will be aired at a uniform time across the 
country. So you plan your schedule around 
it There’ll be no more frantic channel 
changing for you. - Ed.) 

Brit-Wit 

I live in England, and I was surprised 
after reading a copy of GamePro. It had 
no classified ad section. All the English 
games magazines have them, and they 
have generated piles of money for the 
magazine in advertising costs. The ads 
have become an essential place where 
readers advertise to buy and sell games 
and consoles from other readers. I think 
it would be an excellent addition to 
GamePro. Please consider my idea. 
Shawn Kelleher, London, England 
(interesting idea. Write us and tell us what 
you think. What’s next? Personals? - Ed.) 



10 


GAMEPRO • October 1992 



Fly By The 
Seat Of Your Pants. 


IT NEVER FAILS. You’re walking to lunch 
when you suddenly get the urge to 
obliterate an enemy MiG fighter over 
South Kuwait. Well, now you can satisfy 
that impulse right away with F-15 Strike 
Eagh !®, the first flight simulator for the 
Gameboy ™. Squeezed into one thrilling 
little cartridge are seven action-packed 
war theaters from Baghdad to Karbala. 
Full roll and pitch functions. Ultra- 
realistic cockpit displays. Three 
difficulty levels. And explosive new 
missions every time you play. All of 
which make this easy-to-carry jet fighter 


the perfect vehicle to carry you through 
days filled with bus rides, bank lines, 
and waiting rooms. So get your copy of 
¥-15 Strike F.ag/e for Gameboy today. 
Because you never know when the urge 
to dogfight will strike again. 



© 1992 Micro Prose Software, Inc. 
ALL RIGHTS RESERVED. 


F ' 15 


4^0 PROSE 


Seriously Fun Software 





sonic: now inside gaivi 


When you buy Sega's Game Gear, you'll get the world's #1 color portable video game system. 
With a full color 3.2" screen, 32 blazing colors, and the hottest graphics you'll find anywhere. 

And. now, you'll also get the speed-demon-super-spin-attacking Sonic The Hedgehog. Packed 
right inside the Game Gear box. (And, you can bet. Sonic is just itching to bust the box wide open.) 



e gear: hold on tight: 


As if Sonic isn't challenge enough, soon we're introducing even more 
hot new titles- like Batman™ Returns, Streets of Rage,™ Taz-Mania™ 
and Shinobi II™ By Christmas, we'll offer more than 75 games in all. 


GAME GEAR 


So grasp your Game Gear firmly. And hold on tight. 





By Slasher Quan 


JB King. 


| Controllers are in hot 
1 demand this autumn, so 
here’s a hands-on play test with 
Triax’s Turbo-Touch 360. To tide you over 
“til the next batch arrives, check out a few 
spy shots of sticks slated to crawl into 
stores in the upcoming months. 

A TOUCHY CONTROLLER 
Turbo-Touch 360 

Touch, don’t push, the Turbo-Touch 360. 
The new controller by Triax Controls uses 
a touch-sensitive pad, which “feels” and 
reacts to your fingers. 

Touted by Triax as the cure to 
“numb thumb” blisters, the pad trans- 
lates even your slightest touch into on- 
screen movement. The Turbo-Touch 
feels nice, and it’s easy to slide your 
thumb over the flat surface. It’s more 
responsive than a standard pad, in fact 
too responsive at first. If you can learn 
the curves, however, you’ll like the easy- 
going game play. 

The Turbo-Touch is also equipped 
with independent rapid-fire switches for 
each standard button, but it lacks 
adjustable speeds and slow motion. The 
Turbo’s a good alternative to the stan- 
dard pad for Nintendo, Genesis, and 
Super NES gamers ready to rest their 
weary fingers. 

Turbo-Touch 360 by Triax Controls 
Nintendo $25; Genesis, Super NES $35, 


Product Information: (800) 858-7429 

SNES STICK STAKEOUT 

Super NES players looking for joystick 
heat are in for good news - and bad. Sev- 
eral high-powered *** 

merit loop, but 
you’ll have to 
sit tight ‘til the 
manufacturers 
get in control 
and deliver 
the goods. 


Fighter Power Stick 

Street Fighter II joystick jocks can finally 
get their hands on the awesome-looking 
SF II stick when it beats its way into 
stores in the coming weeks. Now known 
as the Capcom Fighter Power Stick, this 
hefty controller sports a six-button layout 
that is identical to arcade Street Fighter II 
machines. You also get three rapid-fire 
switches, slow motion, and dual compat- 
ibility with the NES and SNES. 

The Capcom Fighter Power Stick 
$70-$75 price range, 

Available September ‘92 
Priduct Information: (408) 727-1665 

JB King 

HAL’s JB King is staking its claim to the 
U.S. throne! We slavered over Japan’s 
version (see GamePro, March ‘92), and 
now you can grab the Super NES edi- 
tion. You’ll get an identical control fea- 
tures configuration, including six 
independent rapid-fires, adjustable slow 
mo, and programmable button functions. 
JB King by HAL America 
$60 Price Range, Available Winter ‘92 
Product Information: (206) 885-7529 


Super Advantage 

NES players who got ahead of the game 
with Nintendo’s Advantage joystick can 
look forward to Asciiware's upgraded 
SNES stick, the Super Advantage. It fea- 
tures adjustable turbo- and auto-fire, vari- 
able-speed slow mo, and a color scheme 
that complements the Super NES. 

Super Advantage byAsdiware 
$49.95, Available September $2 
Product Information: (415) 570-7005 

Stealth 

Hi-Tech Systems’ Stealth is shaped like a 
glider with turbo- and auto-fire switches 
in a row down its center. Stealth’s strong 
points are slow motion and big, concave, 
fire buttons. The stick’s also available for 
Genesis, with an extra button built-in for 
simultaneous A and B button presses. 
Stealth by Hi-Tech Systems 
$34.95, Available now 
Product Information: (805) 255-2185 

The Stick 

The Stick by Innovation is a black panther 
of a controller that looks suspiciously like 
Hal’s JB King. Its face is graced with an 
almost identical control layout, including 
six rapid-fire knobs, variable-speed slow 
motion, and a rotating button pad. 
The Stick is compatible with both 
Genesis and SNES systems. 

The Stick by Innovation 
$54.99, Available 
September ‘92 

Product Information: (203) 388-6366 




14 


GAMEPRO 


October 1982 




1991': 

NINTENDO POWER 

NESTER AWARD *' 
WINNER. 


, 1991 GAME PRO: 

READERS' CHOICE- 
AWARD 8-BIT GAME 
OF THE YEAR 

? 1991 GAME 

L playersn.es. 

* & GAME BOY 

^ ' EXCELLENCE 
~ AWARDS 


Best O-verall 
Came. 

’ Best 
Graphics 
and Sound 

Best Theme 
and Fun 

. Best Play,. 
Control'.- , 


Trade west, Inc. 

2400 S. Highway 75 
Corsicana, TX 751 10 


' Simultaneous 


Jt RADEWEST ] 


in For A SHOCK? 



Then step into 

BUT MOVE QUICKLY, YOUR 
WITH A NASTY LITTLE LASER 


SUIT OF DYNAMIC ARMOR. 
IS ABOUT TO SMACK YOUR JAW 
THAT'S JUST THE WARMUP. WHEN THE ACTION 


REALLY HEATS UP, THE MECHANIZED SHOCKTROOPERS FROM IMPERIUM WILL BE TRYING TO 
TURN THAT DYNAMOR OF YOURS INTO NOTHING MORE THAN A COOKIE SHEET. 


IMPERIUM. REAL HEAVY METAL FUN. 






r KS! Enter n 
I' 2 action-ps 
[°w price of a 

166%) off the 


loGamePm 


over $39.00 


'/OMW&S 





Battling Homer Kong and Momthra! Making the world safe 
again as Bartman! Cheating against the limb-tearing Juggernauts... 
it’s the no-challenge-too-big, no-trouble-too-deep, Bart Simpson"! 

Roast a city as the fire-breathing Bartzilla 
on SIMES". Battle atop the power plant towers 
on Game Boy’! Wield villain-vanquishing 
Super-Powers on NES'! 




"BART'S NIGHTMARE" ON SOPER NES ! "BARTMAN MEETS RADIOACTIVE MAN" ON NES ! 



GREAT BALLS OF FIRE... BARTMAN TO WHY YOU LITTLE... ENTER THE PAGES OF IT’LL TAKE ALL YOUR 

IT’S BARTZILLA! THE RESCUE! BART’S FAVORITE COMIC BARTMAN SUPERPOWERS 

BOOK AS BARTMAN. TO DEFEAT DR. CRAB. 


The Simpsons TM & ® 1992 Twentieth Century r o» Film A., .ighls t6se. ._d. Nintendo , Super Nintendo Entertainment System Nintendo Entertainment System ', Game Boy and 

the official seals are registered trademarks of Nintendo of America Inc. Acclaim - is a regislc-ed trademark of Acclaim Entertainment, Inc. © 1992 Acclaim Entertainment, Inc. All rights reserved. 





f 


Guardians of the ’Hood (By atari) 

Things aren’t fly in Center City. Three 
qangs - the Dreads, the Bald Eagles, and 
the Dragons - are dissin' everything in 
siahtr It’s boss that we have power-punch- 
ing homeys like Conner, Chief, Tanya, and 
Javier to make things dope! Only they can 
save the ‘hood! 

The unofficial sequel to Atari s 
megahit, Pit-Fighter, Guardians of the 
■Hood features even better digitized graph- 
ics and animation. Besides the awesome 
pix, this one- to three-player simultaneous 
fighter features unique three-button control 
and over 35 different moves, including 
each character’s individual Power Move. At 
the start, choose from the four main 
fighters. You can also play as the gang 
bosses after you've defeated them. 


0.1. JOE (By Konami) — 

Yo, Joe! The evil forces of COBRA are at it 
agam w'th sinister plans for world domina- 
bon. It s up to Duke, Road Block, Snake- 
Eyes, and Scarlett (Team G.l. JOE’s four 

1 ratl ? s) ,0 tt1wa rt COBRA’S world- 
wide terrorist attacks, locate their secret 

leatherhp f " ' b ° Se S “ my ' slitt,e "ng 
leatherheads once and for all! 

thi,/ reSente ? a f °™ard-scrolling 
his oSeT.' Perspective, 

tn thn t0 four ’P ,a y er shooter is packed 
to the max with nonstop graphics exDlo- 
sions, and action! The four JOEs stand 


r . By Hack'n Slash 

k Hot attire Arcades is on the 
V lookoutfor 100% red- 

| blooded, fearless gamers to 

takeonthetwohodestcoin-opsaraund- 

I G I. JOE and Guardians of he Hoocl 
I vA/hothor v/nn’re oacking ultra high-tec 


G I. JOE and Guardians 0T * ne . 
Whether you're packing ultra high-Wh 
weaponry against the forces ; o COBRA o 

I battling hand-to-hand against the Dragor 


e IUIUC3 Ul UWC/. 

I battling hand-to-hand against the Dragons 
and the Dreads, only "Rea American 
I Video Heroes” need apply! 


Unlike Pit-Fighter, ‘Hood features sev- 
eral side-scrolling levels, which take you 
throughout Center City’s back alleys sub- 
ways, condemned theaters, and seedy 
bars. Garbage cans, parking meters, news- 
paper stands, and car fenders can make 
excellent weapons during combat Another 
■Hood feature is the training gym at the 
start of each new level, where you spar 
with your partners to add strength to your 
Power Move. Fight well enough, and you 
miqht make it to the final showdown with 
the secretive “Mr. Big!” Wait till you see 

who he turns out to be! 

Eye-popping graphics, a variety ot 
moves, and an intense story line make 
Guardians of the ’Hood hyper hot. Heads 
up, “Street Fighters,” check out the new 
action in town! 



side-by-side against wave after wave of 
onrushmg enemies. Your character moves 
sideways across the entire width of the 
screen and slides in and out of the heat of 

‘ulraNnh 9d Wi,b s,a,e -oHhe-art, 
mfra high caliber weaponry, each JOE 
must blast COBRA goons, vehicles, and 
artillery while dodging enemy bullets 
lasers, and flame throwers! Run over and 

Slite"! i,n°s rad a b ° ntlS i,cms such as li,e 
units, 1-ups, and extra ammo. In tight 

cl sprites, and smooth-scaling effecte 

3 D^arh 1 " ' i 3 bClieVable sense 
of 3 D. Each level features detailed set- 
tings, such as factories, open fields river- 

ways, and lush jungles. Massive 

rnRpa°, 0P down t0 unleash lheir 
cargo of COBRA troops. Fighter iets rocket 

°ac e e r bv a r,pnn PPin9 b h ° mbs ’ Hydro,oil boata 
race by, peppering the screen with 

machine gun fire. An awesome soundtrack 




rv y ui 1 1 iic. Mn awesomi 

if JlV MM 


1992 


/ 


and sound effects 

s^cr* rshoo,ei 





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By the Capp’d Crusader and Boy Blunder 



Yesterday’s fiction has become today’s 
science. Video games and science 
fiction have always gone hand-in-tenta- 
cle, and now GamePro TV’s teleporting 
into the new Sci-Fi Channel on your 
local cable network. We gaze into our 
dilithium crystal ball to get an advance 
look at some of tomorrow’s techno 
games soon to be orbiting a system 
near you. 


SCI FI GAME 
SCREENINGS 


Movie and television directors have 
always been a bit spacey. Their cre- 
ations have captured the imaginations 
of space-cushion spuds. Now game 
companies are repackaging these visual 
marvels for your video game systems. 

Alien 3 (NES, sees, Came Boy, 
Genesis, Game Gear) 

■ Ripley’s on a 
mission to res- 
cue prisoners 
before the 
Aliens get to 
them. This time 

Look out for Game Gear jf s h j ding in the 

/Uiens ' most terrifying 

place of all, your retail video game store! 
(By Acclaim, available TBA, see the Gene- 
sis Pro Review this issue) 

Aliens vs. Predator (shesi 

Scientists return 
from the plane- 
toid LV 426 with 
flesh samples of 
an intelligent 
parasitic crea- 
ture. While back on Earth, Mother Alien and 
her brood pop out of test tubes! Their very 
existence threatened, Predator and the 
humans unite to combat the common slimy 
enemies. Two of the nastiest creatures ever 
to chew up filmstrips battle in this side- 
view Super NES action cart adapted from 
Dark Horse’s comic book special. 

(By Activision, available December) 


King of the Monsters (sues) 

■ Big ugly lizards 
with attitudes, 
lifted from “B” 
Japan-stomping 
and-chomping 
flicks, are 

putting the crush on your SNES! In King of 
the Monsters, four garden-variety creatures 
-a rock monster, a Godzilla, a beetle, and a 
mutant superhero-type - are enhanced with 
skyscraping statures and powers to battle 
across Japan's most frequently levelled 
cities, including Tokyo, Kyoto, and Osaka. 
(By Takara U.S.A., available October) 

Metal Jack (snes) 

In this adapta- 
tion of a Japan- 
ese animated 
series, you 
choose one of 
three people 
who have been surgically rescued and 
kept alive as cyborgs a la RoboCop. In a 
futuristic Los Angeles, you must fight the 
crime organization CRASS. Your charac- 
ters don a metal suit of armor in con- 
frontations with futuristic level bosses. 

(By Atlus, available December) 


RoboCop 3 (NES, SNES) 

Think about it, 
creep. Robo 3’s 
a video game 
adaptation from 
the newest 
movie in the 
series. Robo- 
Cop joins a resistance movement against 
OCP’s attempt to force helpless families 
from their homes. Armed with a new multi- 
weapon arm attachment, plus a gyropack 
for airborne assault, RoboCop 3 promises 
to be full of action and adventure. 

(By Ocean, available Fall ’92) 

Sewer Shark (Sega cb) 

Humankind seeks shelter under the 
Earth’s crust in a post-nuclear holocaust 
world, but so do packs of animals mutat- 
ed by the holocaust's aftereffects. To 
transport supplies to human outposts, 
you wear the helmet of the few, the proud, 
the Sewer Sharks. Footage of real actors 
and actresses combines with computer- 
generated graphics in this action 
movie/game. 

(By Sony Imagesoft, available Winter) 





An SNES metal nightmare. 


22 


GAMEPRO 


October 1992 





TREK: 

ENERATION 

m <ettUut 



Star Trek: The Next Genera- 
tion (SNES, Sega CD) 

| Capt. Picard, 

I Ryker, Wort, 

| Data, and the 
“next genera- 
I tion” of Star 
I Trekkers will 
retire to moviemaking after next year's sev- 
enth and final TV season. However, their 
video game odysseys are yet to come. 
Spectrum Holobyte and Sega will create 
action/adventure RPGs for the SNES and 
the Sega CD respectively. The indomitable 
crew will maintain the Prime Directive, 
seek out new life and explore strange new 
worlds (see On Location, page 30). 

(Super NES By Spectrum Holobyte, avail- 
able Spring ‘93) 

(Sega CD By Sega, available '93) 

Super Star Wars <snes) 

| This action 
packed game fol- 
I lows the original 
movie plot and 
I lets you assume 
I the role of Luke, 
Han, and Chewy. Lead the rebel resistance 
against the darkest evil force in the galaxy and 
come face-to-face with Lord Vader himself. 
May this game and the Force be with you. 

(By JVC/LucasArts, available November) 




The Terminator (Sega cot 

| When Cyber- 
dyne Systems’ 
computers go 
haywire and 
launch a full- 
I scale nuclear 
strike to suppress humanity, it’s bad news 
for Sarah Connor and son, but great news 
for Sega CD gamers! As Kyle Reese, you 
arrive from the future to battle the Termina- 
tor in a side-view shootout. It’s improved 
over the Genesis version with hot, digitized 
character graphics and cinema intermis- 
sions straight from the Orion Pictures flick 
that stars Mr. Schwarzenegger. 

(By Virgin Games, available January ‘93) 

The Terminator (hes, sues i 

| Faster than play- 
I erscansay“Ah- 
I nuld,” the 
I Terminator’s back 
I again. This time 
I he’s on Nintendo 
and Super NES! MindScape’s Terminator pits 
Kyle Reese against the T-1 000 in a six-level war 
of survival with side-scrolling shooting and 3-D 
“Skycam" demolition driving. The SNES cart 
digitizes its movie sequences, and the NES ver- 
sion sports still scenes. 

(By MindScape, available Fall ‘92) 





Terminator 2: The Arcade 

Game (Sega CD, SNES w/Super Scope, 
Genesis w/Menacer, NES, Game Gear, 
Game Boy) 

| Based on the 
mega-cool 
arcade game by 
Williams/Bally, 
this game is an 
! all-out shoot 
Get mean with the Menacer. test. The Gene- 
sis version will be one of the first games to 
utilize the Menacer controller, allowing you 
to shoot at your TV screen. 

(By Acclaim, available TBA) 

Terminator 2: Judgment Day 

(SNES, Genesis) 

In these side- 
scrolling action 
games, you 
play the Termi- 
nator gone 
back in time to 
battle cyborgs 
and, ultimately, 
the T-1 000. Based on the hit movie of the 
same name, these 16-bit games will 
attempt to recreate the special effects of 
the movie, including the seamless altering 
of the T-1 000 from liquid to solid. 

(By Acclaim, available Fall ‘92) 


INNER SPACE 
SIMULATORS 


Get behind the wheel or jump in- 
between the wings. Today’s Aerostars 
don’t come equipped with options like 
photon torpedoes and cloaking devices. 
These vehicles of tommorow are armed 
and ready to simulate motion sickness 
with every turn and burn. 

BatOezone 2000 (lwx) 

| This megahit 
I arcade game 
I gets a new look 
I and some cool 
I options, like 
I upgrading your 
1 equipment as 
you play. This is an adaptation of the 
arcade’s first 3-D tank simulation. 

(By Atari, available November) 



GAMEPRO 


October 1992 


23 



Cobra Command (Sega co> 

Based on the 
laser disc 
arcade game by 
Data East, 
Cobra Com- 
mand puts you 
into the pilot's seat of the heavily-armed 
and dangerous Cobra Command whirly- 
bird. You fly through New York, the Grand 
Canyon, and Rome with fast-moving, real- 
time Sega CD graphics. Cinema interludes 
show off your crashes and burns in an 
up-close-and-personal way. 

(By Sega, available November) 

Outlander (SUES, Genesis) 

You're behind 






Are you ready for some 
Genesis driving? 

movies. As warrior of the road, your only 
path to preserving humanity is to drive from 
town to town rescuing innocent people who 
need another hero and a way home. 

(By MindScape, available Fall ‘92) 

Stellar 7 (Sega CD) 

| This futuristic 
I battle tank 
! game that was 
I a hit on PC 
| platforms puts 
I you in a first- 
person view of futuristic high-tech bat- 
tlefields. You’ve got to save seven worlds 
from the evil rule of Gir Draxon. The 
patented “3Space” technology gives this 
game a realistic cyberspace look and feel. 
(By Sierra On-Line, available ‘93) 

Wing Commander (snes, 

Sega CD) 

Now star fight- 
ing its way 
across personal 
I computer 
screens, Ori- 
I gin’s Wing 
Hold onto your snes wings. Commander 
won game-of-the-year in 1991 . In the 
Super NES version by Mindscape, you 
command one of four Terran space fighters 
against the overlord Kilrathi aliens. The 
game boasts 3-D cinematic graphics, multi- 
ple cockpit perspectives, massive campaign 
scenarios, and artificially intelligent wing- 


men. Sega’s CD is also in the offing. 
(Super NES By MindScape, available Fall) 
(Sega CD By Sega, available ‘93) 

SCI SPLITTING 
ADVENTURES 


Klutzing their way through the kosmos, 
some inept, but lovable, game characters 
mix punch lines with their phaser zaps. In 
space, everyone can hear you laugh. 

B-Bomb (Genesis) 

Plutonian space 
creeps have 
enslaved Barker 
the Bulldog, 
Ophelia the 
Cow, and Trot- 
sky the Pig. You play Pluto’s national rear- 
ending sport using your ample derriere to 
free your comrades in this udderly ridicu- 
lous side-scrolling action game. 

(By Sega, available November ’92) 

Ready, Aim, Tomatoes 

(Genesis Menacer) 

Those rappin' 
space dudes 
from 

Funkotron, Toe- 
Jam & Earl, 
return in a 

game bundled with Sega’s Menacer light 
gun package. You lock and load with 
bushels of tomatoes to splat hordes of 
Nerd Herds and familiar TJ&E 
Earthling opponents. 

(By Sega, available November) 

Space Quest: Roger Wilco 
and the Time Rippers (Sega co> 

Roger Wilco’s a 
janitor fed up 
with mop duty. 
In the personal 
computer 
Space Quest 
saga, he bum- 
bled, stumbled, 
and Windexed his way through three cos- 
mic adventures. Always alert, the Sega CD 
Sequel Police rip the fabric of time and 
space to toss Wilco into a fate worse than 
death - future installments of 
Space Quest. 

(By Sierra On-Line, available in ‘93) 

GAMEPRO • October 1992 




Don’t be fooled by these 
PC aliens 



Out Of Gas (Game Boy) 

I " It’s a night on 
the solar sys- 
tem for Eric and 
Natasha, but 
the date goes 
sour when their 
space shuttle runs Out of Gas. Eric hops 
on his mini-space scooter and searches 
for motion lotion in a 64-stage puzzle cart. 
(By FCI, available October) 


SCI SHOOTERS 


Shooting seems to be a popular pastime 
when you’re lost in space. The latest batch 
of sci-fi shooting games show you at least 
1 01 ways to eradicate invading space 
monkeys on the scrolling game screen. 

Air Zonk (TurtnChip) 



characters to use their special weapons. 

(By Turbo Technologies, available Winter ‘93) 

Blaze On (sues) 

| Bio-Cyborg 
Forces muscle 
to establish an 
oppressive dic- 
tatorship. The 
I Garland space- 
ship strikes back with a specially cus- 
tomized weapon, which stuns enemies 
and steals their weapons. 

(ByAtlus, available Winter ‘92) 

Dead Moon (TurtnCMp) 




(By Natsume, 

Fantasy Star Soldier (super co) 

i This shooting 
j game features 
I familiar charac- 
I ters from Super 
I Star Soldier and 
1 Bomberman. 
(By Turbo Technologies, available Spring ‘93) 





Imperium (sues) 




I In this vertically- 
scrolling shoot- 
er, you’re in a 
giant robotic 
suit of armor 
equipped with 
weapons from out of this world. As a 
human, you must use the suit to free an 
enslaved class of mechanized creatures 
from the high-tech robots. 

(By Vic Tokai, available Winter ‘92) 

Space MegaForce (sues) 

| An enormous 
I object from 
J outer space is 
I searing a path 
j of death and 
I destruction 
across the Earth. In this overhead-view 
shooter, your ED-057 vehicle’s multiple 
shot control system can reportedly pro- 
duce 130 different shot variations. Sounds 
like a tour-de-MegaForce. 

(By Toho, available October 92) 

Spriggan (TB CD) 

Mix and match power-ups to create your 
own weapons in this vertically-scrolling 
shooting game. 

(By Naxat, available December 93) 

Super Asteroid/ Missile 
Command (Lynx) 

You get two games for the price of one in this 
Lynx cart. In Super Asteroids, you have to 
shoot up the rocks and an occasional alien. In 
Missile Command, you’re at the controls of 
the NORAD in an Anti-Ballistic Missile crisis 
of major proportions. Perhaps the ghost of 
arcade’s past will be able to help you. 

(By Atari, available December) 

Super Space Invaders 

(Game Gear) 

The original shooter that inspired a genera- 
tion of spaced-out invaders returns with all- 
new power-ups, weapons of war, shields, 
and wave after wave of mindless aliens. 

(By Tengen, available December) 

Vindicators (Lynx) 

I Free your city from a 
ruthless tyrant in this 
futuristic tank game 
borrowed from the 
arcade hit. A unique 
diagonal viewpoint makes this game’s 3-D 
look flow smoothly. 

(By Atari, available November) 



Xenon 2 (Game Boy) 

i This vertically- 
scrolling shoot- 
er lets you cus- 
tomize your 
ship, navigate 
I through mutant 
mayhem, and buy and sell weapons in- 
between stages. 

(By MindScape, available Fall 92) 

X-Zone (sees Super Scope) 

A computer 







even exist! You bust into the mad 
machine’s stronghold and shoot from the 
hip with the Super Scope 6 and its on- 
screen cursor function. 

(By Kemco, available Winter 92) 


CYBERCARTS 

CLASH 


Man vs. machine takes a futuristic 
ironic twist when the lines dividing the 
two become blurred. These games 
feature man and machine as a unified 
fighting force. 

Battle Clash (SHES Super Scope) 

| For use with 
Nintendo’s 
Super Scope, 

I Battle Clash is a 
j first-person fight 
I for the future. 
One player takes the controls of a bad ‘borg 
and snipe shoots vital limbs and body parts 
from other worldly opponents with several 
weapons systems and grenades. 

(By Nintendo, available October) 

Black Hole Assault (Sega co> 

I Last year’s 
Heavy Nova 
star bandits, the 
Akirovians, 
return for an all- 
out assault on 
the Sega CD. Fighting as a “good guy” 
Cybernetic Anthropomorphic Machine, 
you clash with the invaders to defend the 



galaxy in this side-view robo beat-em-up. 
(By Bignet, available November) 

Cybemator (shes) 

In this impres- 
sive one-player, 
side-scrolling, 
action game, 
you’re a futuris- 
tic cybernaut 
equipped with an energized flight assault 
suit. Battle through the Earth’s atmos- 
phere, the moon’s surface, and the ocean 
floor in this captivating creation. If you 
love your SNES, this one’ll make you want 
to tie the ‘naut. 

(By Konami, available November) 

MechWarrior t sues) 

I BattleTech 
action comes 
home in Mech- 
Warrior a cart 
based on 
FASA’s virtual 
reality arcade arenas. In the home version, 
the 31st century Terran technological 
edge is the BattleMech squadron. You 
pulverize opponents with a lance forged 
from fire in a first-person, forward-scal- 
ing, cockpit-perspective. Scrapped oppo- 
nents can be salvaged to fortify your craft. 
(By Activision, available Winter 92) 

Search for Ultra Force (sues) 

Bob’s lost his mind - literally! His brain’s 
been abducted by an alien warship. Inside 
a mechanical ‘bot, he’s out to search three 
planets to find his organic thought 
processor in this action/adventure game 
that makes a mess of the E.T.’s. 

(By Electronic Arts, available Winter 92) 

Speedball 2 (Come Boy) 

In this brutal blend of hockey, football, 
and soccer, you act as team manager. 

You can pick robo-players based on their 
attack, defense, speed, throwing, stomp- 
ing, stamina, and aggression capabilities. 
With each victory, you can buy more 
armor and weaponry to make your team 
the toughest in the league. 

(By MindScape, available Fall 92) 


October 1992 




FUN AND GUN 
ON THE RUN 


Running, gunning, shooting, and 
thrilling come the next wave of side- 
view action carts. In the future, you’ll 
need some solar-powered sandals 
and a bag of grenades to survive this 
cartridge war zone. 

Dream TV (shesi 

i Summer vaca- 
I tion means sit- 
I ting around and 
I watching TV, 

] right? For the 
I two heroes of 
this game, being a couch potato has 
become a serious hazard. They’ve been 
sucked into the world of television, and 
you must help them find their way back to 
the real world. 




Generation 2 (snes) 

I When CONEX's 
madman 
android CEO 
declares him- 
self Supreme 
I Commander of 
This PC madman shows his the world, you 
Skyscrapin’ strength, grab a katana, 
energy shields, and two cybernetic attack 
drones to slash through huge multi- 
scrolling worlds. 

(By Kemco, available Early ‘93) 

Out of this World (Genesis, 

Lester Knight 
| Chaykinisthe 
unwitting vic- 
| tim of an anti- 
matter 

I experiment 
The Genesis will take you gone terribly 
Out of This World! wrong. Adapted 

from the SNES cart, Out of this World 
takes you to a weird parallel universe with 


close-ups, real-time animation, and voice 
actors for only the CD’s major characters. 
The CD game will expand the story line 
with new levels and plot twists. 

(By Virgin Games, available ‘93) 

Power Blade 2 (hes) 

i Taito slices into 
| the NES with 
I Power Blade 2. 
You’re a top- 
secret agent 
1 sent to combat 
a meaner and leaner batch of cyborgs 
with your trusty boomerang. Get roasted 
by lasers and the government will disavow 
any knowledge of your actions. 

(By Taito, available October) 

Shockman (ruMmcinp) 

Formerly called Syubibinman 2, this 
action game promises impressive music 
and sound. Save your friend by utilizing 
special powers that you have gained due 
to a power plant accident. 

(By NCS, available December) 







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Zen - Intergalactic Ninja 

(Game Boy) 

Lord Conta- 
minous and his 
filth-loving 
cronies pollute 
the Earth's envi- 
ronment. Zen, 
an Archie Comics Intergallactic Ninja from 
another time and dimension, battles 
across six side-view rancid stages taking 
out the garbage. 

(By Konami, available ‘93) 


PLANETARY POWER 
MONGERS 


Futurisitic boys with the biggest toys win 
mo’ land, mo' power, and mo’ money. 
Strategy, role-playing, and military 
maneuvering makes you a legend in your 
own time in these sci-fi strategy sims. 


Breach ( 

As a squadron leader in this tactical sci-fi 
fight, you direct an assault on an unknown, 
intelligent life form’s barracks. Marine 
teams gain battle skills and experience 
points by pointing, clicking, and blasting 
with smoke bombs and laser guns. 

(By Treco, available November) 

Overlord (hes) 

I Four alien dicta- 
tors make a bid 
for interplane- 
tary domina- 
tion. In this 
military strategy 
session for the NES, you play the Overlord 
who must govern the people, train troops, 
and battle through 20 planets to become 
commander-in-chief of the universe. 

(By Virgin Games, available now) 


Shadowrun /sms) 

| Jake Armitage is 
I ripped from his 
I cosy Seattle cor- 
I porate life and 
I dropped into the 
I domain of the 
dark-side derelicts, the techno-punks, the 
computer hack W slashers of the streets - 
the Shadowrunners. Based on FASA’s pen 
& paper role-playing game, the SNES car- 
tridge evolves Jake through his six life phas- 
es. Data East’s offering includes team 
combat, several archetypes that build Jake’s 
street-smart professions, and 3-D cutaway 
style graphics. 

(By Data East, available Fall ‘92) 


| This strategy 
game set in outer 
I space allows you 
I to create a utopi- 
an space colony 
I while fending off 
attacks from alien life forms. 

(ByJaleco, available Winter ‘92) 





On September 24th, join the Sci-Fi of NASA footage, for programs that 
Channel and millions of American include NASA Watch and Sci-Fi Insider, 

households as they rocket to the near There’s more. In addition to classic 



he USA Network mind-melded with a 
bunch of pretty clever folks to produce a 
revolutionary idea. The result? The Sci- 
Fi Channel was born. Gamers know that 
science fiction, fantasy, and horror make 
for some of the greatest gaming around. 
In fact, some of the coolest games fea- 
tured in our science fiction feature are 
spin-offs of great science fiction series 
or movies. 


28 


GAMEPRO 


October 1892 






Blasts from the Past 


In addition to airing feature length sci- 
ence fiction movies such as Star Wars, 
Star Trek: The Movie, and Star Trek II, 
IV, and V, Sci-Fi plans to make a few 
flicks of their own. Current plans 
include productions of 1 2 original World 
Premiere Movies in the science fiction, 
fantasy, and horror genres. 

Slated to appear by the end of '92 
is Homewrecker, a science fiction 
thriller starring Robby Bensen. In the 
film, Bensen plays David Whitson, a 
computer buff who takes his fifth gener- 
ation Pentagon attack computer with 
him to his vacation home. Lonely for his 
estranged wife and daughter, Whitson 
tinkers with his computer, installs a fem- 
inine voice and personality, and names 
it Lucy. Lucy quickly becomes his nurse 
and companion. When Whitson s wife 
and daughter arrive for a visit, the trou- 
ble begins. Murdurously jealous, Lucy 
sets out to eliminate her competition. 


Check your phaser at the door, and strap yourself into the nearest couch. The pro- 
gramming list for the Sci-Fi channel keeps growing and includes many of the most 
popular Sci-Fi hits to date: 


Alien Nation 
Amazing Stories 
Battlestar Galactica 
Bionic Woman 
Buck Rogers 
Dark Shadows 
Darkroom 
Dr. Who 

Fantastic Journey 
Flash Gordon 

Friday the 13th: The Series 
Future Cop 
Gemini Man 
Hitchcock Presents 
The Immortal 
The Incredible Hulk 
The Invisible Man 
Lost in Space 
The Magician 


Misfits of Science 
My Secret Identity 
Night Stalker 
One Step Beyond 
Otherworld 

The Powers of Matthew Star 

The Prisoner 

Probe 

Ripley’s Believe It or Not 
Something Is Out There 
Space: 1999 
Starman 

Sterling's Night Gallery 
Suspense Theatre 
Tales from the Darkside 
Time Tunnel 

Voyage to the Bottom of the Sea 
Voyagers! 

War of the Worlds 


GAMEPRO 


ictober 1992 


29 




Spectrum 

HoloByte, 


The Art of Star nek: 

The Next Generation 

Spectrum Holobyte is on the brink of 
going where no video game company 
has gone before. In early 1993, it plans to 
release Star Trek: The Next Generation 
for the IBM PC, the Super NES, and the 
Sega CD. 

With millions of fiercely loyal neo- 
Trekkies stationed around the world, 
Spectrum’s Art Department is practically 
duty-bound to accurately portray the 
stars of the show. The artists function as 
a team, but like every team, some play- 
ers assume key roles. 

Cast and Crew 

Louis Sremac, computer illustrator, is a 
man up to the task. Sremac studied fine 
arts in the classical style at the University 
of Heidelberg, Germany, and at San 
Francisco State University in California. 



Louis Sremac 


However, he learned everything he 
knows about computer artistry at Spec- 
trum Holobyte. Now he combines both 
aspects of his background in a totally 
unique technique that makes Capt. 
Picard, Worf, Dr. Crusher, and the rest of 
the Star Trek crew look startlingly real. 

Sremac hand sketches portraits of 
all the principal characters in pencil and 
charcoal, copying stock photographs of 
the actors in costume. Next he uses a 
top-of-line HP ScanJet 2C scanner to 
digitize the image and transmit it to a 



The scanned image is brought into a Macin- 
tosh for manipulation. 


Macintosh Quadra 950. Then he adds 
colors to his digitized pencil lines with 
Photoshop by Adobe, currently the most 
popular digital image manipulation pro- 
gram in the print business. 

The trick is to bring static, some- 
times drab, photos to life. Sremac says, 
“It’s all in the lighting and the color tint- 
ing. Photoshop enables you to play with 
an image so much that you can lose it. 
But by painting the proper lighting, you 
can practically feel the picture.” 

Sremac’s images look so real that 
you feel like you’re standing on the 
bridge of the Enterprise. He says it takes 
one or two days to draw a portrait, and 
then another day to colorize the photos. 

He’s also in charge of creating origi- 
nal characters for the games. His mod- 
els? Well, assorted Klingons, Romulans, 
and Federation officers will bear a strik- 
ing resemblance to some Spectrum 
employees. 

Planet Painting 

Louis Sremac brings the Star Trek char- 
acters to life. Charlie Aquilina does the 
same for Star Trek worlds. 


GAMEPRO 


ictober 1982 





Charlie Aquilina 


Aquilina’s a computer illustrator. Like 
Sremac, he never used a personal com- 
puter as an art tool before coming to 
Spectrum. His job is to draw entire 
worlds - terrain, creatures, races, the 
works - that exist only in the fertile minds 
of Spectrum’s Star Trek team. “Four or 
five of us sit around a table,” he says, 
“and we try to imagine what the planet’s 
made of what the beings breathe and 
what they eat. Then, I take all this mental 
imagery and try to construct a world.” 

For example, one of Aquilina’s 
worlds features a subterranean civiliza- 
tion. “In my mind’s eye, I saw the world 
unfolding four or five levels straight 
down," he remembers, “then it made a 
transition from rock to architectural ele- 
ments.” The creatures took on crus- 
tacean forms that matched their 
rock-filled environment. 

Part of Aquilina’s approach may 
seem almost sacrilegious to Star Trek 
fans. He only watches the show sporadi- 
cally. He says it keeps his ideas fresh. To 
make his fantastic art feel real, he studies 
photographs in National Geographic 
magazine. “It’s the best,” he says, “bas- 
ing my pictures on real images keeps the 
graphics from becoming so fantastic that 
they’re unbelievable.” 

As Aquilina speaks, another Spec- 
trum Holobyte artists drops by his office. 
“Where’s the latest issue of National 
Geographic?” she asks. Strange, new 
worlds indeed. 

Spectrum Makes It So 

Star Trek’s journey from TV show to 
video game is a long one. Stay tuned to 
GamePro and watch The Next Genera- 
tion materialize On Location. 


GAMEPRO 


October 1992 


31 




By Bubonic the Blowfrog 

OK, Gang, it’s time for a 
history quiz. Who was 
Charles Lindbergh’s mascot 
for his famous Transatlantic solo flight in 
the Spirit of St. Louis? Here’s a hint: he 
was also the first image broadcast over 
television from the RCA Labratories, and 
later he became the familiar test pattern 
at the opening and closing of NBC’s 
broadcast. Need one more hint? He’s 
also the star of a new game out this 
month from Hudson Soft. Those of you 
who’ve cheated and looked at the title of 
this article already know the answer. 

Felix the Cat! 


Feline Fine 

Since his first appearance in 1922, Felix 
the Cat and his magical bag of tricks 
have become one of the most lovable 
cartoons in the world. In Felix the Cat for 
the NES, Hudson Soft dips into Felix’s 
bag and comes up with magic. This 
side-scrolling action game is superb! 

In an attempt to rescue Felix’s girl- 
friend, Kitty, from his longtime foe the 
Professor, you play Felix on a quest 
through nine areas with multiple rounds. 
Other familiar cartoon folks that’ll set 
your feline fur on end are Poindexter, 
Rock Bottom, Master Cylinder, and 
Gulpo, King of the Blobs. They appear in 
varying forms at the end of each round. 

WS88"* 

€> 

PROW: Some birds are friendly, and they 
allow you to ride on their backs. 




Cat Head Collection 

Felix’s only defense in this game is his 
magic bag. You begin the game with one 
Magic Item, a punching glove. To reach a 
higher level of magic, you’ve gotta collect 
the Felix heads that are scattered 
throughout the game. For every 1 0 Felix 
heads you collect, Kitty drops you a 
magic heart. If you catch the heart, you 
gain a new Magic Item. 

You’ve gotta keep a watchful eye on 
the status of your Magic Item. It only 
lasts a limited time. To make it last longer, 
you can grab milk bottles that appear 
when you collect five Felix heads. 


PROW: To defeat the first Boss, Poindex- 
ter, stay dose to him while you attack with 
your magic item and his basketballs will 
fly over you. 


PROW: Shoot at the “F" circles repeatedly 
and they turn into 1-ups! 

That Cat Can Accessorize 

Felix makes you master a variety of 
skills. You use different Magic Items 
depending upon the round you’re in. 

In some rounds, Felix pilots airships, 
including a hot air balloon and a bi- 
plane. In other areas, Felix gets his fur 
wet by steering a paddle boat and rid- 
ing a dolphin. Then it’s time to hold 
your breath as Felix tries his paw at 
scuba diving in the underwater rounds. 
There are so many places with unique 
Magic Items that the game never 
gets boring. 


32 


6AMEPR0 


October 1882 




Paper or Plastic? 

Felix is full of special bonus rooms that 
contain a load of Felix heads and some- 
times offer a shortcut to the end of the 
round. The rooms are found inside magic 
bags that are hidden throughout the 
game. When you’re running low on 
magic hearts, the bonus rooms can be 
as fun as catnip! Be careful, though, you 
should always keep your eye on the time 
to make sure that Felix doesn’t pass his 
limit by spending too much time looking 
for bonus rooms. 




"Mr 


PROTIP: Look for bonus room magic bags 
above a springboard or buried in the brick. 



A Feast for the Eyes 

Felix the Cat sports some of the coolest 
graphics you’ve ever seen on an 8-bit 
system. Big characters and a cartoony 
style create the illusion that this is a 
playable cartoon. Detailed animation and 
special touches, like bubbles underwater, 
trees with eyes that follow you in the for- 
est, and Poindexter’s spinning basket- 
ball, all lend to Felix’s all-you-can-eat 

GAMEPRO • October 1892 


visual buffet. Another fine touch is the 
animated end-of-area scenes that show 
Felix revealing his alley cat ancestry by 
wallowing in misery over his lost Kitty. 

The controls for the game are easy to 
pick up. Maneuvering through the flying 
and the swimming stages is a little tricky, 
but nothing that a keen cat can’t handle. 



PROTIP: Defeat Gulpo on Round 4-3 of Felix 
World by staying behind the barrier and 
inching out to shoot. 


A Kinder, Gentler Game 

One important thing to note about the 
Felix game that is indicative of his comic 
book and animated cartoon incarnations 
is the virtual absence of violence. Even 
the sound never creates the tense or 
scary mood found in some action 
games. When you defeat a boss, it 
explodes but doesn’t die. According to 
the manual, the foes in this game are not 
necessarily enemies. They’re more like 
playfriends. Your weapons are called 
Magic Items. And, believe it or not, the 
game creators have managed to make 
even a cannon that shoots balls at you 
look cute and innocuous. Moreover, the 
manual comes packaged with an order 
form for “Master Higgins’ 1 0 Tips For 
Responsible Gaming.” 

Felix the Cat is fun to play! Its land- 
slide of levels and abundance of Magic 
Items will keep folks with even the short- 
est attention spans engaged. The Cat is 
back! That’s purr-feet for NES 
gamers everywhere. 



33 







Pick any nM I 
featured HERE — 
b AND TAKE W 



Legend of Zelda Super Play Action Football Sim City 

from Nintendo. 613-1 9 48 from Nintendo. 613-1 980 from Nintendo. 61 1 -521 7 



Super Buster Brothers Robo Cop 3 Pilotwings F-Zero 

from Capcom. 617-2776 fromOcean. 614-5302 from Nintendo. 61 1-5209 from Nintendo. 611-5195 



Super Scope 6 

from Nintendo. 614-9219 


Single Controller Super Soccer Super Tennis 

from Nintendo. 611-5187 from Nintendo. 612-4488 from Nintendo. 613-1972 


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Offers valid through 10/3/92 






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By Boss Musk 


Take cover, NES troops! 

Neo City’s under assault 
once again, and Konami 
sends a new soldier squadron into battle 
- the Contra Force. Hold your fire and 
don’t radio in those battle plans just yet. 
If you’re thinking this cart delivers the 
same fast-paced, Contra-cool action as 
the previous games in the series, think 
again. You just overestimated the power 
of the Force. 



Tag Team 

Ditching the straight-up, two-player war- 
fare from Contra and Super C, Contra 
Force leans towards both strategy and 
cooperative action. You and a control- 
pad partner pick from four C-Force 
handgunners- Burn, Smith, Iron, and 
Beans. Each compatriot has a different 
foot speed, jumping ability, and weapons 
arsenal. The advantage is that you can 
switch between them anytime. 



PROTIP: Use Bum’s grenades at close 
range for quick mass destruction. 


Another new Contra feature enables 
you to direct a “resting” enForcerto 
cover your back! At the player select 
menu, you pick one of six screen posi- 
tions for him to guard for five seconds. 
Much like an Option in Gradius, the extra 
player acts as a second gun who follows 
in your footsteps. It’s nothing radical, but 
it helps you pass tricky spots. 



Contra Force’s player select menu puts up to 
four on Bie Boor. 

PROTIP: Don’t rely on backup during boss 
encounters. 

Short Fuse 

If you like to run and gun on the fly, pre- 
pare to attach super glue to your combat 
boots. Despite a great sounding, four-sol- 
dier setup, C-Force is the slowest-moving 
action cart for the NES in a loooooong 
time. The unfrantic pace is designed to 
enable you to think before you shoot, but 
who wants to do that? Moreover, multi- 
character screen clutter spells big trouble 
for the NES system’s processor. 



PROT IP: Stand still behind the barrels and 
shell the Level 2 missile boss. His shots 
will skim by your ear, but won’t inflict 
damage. 

Weak action combines with equally 
unmuscular level layouts. Three standard 
side-view stages and two top-view levels 
form the shorter-than-usual mission. You 
get unlimited continues, but slowdown 
plus overflowing enemies equals a rough 


challenge. The wild and creative alien 
goobers from previous Contra episodes 
are gone, replaced by a nondescript 
band of soldier strongmen. 

The control is clean, but often ham- 
pered by a too-slow-to-scroll screen. 
Additionally, this Contra’s only solid blast 
is the weapon power-up system, which 
enables you to swap between Machine 
Guns, Homing Missiles, and Hand 
Grenades by collecting toolbox icons. 



PROTIP: Blast Hiis Level 3 lever mechanism 
to release a giant crate. The chain reaction 
will propel you up the skyscraper. 


Contra’s formerly robust graphics suf- 
fer some downgrading in this chapter. Flick- 
er, sparse sprite detail, and occasionally 
washed-out colors detract from the almost 
good-looking backgrounds. The music and 
sounds are unobtrusively average. 

Unnecessary Use of Force 

Konami had an awesome video game 
formula that worked in Contra and Super 
C. For whatever reason, Contra Force 
strays from the path and pays the price. 
The visuals and audios are passable, but 
the slow-moving, uninspired game play 
is the worst casualty of war. The four- 
character command feature is a great 
idea whose time should come someday. 
May the Force be without you. 


Contra Force by Konami 



Price unavailable Two Player 

Available Octotber '92 Unlimited Continues 

Action 


6AMEPR0 


October 1932 



This Guy's Breath 
Could Kill You! 

Good Thing He's On Your Side! 


Forget the mouthwash! Firebrand, the last remaining guardian of the Ghoul Realm, must 
use his sizzling breath to save the empire. An unknown army has swept across the realm, 
smothering it in darkness. As Firebrand, you must incinerate your enemies as you find 
your way through the darkened realm. Ghouls everywhere will be counting on you! 
For once, bad breath is-sbmething to be proud of! 

Fly through the realm 
and fry your enemies! 


\ 




% 


Search through the village 
for critical clues. 





(Nintendo) 

EnTE^HTninmEnT 


CAPCOM 


Sink your claws into walls 
and ceilings as you go. 





climb, and throw swinging webs to move 
yourself throughout the six, side-scrolling 
levels of this one-player game. 

Comic fans will be thrilled by the 
cart’s faithful adherence to the look and 
feel of the Spider-Man comic books. 
Working within 8-bit limitations, it makes 
both Spidey and the supervillains look, 
move, and fight on screen exactly as 
they appear on the printed page. The 
controls are super sensitive. You must 
have lightning reflexes and total control 
of Spidey to succeed in battle. 


Survival of the Fittest 

This cart starts off fairly easy, but soon 
becomes an intense struggle for survival. 
You start with four energy units, which 
decrease proportionately depending on 
what hits you. For example, a punch by a 
regular goon doesn’t effect you nearly as 
much as the Sandman’s punch. Score 
1 000 points and earn yourself an extra 
energy unit. Play for keeps ‘cuz continues 
are limited and there are no passwords! 


Trouble Times Six! 

Agreeing that Spider-Man has 
been their constant obstacle to 
world domination, several of 
Spidey’s most fearsome foes have 
assembled together as the Sinister 
Six. Comprised of Doctor Octo- 
pus, the Sandman, Electro, Myste- 
rio, the Vulture, and the Hobgoblin, 
the sole purpose of this supervillain 
sextet is to permanently extermi- 
nate our web-spinning superhero. 
Realizing the best defense against 
imbalanced odds is a fierce 
offense, you, as Spider-Man, must 
seek out and defeat all six 
supervillains before they gang 
up on you! 


PROTIP: Save time and health units 
by swinging over or Ripping over the 
lackeys. Save your energy for the 
Boss. You’ll need it! 

A variety of invaluable pickup 
items sporadically pop up through- 
out each level. Attack Web Fluids 
yield 10 shots. Other items, such 
as keys, TNT Detonators, and 
Infrared Goggles, are essential to 
complete certain consecutive key 
level tasks. Use your muscles to 
find the item, then use your noggin 
to figure out how to use it. 

PROW: There's no time limit, so 
take time to find all the Attack Web 
Fluids and pickup items on a level. 


PROW: Electro must charge up before he 
Ores his electric bolts. Jump away as soon 
as you see him charging up. 

PROW: Pull Electro’s plug by turning off 
the Spaiks Generator, Hit Electro from a 
safe distance with Attack Webs until he’s 
been turned off . 

Does Whatever a Spider Can 

Spidey’s moves are as smooth as spi- 
der’s silk. Shoot attack webs, punch, or 
deliver flying kicks. Run, jump, crawl, 


PROTIP: To crawl up walls faster, hold 
down B for an extra high jump before you 
start your climb. 

PROTIP: In order to reach seemingly unreach- 
able platforms, swing up to 3G0 degrees. 

SPIDER-MAN® and all other Marvel characters and the distinctive like- 
nesses thereof are trademarks ol Marvel Entertainment Group, Inc. and 
are used with permission. © 1992 Marvel Entertainment Group. Inc. All 
rights reserved. 


Eight-Legged Entertainment 

Spider-Man: The Return of the Sinister 
Six is a well-crafted, entertaining action 
cart worth taking for a swing. Respon- 
sive controls, an impressive variety of 
moves, and detailed graphics enable you 
to experience superheroin’ firsthand. 
‘Nuff said! 


Spider-Man: Return of the Sinister Six 
by UN 




$49.95 

One Player 

Available October ‘92 

Action/Adventure 



ByN. Somniac 

Everyone’s favorite arach- 
nid superhero finally 
makes his first appearance 
on the NES in Spider-Man: Return of the 
Sinister Six. Having already conquered 
the Genesis, the Game Boy, the Sega 
Master System, and the Game Gear, LJN 
strives to make this cart live up to the 
heroic reputation of its predeces- 
sors. Stay tuned to see whether 
this Spidey swings, or gets 
squashed like an 8-bit bug! 




38 


GAMEPRO 


October 1992 





May The Force 
Go With " 


The 

Death Star 
threatens to 
crush the 
rebellion forever. 

Darth Vader holds 
Princess Leia captive. 

Only you Luke Skywalker, 
leader of the last band of 
rebels for good, can stop them. 
With Han Solo and Obi Wan 
Kenobi on your side and the 
Millennium Falcon as your ride, 
you have the Force to win. 
Better take off now. 


Watch out Luke! This Sand On Mos Eisley, storm- If you use your light- 

Creature throws space age troopers keep Han Solo from saber, you can take out t, 

fire barbs. the Millennium Falcon. Garbage Monster. 


CAPCOM 


Licensed by Nintendo* tor Play on 

(Nintendo) 


© 1992 CAPCOM USA, INC Nintendo, Game Boy, and the official seals ate trademarks of Nintendo of America, Inc. Star Wars is a registered 
trademark of Lucasfilm Ltd. All rights reserved. Used under authorization. Star Wars'" game ©(1992) LucasArts Entertainment Company. Used 
Under Authorization (1992) or year of first publication. Lucasfilm Games” is a trademark of LucasArts Entertainment Company. Licensed by UK 
Soft Developed by NMS. Fbr more information, call (408) 7270400. 




Batman’s winging his way anyway 
he can on your TV. Whether you're con- 
trolling his movements or watching his 
adventures unravel, our Caped Crusader 
doesn’t disappoint. Take a look. 

BATMAN 

RETURNS 

By Sinister Sister 

Keep your capes on, Lynx 
Bat crusaders, our 
masked hero is back on the 
never-ending case. Atari has just made 
him more portable to round up the usual 
suspects - Penguin, Catwoman, and the 
whole nefarious gang. It’s been a long 
time coming, but this visually stunning 
cart was worth the wait. 

Gotham Gone Mad 

Keeping in step with this summer’s 
blockbuster movie, Oswald Cobblepot 
(a.k.a. the Penguin) has made a mess of 
Gotham City’s Christmas gala. Now 
Bruce Wayne must put down his cham- 
pagne and rev up the Batmobile for 
another hot chase. 

Batman Returns for the Lynx is a 
hop ‘n’ bop, side-view, horizontally- 
scrolling adventure. You must keep Bat- 
man jumping in order to win. In fact, this 
game has a little too much leapin’. If 
Batty stops to fight or tries to beat all the 
guys in his path, he won’t get past the 
first screen. Consequently, gamers gam- 
ing for battle are goners. 


This Rubber Ducky Is hard to dunk. 

PROTIP: After scaling the side of the Pre- 
sent, wait until the motorcycle gang busts 
through. Then jump down and run into the 
Present You’ll find a nice surprise. 

Darkness Falls on the 
Dark Knight 

You’ll find the evil gang’s all here, Pen- 
guin’s gang that is. He pulls out all the 
stops and teams up with Catwoman and 
Gotham City’s Finest. You’ll have to 
avoid a barrage of bullets, bombs, dyna- 
mite, and anything else that can be 
thrown or shot. 



Forget the whip. This cat can take you out with 
her daws. 

Luckily, Batman has a few Bat tricks 
up his sleeve. Along the way he can find 
Batwinged icons, which increase his 
points, health, or Batarang count. He can 
also grab Acid Vials, which give him seven 
vials of deadly acid to hurl at his enemies. 



Time for a little cold duck. 


PROTIP: You’ll find 10 Batarangs behind the 
first stop light Just keep jumping. 

PROTIP: Word to the Wise: once you pass a 
powerful power-up there's no scrolling 
back. 



It looks like it’s going to be a bullet rain day. 


Batman Returns’ graphics alone are 
worth every anxious minute. They’ll blow 
your Batmind! They’re exceptionally 
good considering the small venue. The 
sound ranks high on the rockability scale, 
but after a few hours it drones on. 

PROTIP: If you crouch in front of the mail- 
box that’s in front of the all-glass store 
window, you’ll be safe from the blast 
With only four levels, this game’s not 
a long play. However, even an advanced 
gamer will have a hard time getting 
through it. Expert gamers, on the other 
hand, will find these four levels go by 
faster than you can say, “Boy Wonder.” 
But, they won't want to miss the superb 
graphics scrolling past. 

PROTIP: You’re safer at higher levels. Walk 
on top of walls, ledges, and scaffolding. 
You won’t get h'rt as often. 

Holy Bat Blowout 

Batman Returns stars your favorite char- 
acters true to form. (No, Michelle Pfieffer 
isn’t packed in the box). Despite its 
somewhat monotonous game play, it’s 
still worth Batting around. 


Batman Returns by Atari J 

Graphics 

Sound Control FunFactor 

Challenge 


^ ^ 

ADV. 

5.0 

4.5 4.0 4.0 

Advanced 

$49.99 

Action 


2 megs 

One Player 


| Available now 



GAMEPRO • October 1S8Z 










BRUCE 

wwmm 

WORLD 

BATMAN PREVIEWS 

Batman keeps on “Returning” to every 
video game system. You won’t be able to 
escape his massive wing span. So hang 
onto your capes, and let’s take a spin 
around Gotham City. 

Batman Returns (segaco) 

...on a disc? Yes! Since Sega’s producing 
this game in its own Multimedia Studio 
and CDs have more room to run, look for 
Batman to assume superhuman form. 
Also anticipate the Gothic Batman theme 
song to accompany him as he tools 
around in his Batmobile after the infamous 
evil proprietors. (See Preview, page 58.) 

By Sega, available Fall ‘92 

Batman Returns (Genesis) 

Spread your Batwings and swoop into 
trouble. It will, however, take more than 
fancy acrobatics to beat the almost inde- 
structible duo of Catwoman and Pen- 
guin. You’ll need to take that Batmobile 
in hand and transform it into the Batmis- 
sile. Holy Bat-Rockets! 



The game will use scenes of 
Gotham City from the movie set, so 
you’ll relive the flick (and the crimes) in 
this seven-level Bat adventure. Be pre- 
pared to gasp as flying propeller blades, 
knives, and gaseous ice test Batman’s 
moves and maneuvers. 

By Sega, available October ‘92 


V. 


'illains everywhere have learned the 
hard way that you never know when or 
where the Caped Crusader will appear. 
Starting in September, Batman 
“returns" in more ways than one 
he’s on TV! On the Fox Chil- 
dren’s Network, Batman - The 
Animated Series will soar on 
your TV five days a week and 
begin to tell A hour long tales 
of the Dark Knight. 

The TV cartoon will follow 
the classic comic book story- 
line. That means that the 


bflTflflll 


The Animated Series 


Dynamic Duo is back together! Robin, the 
Boy Wonder, will team-up with Batman. 
But when it’s time to really pour it on, the 
Duo will become a trio. Batgirl is slat- 
ed for crime fightin’ duty, too. Bat- 
man’s foes include all the great 
characters you love to hate: 
Penguin, Catwoman, the 
the Riddler, Two- 
Face, Mr. Freeze, and 
lore. Watch for the 
Bat Signal at the same Bat 
Time on the same Bat Chan- 
nel in your area. 









Batman Returns (Game Gear) 

This handheld will not skimp when it 
comes to Bat Gear. Using actual digi- 
tized video footage from the movie, the 
miniature background graphics will send 
you soaring. 



Swing low, sweet Batman. 


Fortunately, Batman only has one 
diabolical conspirator trying to put him 
on ice - the Penguin. Through six levels 
of intense good-versus-evil fighting, Bat- 
man chases the Penguin across the 
rooftops of Gotham City down to the 
depths of the Penguin’s lair. Capture him 
on his own turf and Penguin’s a sitting 
duck. Be sure to keep the Batmobile, 
Batwings, and the Batskiboat heated up. 
You never know when you might want to 
cook this goose again. 

By Sega, available now 

Batman Returns / sues/ 

Batman’s been soiled, in name only. To 
regain his pristine reputation, he must 
find Penguin and set the record straight. 
As it happens, though, Penguin is not the 
only one on his tail. Seems the dirty bird 
has teamed up with Catwoman to whip 
up some trouble for our Caped Crusader. 



Holy Bat danger, Batman. It’s not smart to 
stalk the streets of Gotham at night 


One or two players can hop into the 
Batmobile, or the Batskiboat, and join 
forces to overcome this affront. Flip into 
action in this eight-stage adventure that 
includes scenes from the blockbuster 
movie. The 3-D and 2-D views will rush 
42 


you into the action. Don’t get caught 
without an umbrella of your own. 

By Konami, available January ‘93 

Batman Returns (nesi 

Batman’s Bat Signal should be on high 
alert. The poisoned Penguin and the 
crafty Catwoman are at it again. Rev up 
the Batmobile and the Batskiboat, ‘cuz 
our masked avenger will be defending 
Gotham City’s Shreck’s Department 
Store, sewers, and more. 



The bright light of the Batsignal shines as a 
beacon to the Batmobile. 


Your Hardware,,, 



WIN Thousands of fIM Genesis Prizes! 


GAMEPRO 


October 1892 






Look for details on Champion Batting Gloves. 


No bats in the belfry will clear his 
name in this six-level game. The ‘Man 
better be at his best. Stick close to the 
shadows, Dark Knight, or your wings 
might be clipped. 

Batman: Revenge of 
the Joker (SUES, Genesis) 

“Heeeeeere’s Johnny.” Wrong movie, but 
right villain. Even Jack couldn’t stay away 


Video Game Glowed 

•>y Champion 

Padded Thumb For Enhanced Video Game Play 

Batman Superman and all related elements are the property of 
DC Comics Inc. © 1992 ALL RIGHTS RESERVED. 


too long. The Joker’s back to reek more 
havoc for Batman with his “personal 
jokes.” Don’t let his wit get the best of 
our superhero. 


Our Genesis hero is in colossal trouble. 

Having already conquered the NES 
and the Game Boy, Batman comes to life 
on these 1 6 -bit systems, but not for long 
if the Joker has his way. Luckily, this time 
around, Batman is armed with totally 
new Batweaponry: Batarangs, Cross- 
bows, a Sonic Neutralizer, and a Super- 
fueled Jetpack. 


This cart will feature the same story 
line as its predecessors. Batman must 
save Gotham City from the Joker’s tricks. 
Not an easy task since the the Clown 
Prince of Crime has deadly plutonium in 
his possession. Find the Joker before he 
finds the end of Gotham City. 

By SunSoft, $49.95, available October ‘92 


CAMEPRO 


October 1982 


43 





Month after month... 
artists- hit songs- hot videos 
The hottest! The latest! 



T The Winner Loses S-re/Wamet Bros 
b-T (lead vocals). Ernie C (lead anS 
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Roc (rhythm guitars) and 1 

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lionary metal band Body Count At 
191 s showstopping Loliapalooza 
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id on their around the world 1992 
ur. Body Count's words and music 
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•BLUES FOR THE RED SUN" Green Machm 


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Take 70 s acid rock, add a super 
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LITTLE EARTHQUAKES: Crucify 


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MATERIAL ISSUE ^ 

DESTINATION UNIVERSE: What Girls Want ~ 

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^ By Earth Angel 

1 al-ien: a glistening 
thing of pure evil with 
razor sharp teeth that 
protract from its jaws to reach for 
its prey. It’s characterized by a 
sloped head, protruding spine, and 
acid blood. Parasitic in nature, the 
Alien reproduces by laying eggs in 
host bodies. 


This Time It’s Hiding in the 
Most Terrifying Place of All! 

It’s been almost 1 5 years since America 
met the Alien and Alien assault specialist 
Ellen Ripley. After surviving two blood- 
curdling big-screen battles against 
Aliens, Ripley’s ready for Round Three in 
the movie and Round One in the video 
arena. In this Genesis adventure, one 
person stands between the Aliens’ total 
domination of the planet and possibly 
the universe -you! 


In space, no one can hear you scream. 

When you step into Ripley’s combat 
boots, your Marine Warship, the SULA- 
CO, has just crash-landed on Fiorina-1 61 . 
There are no survivors, save Ripley and a 
nasty Alien stowaway. Fiorina, once a 
mining colony, is now a prison - and one 
big smorgasbord for the hungry Aliens. 

Alien 3 presents a varietal horde of 
missions through its vertically- and hori- 
zontally-scrolling stages. During Rescue 
stages, Ripley’s goal is to release all the 
prisoners before time runs out. In Exter- 
minate stages, she must hunt and kill as 
many Aliens as she can within a set time 


limit. In Mission stages, she’s got to res- 
cue prisoners and destroy Aliens. 


PROTIP: At the end of a Rescue stage, all 
the prisoners you fail to save experience 
instant death, of the Alien-chest-bursting 
variety. It’s gross to watch, but very useful 
since you’ll be able to pinpoint the location 
of all of the prisoners you couldn’t find! 

Have You Hugged Ybur 
Face Today? 

There’s a load of Alien nasties creeping, 
crawling, and slinking their way through 


every dreary nook and cranny of the 
prison colony. Adult Aliens creep, crawl, 
and crash out of every passage. They’ll 
rush you rapidly from offscreen and even 
drop from above to land on your head. 


PR0T1P: When you climb a ladder or crawl 
along a passageway, It’s a good idea to fire 
your weapon every few seconds to blow 
away surprise Aliens. 

PROTIP: When an Alien’s lurking on the 
other side of a door, toss a Grenade to 
blow the door up, switch to another 
weapon before the Grenade explodes, and 


6AMEPR0 


October 1992 






then fire immediately. You’ll take out the 
door and the Alien simultaneously. 
PROTIP: Use parallel platforms and ledges 
to nail Aliens that hang upside down from 
the ceiling. It’s easier to destroy them 
while they’re hanging then to battle them 
face-to-jaws. 



PROTIP: Don’t panic. You can leap over a 
crawling Alien. 


Facehuggers are deadly little para- 
sites that are looking to plant a baby Alien 
inside of you! When one of them latches 


onto Ripley’s head she loses Energy 
rapidly. When you discover Alien pods, 
which are major hatching grounds for new 
Aliens, destroy them immediately. 


Ripley’s got a Radar device that pin- 
points Aliens on the move, as well as the 
location of prisoners. You must continu- 
ally snag batteries to keep the device 
charged. 



PRO TIP: Shake Facehuggers loose by rapid- 
ly hitting Left and Right 

Armed and Dangerous 

In Alien 3 the movie, Ripley and her 
prison companions were unarmed. In 
Alien 3 the game, Ripley’s packing more 
firepower than you’re gonna know what 
to do with - but you’re gonna need it all. 
You begin the game armed with limited 
quantities of Hand Grenades, as well as 
limited ammo for your Machine Gun, 
Grenade Launcher, and Flame Thrower. 
Power-up items lie throughout the 
prison. Grab them to replenish your 
ammo. Swap weapons as needed. 



PROTtP: The Grenade Launcher is Ripley’s 
best weapon. It destroys Aliens with one 
blast and fires long-range. Don’t forget to 
tag Aliens offscreen. 



PROTIP: Don’t rely on Radar for protection. 
Aliens move very fast, and you’ll be caught 
napping if you’re staring at the Radar 
screen waiting for something to happen. 



PROTIP: At the beginning of Stage 2, jump 
backwards through a secret passageway 
for a pair of power-ups. 

DoH for Newt! 

Alien 3 balances straight-up arcade-style 
action with enough tension to effectively 
capture the nail-biting mood of the 
movie. The graphics have a Rolling 
Thunder look and a palatable gore factor. 
Cool tunes round off the mood, and the 
sound of a shot destroying an Alien will 
send a chill down your spine. Yup, we 
liked it alot! Just remember: “In space, 
no one can hear you scream,” but when 
you scream in the living room, everyone’s 
gonna hear you! 


PR0T1P: The Hand Grenades come in handy 
when you’ve got Alien problems below you. 


Alien 3 by Arena Entertainment 



$49.95 One Player 

Available October '92 


6AMEPR0 • October 1882 










By Athletic Supporter 

, Tengen trots out its fourth 
edition of the popular RBI 
Baseball just in time for the 
divisional play-offs and the World Series, 
ft couldn’t have come at a better time, 
and Tengen couldn’t have done a better 
job! RBI Baseball 4 packs better base- 
ball, more features, and more options 
than its three predecessors combined. 

Welcome to the Bigs 

This cart’s a video Big Leaguer’s dream 
come true. Since the game is licensed by 
the Major League Ball Players’ Associa- 
tion (MLBPA), you get all 26 Major 
League teams and their players, whose 
abilities are based on the 1991 season’s 
stats. But that’s not all. You also get both 
the American League and the National 
League All-Star teams from ‘91 and all 
the divisional winners from 1983 to 1990! 



RBI Baseball 4 has also added a 
Home Run Derby contest and a Game 
Breakers mode. In the Derby, you can 
pick the top sluggers in the league and 
go head-to-head against a friend. Game 
Breakers is situational baseball with 15 
pressure-cooker scenarios. 

Hey, Batter, Batter, Batter 

This cart isn’t a typical arcade baseball 
game. Pitchers tire, so a 
you’ve got to earn your pay. 



PROTIP: Use the bunt Even at the hardest 
level, the infielders never play up and the 
pitcher is usually too slow off the mound to 
make the play. For an almost sure run 
every time, bunt with a man on third. 

RBI 4 is no one-dimensional game. 

In addition to the routine single-game 
mode, you can play a seven-game series 
against an entire division or face each 
team in the cart. Beat all the teams, and 
you get a shot at a “secret” super team. 

Strength in the Number 
Four Spot 

RBI 4 is the class of the RBI Baseball 
teams. The graphics are cool. The 
motion of the pitchers and the hitters is 
more life-like than in RBI 2 and 3. Each of 
the 26 Major league stadiums is repre- 
sented in vivid detail. The soundtrack still 
belongs in the minors, but thankfully it 
can be turned off. 


PROW: Pitch the first ball inside to back 
the batter off the plate. Then pitch one out- 
side. Get it just off the plate, and the batter 
will almost always hit an easy grounder to 
either second base or shortstop. 



Ricky Hendersons of the world. However, 
the men in blue will catch on to the spitter 
after awhile, and then your pitcher’s sent 
to the showers early. 

In the field, your players can dive for 
grounders or leap for high flys. Unfortu- 
nately, your defense is set. You can’t 
adjust field alignments. 



PROW: Stay back in the batter’s box. If 
you crowd the plate, the computer loves to 
throw heat inside. Not even Cecil Fielder 
can get around on these pitches. 

PROW: When men are on first and third, 
send the runner on third towards home 
plate. When the defense throws home, 
send the runner on first to second. Just 
before the runner going home reaches the 
plate, send him back to third. Everyone’s 
safe and you’ve advanced a runner into 


Outta the Park 

This is a NC-er, baby! No contest! If you like 
fast Major League baseball action, let RBI 
Baseball 4 take you out to the ball game. 


Any Big Leaguer knows that baseball 
is 90 percent pitching and this cart 
doesn’t disappoint. In addition to the reg- 
ular fastball, curve ball, and change-up, 
RBI 4 has two new pitches. There’s a 
mean Spitball, which would make Gaylord 
Perry proud, and a Pitch Out to catch the 


RBI Baseball 4 by Tengen 

ff 


[HI 

$54.95 

Sports 

8 megs 

Two Players 

Available Sept. '92 



6AMEPRI 


October 1992 








GREETS YOU 


SUPER 

SMASH TV. 

ON GENESIS 








TOP SECRET! 

CLASSIFIED DOCUMENT! 
EYES ONLY! 

SIIIIED AFTER READING! 

Date: August 15, 1997 

To: Lt. Michael P. Harrigan, 

LAPD 

Subject: A State of Emergency 
Los Angeles is a war zone. Rival 
gangs are battling it out in the 
streets. Contraband drugs are 
everywhere. Many officers are 
being held hostage, and there 
have been a series of bizarre, 
unexplainable murders. Your 
mission, Officer Harrigan, is to 
eradicate the gangs, confiscate 
the illegal drugs, and rescue the 
hostages. You are also to investi- 
gate the mysterious murders 
taking place throughout the city. 


il M 


thing from sawed-off shotguns to chain 
saws. Your strategy in every level is quite 
simple: run, shoot, and grab hostages. 



PR0T1P: Once the hostages are safe, the 
Predator’s going after you. Keep dodging 
and weaving or you’re mincemeat 

There is one complication. The 
Predators, alien bad guys with voracious 
appetites for human flesh, are busy hunt- 
ing up dinner. They’re happy to snack on 
defenseless hostages, and they’re 
messy eaters. You’ve got to reach the 
hostages first, or it’s shake and bake. 
PROTIP: Watch where the Predator’s target 
moves. It’ll give you dues as to the loca- 
tion of hostages. 


Hunter or Hunted? 

With these orders you hit the streets to 
clean up a crime wave that’ll curl your hair. 
Predator 2 is run ’n‘ gun, shoot-or-be- 
shot, one-player, vertically- and horizontal- 
ly-scrolling action with a % overhead view. 
Roughly based on the movie, Predator 2 
the game pits you, as Lieutenant Harrigan, 
against rampaging gang members and a 
mysterious force of extremely violent 


Your mission would be totally hopeless if 
you weren’t as well armed as the gang 
members, but you are! Power-ups 
abound in the form of more powerful 
weapons (grenades, rifles, scatter guns, 
and sawed-off shotguns). These 
weapons easily enable you to hold your 
own against gang members, as well as 
the various vehicles they use. 



aliens. If you think the odds sound impos- 
sible, not to worry. Predator 2’s bark is 
definitely worse than its bite. 

In each of the game’s seven levels, 
your object is to rescue a certain number 
of hostages scattered throughout the 
level and then exit. You hunt through 
such diverse locales as the streets of the 
city, a slaughterhouse, and the subter- 
ranean alien headquarters. As you 
search for each hostage, you confront 
hordes of gang members toting every- 




PROTIP: To destroy the giant truck at the 
end of Level 6, run to the right and fire at 
the truck’s cab until the entire thing blows. 
PROTIP: It’s hard to fire accurately on the 
diagonal. Your best bet is to hold down 
Button B (which holds your character in 
the direction it’s fadng). Then press left 
and right on you control pad to take out 
waves of attacking gang goons. 

Human weaponry, however, won’t 
make much of a dent in alien skins. You 
can stun Predators with regular 
weapons, but to destroy them you must 
capture actual alien weapons, such as 
the Spear and the Flying Disk. 

PROTIP: You won’t survive Level 7 without 
alien weapons. 

Let Us Prey 

Predator 2 is a sort of Ikari Warriors or 
Guerilla War with a science fiction theme. 
The graphics and sound don’t really 
show off the Genesis’ capabilities. 
Although, nice digitized movie images 
appear between levels. Challenge-wise, 
the game is adjustable. However, 
advanced gamers won’t break a sweat 
even on the hardest setting - especially 
with the 

■ password 

■ feature. 

■K Predator 2 is 

| definitely the 

1 II nUn weakerof 

J vUk UTTTTI Arena’s two 

alien titles (see Alien 3 in this issue) but 
run ‘n’ gun fans just might want to hunt it 
down. 


Predator 2 by Arena Entertainment 





$49.95 


One Player 


Available now 
Action 

Passwords 



October 1992 







LIGHTS! 
CAMERA! 
ACTION! 


You’ll think you’re actually on a movie set 
when you star in the cinematic action/adventure 
Out Of This World™. 

Out Of This World™ is like no other game 
on the Super NES. Using a completely new graphic 
system of cinematic zooms, pans, close-ups, and cuts, 
Out Of This World™ gets you involved in a breath- 
taking story of inter-dimensional travel. 

You’ll duck as lasers blast, boulders crash, and 
monsters roar. The complete musical score and 
realistic, digitized sound effects will make you feel like 
you’re on a movie sound stage. 

■ C inematically styled, 
rotoscoped animation 

■ State of the art, real - 
time, polygonal graphics 

■ Continuous mix of 
digitized sound effects 
and musical score 

■ An action/ adventure 
game that actually tells 
a story 



Being a 

hero is hard work, 
and you’ll experience it 
first-hand as you run, jump, dodge, 
and shoot your way across a hostile world of deadly 
earthquakes and alien monsters. So, grab your hat and 
whip, charge up your blasters, and get ready to star in 
your own movie that’ll take you Out Of This World™ 1 . 



To order Out Of This World™, call 1 -800-969-GAME, 
or see your local retailer. 




PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN 
BUYING GAMES AND ACCESSORIES TO ENSURE 
COMPLETE COMPATIBILITY WITH YOUR SUPER 
NINTENDO ENTERTAINMENT SYSTEM . 


© 1991 Delphi™ Software. All rights reserred. 
Oui Of This World is a trademark of Interplay 
Productions, Inc. Nintendo. Super Nintendo 
Entertainment System, Super NES and the official 

© 1989 Nintendo 0/ America Inc. 





requires minimal controller action during 
a race. However, the manual transmis- 
sions are faster. 

PROTIP: Use the Practice option to learn 
the layout of each track. This will give i 

you an extra edge during your Prelimi- i 
nary Race (1 lap), which determines i 
your starting position in each main raceM 


!2!!!S3!il!l 


TRANSMISSION SELECT 


ByCapt Controller 

Okay, race fans, start your 
Genesis engines for the 
ultimate challenge. Slide 
into the driver’s seat of your high perfor- 
mance Grand Prix racer and get ready to 
go head-to-head and wheel-to-wheel 
with the world’s top ranked Formula One 
driver, Ayrton Senna. 

Pre-race Prep 

Ayrton Senna’s Super Monaco GP II by 
Sega is the class of the Genesis tracks. 
The cart features 19 action-packed, 
international, race courses. You can 
compete in the Senna GP (across three 
tracks) or in the World Championships. 


In the coainy year, tie'll 
coapete in 18 grueling races with 
the goal ot bccoaing the world 


Meet Ayrton Senna! 

If you’ve mastered Super Monaco 
GP I, you’ll have no problem polishing up 
your driving skills in this fresh thrill. If 
you’re new to the video driving game, 
you’d better burn rubber in a few prac- 
tice laps to prepare for the tough compe- 
tition ahead. 


On the Track 

Once you establish your starting position 
in the Preliminary Race, it’s time for the 
all-out competition to begin. Becoming 
the world’s highest ranking Grand Prix 
driver isn’t an easy task. 

You’d better strap yourself in, because 
this game’s a serious tire-screecher! Reck- 
less drivers won’t have a prayer of beating 
GP II, which requires quick reflexes, video 
driving skill, and a manic need for speed. 
During each race, you have to do more 
than outdrive the competition. You must 
race against the clock to beat the track’s 
fastest lap times. 

PR0T1P: If you didn’t qualify for a high 
starting position, you can quickly pass two 
or three cars at the start of a race by 
stomping on the gas as soon as the start- 
ing gun fires. 


An international challenge. 

Unlike Super Monaco GP I, setting 
up your car in SMGP II is simple. The 
modifications you can make are limited 
to the important nitty gritty. All you really 
need to consider is your transmission, 
which can be Automatic, Manual 4H 
Speed, or Manual 7-Speed. Controlling 
the car in automatic is the easiest since it 
52 


PR0T1P: Look for the yellow and blue, or 
the yellow and red, directional arrows 
before each major turn. Begin your turn as 
soon as they appear! 


PROTIP: The easiest way to pass cars is on 
turns. Check out the on-screen course lay- 
out to plan your passing strategy. 

Ilorl? 

It’s a close finish, but Super Monaco GP II 
noses out GP I. Super Monaco GP I is a 
great, ultra-fast driving game, and Super 
Monaco GP II fires up equally intense 
action with exceptional controls. Although 
there are subtle differences between the 
games (instead of GP I’s motor babes 
introducing each round of races, GP II 
features digitized photos of Mr. Senna), 
the overall game play and the first-person, 
behind-the-wheel perspective is extreme- 
ly similar. Those factors being more or 
less equal, GP II gets the checkered flag. 
Its graphics, especially the backgrounds, 
are clearly superior to GP I’s, as is the 
quality of the digitized voice and the real- 
istic sound effects. 

This adrenaline-pumping, driving 
simulator plunges you into Grand Prix 
racing. If you fancy yourself a pro video 
driver, stay on track with Ayrton Senna’s 


Ayrton Senna’s Super Monaco GP II 
by Sega 


Graphics Sound Control FunFactor 


$54.99 Sports 

8 megs One Player 

Available September ‘92 Six Save Positions 





You've Seen Dogfighting. 




Now Experience Super Dogfighting! 



Beads of sweat crawl into your eye 
sockets. Chills shoot up your spine. Fingers 
fumble for control. That's what you can 
expect when you squeeze into the cockpit 
of Super Strike Eagle, the most realistic flight 
simulation ever created for the Super NES!” 


Super Strike Eagle will challenge you with 
outrageous aerial dogfights in 7 explosive 
war theaters. Each brought to life by vivid graphics and 
eardrum-popping stereo sound! 


Twist and bend your way through enemy 
fire with wild roll and pitch functions. 
Vaporize enemy targets with awesome 
firepower. Blast a friend clear out of the sky 
in head-to-head competition mode. Or, bark 
commands at your friend as you fly together 
in the same F-15. 


Super Strike Eagle from MicroProse. Any 
other flight sim is for the dogs. To order, visit your favorite 
retailer or call 1-800-8 7 9-PLAY! 


LICENSED BY 

(Nintendo) 



lendo&, Super Nintendo Entertalnmen 


smrnim 


. RIGHTS RESERVED. Ninti 






2140, when an alliance of savage Super 
Powers carves up the galaxy. High-rank- 
ing Federation leaders call upon Barret 
Jade, supreme ‘mech warrior, to terminate 
nine cyborg ambassadors of bad will. 

Win and the Federation achieves an 
everlasting peace. Lose and you’re rele- 
gated to scraping sewage from the 
backwaters of the solar system. The 
future is in your iron-clad hands. 

Man in Machine 

RazorSoft’s Death Duel is a first-person 
Genesis prize fight with graphic blow- 
’em-away action and an appetite for 
destruction. You, as Barret, climb aboard 
the titanic A-7 Trinity Rote Cyborg and 
battle nine buffed ‘borgs. Duel’s cockpit 
display mimics the first-person perspec- 
tive familiar to Operation Wolf vets, and 
the shooting game play is easy to grasp. 



PROW: Press your fire buttons in 
sequence to launch multiple missiles with- 
out reloading. 


Arms Race 

Prior to each one-on-one combat, you 
prove your mettle in a timed qualifying 
round. The sniper sequence tests your 
aim against scorpions, worms, slugs, 
snails, flying fish, and similar creepy tar- 
gets. Beat the clock, and you’ll score a 
mess of Pheelae (cash). Take your win- 
nings to the Weapons Dealer and arm 
your three cannons to the teeth with the 
finest death tools money can buy. Exper- 
iment with Grenades, Energy Rings, 
SloMo Clouds, Mines, Homing Rockets, 
and more. 



PROW: Avoid shooting a Gravity Sphere 
during the Qualify segment or you’ll suffer 
a penalty. 



censorship. The entrails spurt freely with 
every decapitation! 



PROW: Conserve Pheelae. Don’t purchase 
repairs until you fight Darrius IZIorb. 


PROW: Use missiles to deal a death blow to 
the Xerain Ogre, Krax Xarton. When it stands 
still, aim for its arms, legs, and then its head. 


In Your Phaser 

It’s blast-or-be-blasted time when the 
mistress of mayhem gives the signal. 
Death Duel’s winner-takes-all combat 
forces you and the opponent to simply 
shoot, shoot, shoot “til someone drops 
dead. Movement is confined to left and 
right, and the cursor toggles between 
gun sight and screen scrolling. 



PROW: For a quick win, machine gun and 
shell Shanox Moisail’s legs, then its wings, 
and finally its head. 

PROW Scroll your opponent onto the edge 
of the screen, then fire away as it hops 
back and forth. 

Walls provide temporary cover. You 
can run, but you can’t hide when the 
computer blasts the barriers to bits! 
Strategic destruction of limbs, guns, and 
bodies is your ticket to a glorious victory. 
RazorSoft scores another blow against 
BAMEPRO • October 1802 


PROW: Press your advantage and don’t 
allow the computer to regenerate lost 
limbs. 

A Most Dangerous Game 

Death Duel’s looks do kill! The Blood 
Factor’s outta sight, with severed ‘mech 
and monster parts flying across the 
screen. The audio also pumps out some 
good sounds. However, game play’s fair- 
ly simplistic. More maze movement and 
a two-player split-screen feature would 
make Duel a true run-’n’-gunner’s 
delight. 

Death Duel stands as the only 16-bit 
shooter cart of its breed. So, of course, it 
mows down the competition. For a solid 
round of 3-D zap-’em-up gaming, Razor- 
Soft’s latest delivers a tough, no-contin- 
ue challenge with fire power to spare. 
Slam Death Duel into your Genesis, and 
let the games begin! 


Death Duel by RazorSoft 



$59.95 

Action/Shoot-em-Up 

8 megs 

One Player 

Available October‘92 


54 














Batman™ Revenge of The Joker' 
Only from 






Turbo 


Technologies ma^ 
have fired the first shot in 
the compact disc revolution (see page 
96, this issue), but one of the big guns is 
set to return fire. The Sega CD is sched- 
uled to make its debut in the first part 
of November. 


_ -o, “Sega 

> CD Software: Fast Forward,” 
|Aug. ‘92) In fact, a Sony CD 
Idrive powers the Sega CD. 

“ Sony and Sega will also be 
” sharing space in a joint venture 
deal that’ll construct a CD stamping 
plant in Terre Haute, Indiana. 


The basic Sega CD hardware’s been out 
as the Mega CD in Japan for almost a 
year (see GamePro, "Putting the Spin on 
July ‘92). The Sega CD 
le your fun by connecting its 

essor to the MC68000 in 

d piggybacking on top of 


to their third party soft- 
partners in the 
. and Sony, 
produce Sega 
is one that will 


In order to get its discs rolling, Sega’s 
challenge will be to make the $299 price 
tag palatable to American gamers. To 
sweeten up the package, four CDs will 
come bundled with the unit - two music 
CDs and two CD games. The two music 
CDs consist of one CD+G (compact disc 
with graphics) and one regular music CD. 
At press time, Sega could only say that 
they’ve lined up some “major recording 
artists” for the endeavor. Considering 
Sega’s close ties to Warner Inc., the 
prospects are intriguing. 

Sega CD gamers will also get two 
CD games. Sherlock Holmes Consulting 
Detective is ICOM Simulations’ electrify- 
ing sleuthing game that made its debut 
on the TurboGrafx-1 6 CD (see GamePro, 
CAMEPRI • Oclsber 1S8Z 


‘91). You try 

to match your deductive 
sleuthing skills against the famous 
fictional detective in three cases. The 
eye-catching graphics consist of video 
footage of live actors playing out the 
roles of Holmes, Watson, Lestrade, and a 
host of other characters. However, 
according to Sega, that’s nothing com- 
pared to what’s in store (or will be in 
stores) for CD gamers later in 
the year! 

The other games disc is a collector’s 
CD containing five classic Sega cartridge 
games: Columns, Golden Axe, Revenge 
of Shinobi, Streets of Rage, and Super 
Monaco GP I. They’re all woven together 
with a nifty interface. 

Sega expects to have lOto 15 CD 
games available by next month, includ- 
ing Thunder Storm, Sol-Deace, Dark 
Wizard, Batman Returns, and NFL 
Sports Talk ‘93 Starring Joe k 


We’ll spin out the 
Until then, save those 
your Christmas 





Aim, Spin Mid Power 
to find the sweet spot 
Mid drop 'em all. 


The thrill of a three-strike turkey. The 

eak of a 7-10 split. The embarrassment 
of a 1 0th frame gutter-ball. 

Super Bowling brings you the excitement, 
challenge and all the realism of bowling... 
except for one thing: You don't have to 
wear someone else's shoes. 

• Action for 1 to 4 Players 

• Four Cool Characters With Unique Styles 
and Attributes 

• Standard 10-Frame “Turkey” Bowling 

• Unique Nine-Hole “Golf” Bowling Course 

• Set Your Own Pins in Practice Mode 








The Caped Crusader is 
. This time, Batman 
eturns will be in CD format, 
and it promises to be a cleaner, meaner 
screamer! Here’s a preview straight from 
Sega’s Bat Cave. 


pit you in a fierce hand- 
to-hand battle against the Catwoman, 
plus the Penguin and his minions. They 
taunt you big time with digitized voices 
that spit out exact quotes from 
the movie. 

Now, we all know Batman doesn’t 
take no stuff from nobody. On disc, he’ll 
counter with more weapons than any Bat- 
man game has ever had, such as Smart 
Bombs, Batarangs, the Bat Grapple, and 

of bats flies into the bad guys. 

In-between the kick-A fighting levels 
will be two vehicle shoot-em-ups featur- 
ing the Batmobile and the Batskiboat. 
You’ll play these via a behind-the-Bat- 
vehicle view. However, be prepared to 
scope out the slick scaling graphics as 
they shoot past you. 

Batman Returns looks like a hyper dose 
of superhero action that ought to make 
gamers spin a disc or two. We’ll leave 
the Bat Signal on until the Dark Knight 
delivers our Sega CD. 


The CD’s Sports Talk talking is twice 
as verbose as the original Sports Talk 
cart. Instead of 250 words, the CD voic- 
es over 500 words and phrases. Howev- 
er, rather then play-by-play announcing 
like the Genesis cart, the CD will feature 
color commentary. Also during your 
game, Joe Montana will tell you his tips 
for winning in a digitized voice with 
full-motion video. 


The game features the basic Gene- 
sis side-view Joe look with its zoom-in, 
isolated-view. However, you can also 
pick behind-the-line or facing-the-line 
views similar to those in John Madden 
Football by Electronic Arts. There’s also 
an overhead “blimp” view for an X’s and 
O’s style display. Sega says it wants to 
lay to rest the controversy over which 
is best for video football by offering 
in one game. They just 


players movement will 
take the time to 


Sega needed Warner’s final approval 
regarding movie stills and video for the 
between-level scenes, but you can bet 


aet the real 28 


up lev- 


If you’ve played the Genesis cart, 
you’ll be warmed up for action with the 
CD. However, the compact disc game NR - s P orts Talk 

will feature 20 plus levels. The “plus” will 
come in the form of bonus levels and a 
couple of Bat-vehicle shoot-em-i 
els, which won’t appear in 
The CD will blend three 
one. The arcade-style, 





An FCI original from the creators of Ultima 




■ Powerful 1 meg chip with 
battery back-up saves play 
positions. 

■ Hours of exciting one 
player action In over 
170 levels. 

■ Two players can compete 
or cooperate for up to 

80 unique levels with the 
Game Link. 



The exciting world of Ultima games comes to Game Boy for 1 or 2 players. Now get the 
adventure of Ultima in an all new portable game! The villainous Black Knight has stolen the 
eight runes of virtue! It's your quest to get them back. Guide your character on a heroic quest 


‘‘Finally there’s an 
adventure for Game 
Boy to rival the scope 
and excitement 
of such NES W hits as 
The Legend ofZelda.’ 
(Nintendo Power, 

Vol. 23, April 1991 ) 


through the lands and dungeons of Britannia. Who will you choose to be: Mariah the Mage, 
lolo the Bard, Dupre the Fighter or Shamino the Ranger? Explore the dungeons, discover 


magic weapons and potions, and battle an overwhelming variety of monsters: bats, rats, 


jaggers, gremlins and wizards. 


Ultima Runes of Virtue is a completely new game designed exclusively for Game Boy by 
the original Ultima designers.You’ll enjoy the same hours of challenge and adventure that 
you’ve come to expect from an Ultima game. 


fc\u 

Not Just Kid Stuff 


A ^rd^misl/^aiTie 

ggORIGIN 






An FCI original from the creators of Ultima 




NiniendtT 1 


“Finally there’s an 
adventure for Game 
Boy to rival the scope 
and excitement 
of such NES' U hits as 
The Legend of Zeida?’ 
(Nintendo Power, 

Vol. 23, April 1991 ) 


170 levels. 

■ Two players can compete 
or cooperate for up to 
80 unique levels with the 
Game Link. 


The exciting world of Ultima games comes to Game Boy for 1 or 2 players. Now get the 
adventure of Ultima in an all new portable game! The villainous Black Knight has stolen the 
eight runes of virtue! It's your quest to get them back. Guide your character on a heroic quest 
through the lands and dungeons of Britannia. Who will you choose to be: Mariah the Mage, 
lolo the Bard, Dupre the Fighter or Shamino the Ranger? Explore the dungeons, discover 
magic weapons and potions, and battle an overwhelming variety of monsters: bats, rats, 
jaggers, gremlins and wizards. 

Ultima Runes of Virtue is a completely new game designed exclusively for Game Boy by 
the original Ultima designers.You’ll enjoy the same hours of challenge and adventure that 
you've come to expect from an Ultima game. 


FCI®. 

Not Just Kid Stuff 


A jSrd^rfel^ame 

_ OT/idkoi' 
mm UKttniy 







Standing 
you 

and the trophy 
are scorers like Larmer. 

Goalies like Bellour. Intimidators like 
Probed and Gaetz. 

Each of the 550 pros 
rated on 14 characteristics 
based on 1992 playing stats. 

Some of the , 
pros are better 
' defensemen, 
others scoring ™ 
machines, others L 
are specialists 

at killing off SB** „ — — ^ 

opponents’ power plays. 

If these guys don't stop you 
in your tracks, the rets will. 

Calling you for tripping, hooking, 
cross-checking, offsides, 

interference, or icing. The more severe the penalty the longer you’re in the sin bin. 

There are even injuries that can knock you out for the game. 





EASN's Ron Barr 
is all over the ice 
like a Zamboni’ 


Talk about a game with impact. 
Personalized moves include Doug 
WilsonS cannon-like slap shot. 


For the first time ever, battery back-up lets you make the greatest saves outside of your goalie. 
Save lines you create. Even player stats for the entire post-season tournament. 

The coverage ofEASNfthe Electronic Arts Sports Network, lets nothing slide. Spectacular _ 
camera angles. Sportscaster Ron Barr. The exclusive crowd w. 

Noise-O-Meter." Highlights from other playoff games. 

Instant replay. Commentary. 

Stick with the pros: NHLPA ’93 and the Electronic Arts 
Sports Network Skate over to your local EA dealer or 
I order by phone anytime: (800) 245-4525. 

And get the greatest hockey game by 
a long shot. 

The all-new Super NES“ 
version is coming soon. 

xxned EASN BectromcAjo, and Noise-O-Mefer are iratemarte ot Efecfroruc Arts i 

............. . . . *cWU*wto)^AssocBtm.andlhe^iXtemjnamregamdtniam 

NHLPA and wo used: under license, by Etocrtoruc Am Pro Sef s n registered trademark of PmSeL Inc in Ihe United Sates and Canada NmlentoT Super Nintendo Entemnnmit System? and Super NEST and thooOcial 








By Brother Buzz 

I Harley used to be a big guy 
with little problems. Now he’s 
a little guy with BIG problems! 

Harley’s experiment in miniaturiza- 
tion backfired, turning him into the 
Incredible Shrunken Dude! Unfortunately, 
his Shrinker machine blew up. In order to 1 
get tall again Harley must find the 
Shrinker’s pieces, which are scattered 
throughout his house and yard. 

Harley’s Humongous Adventure by 
Electronic Arts is a terriffic-looking, side- 
view, multi-scrolling, hop ‘n’ bop adven- 
ture. However, it only takes one small 
step for the SNES. 

Feet of Clay 

Right off the bat you’ll gawk at the gor- 
geous character graphics. The slick pix 
were created with clay animation. Each 
character was cast in clay and then 
painstakingly animated, filmed, and digi- 
tized. The cart’s visual style is a totally 
unique and fun look. 

The rocking music and the happy- 
go-lucky sound effects fire off pure ener- 
gy, but they get repititious after a while. 
However, you shouldn’t turn down the 
volume because audio aids help you 
beat the beasts. 

Honey, I Shrunk 

The Humongous Adventure is just that, 
and it’s hard, too. Your search covers 1 8 
levels through Harley’s house from his 
lab to his rooftop. 



The game play is familiar fare. Each 
level presents a fair share of creature 
bashing. However, this is essentially a 
medium-paced maze game, where you 
must find the route to a hidden piece of 
the Shrinker. Put on a thinking cap, or 
two, or three, the levels are mindbenders. 


ammo, such as Tacks, Rubber Bands, 
and Marbles. In addition to the standard 
walk, duck, and jump, he has a speedy 
run, which enables him to jump a little 
higher. To scale great heights, he can 
jump up, stick to a wall, and climb. If he 
finds fuel capsules, he zooms around with 


Harley 


Adventure 




PROT1P: During the initial power-up stage 
at the beginning of the game, the most 
important things to find are the two Hearts. 
Don't waste time! 



PROTIP: To get past your first Rat encounter, 
Cute ‘n Cuddly, shoot its feet and Run (hold 
down Y and press Left or Right) under it 
when it tries to jump on you. 

PROTIP: In your second Rat encounter, go 
for its head, then Run under it 

Harley’s controls are primo. He can 
quickly cycle through an amusing array of 


a Jet Pack. When things get wet and wild, 
Harley does a nifty breaststroke, but don’t 
let him sink or he’s sunk. 


PROTTP: To escape the Bathtub, you need to 
create a rideable bubble. A bar of soap 
would be helpful. 

Complicating your search are a zany 
zoo of little creatures. Harley’s munchkin 
menagerie looks hilarious, but they put a 
mean bite on you. Gross Flies, biting 
Bees, antisocial Ants, flame-spitting Fire 
Ants, toothy Termites, and icky Ticks bug 
you to death. Water-born pests include 
Electric Eels and Piranhas. Your former 
pet, the Rat, is especially hot to prove 
who’s the big cheese now! 

.fu&BI 



rucL _j 


4 


PROTIP: The Tank’s ammo is unlimited, so 
shoot ahead continuously. Jump up and 
shoot offscreen as soon as you hear the 
bouncing Balls. 

Let’s Get Small 

Harley’s Humongous Adventure is a 
good time on a small scale. Its groovy 
graphics are totally unique. Its game play 
is a solid rendition of standard stuff. If 
your aspirations for fun tend towards the 
tiny, hunker down with Harley. 


Hailey’s Humongous Adventure 

by Electronic Arts 

ilili 

|j|| 

Price not available 

Action/Adventure 

4 megs 

Two Players 

Available November ‘92 



64 


GAMEPRO 


October 1982 



WHEN YOU RACE WITH “THE DUEL” 
ITS ADVISABLE TO GVRRY A SPARE. 





Your knuckles turn white. Your sweat turns cold. Your heart turns 
cartwheels. That's what you can expect behind the wheel of the #1 
racing title in history. The Duel: Test Drive II™, now for Super NES™. 

Squeeze into the cockpit of the hyper-fast Ferrari F40® — a twin 
turbo V8 with 478 horses ready to snap your neck. Boil asphalt in 
the Porsche 959® — the legendary road rocket that'll do 0-60 in a 
stunning 3.6 seconds. Leave the launching pad in the Lamborghini 
Diablo® — an awesome exotic with a mind-boggling top speed of 202 mph. 

Fine tune each car's performance by reconfiguring acceleration and handling. 
Race head-to-head against the computer or the clock. Blast through bone-dry 
deserts, mountains and cities — cop sirens and hot music screaming in your ears! 

The Duel: Test Drive II ™ from Ballistic by Accolade. We provide the scare, you 
provide the spare! 

To order, visit your 
favorite retailer, or call 
1-800-245-7744. 



The Duel: Test Drive II and Ballistic are trademarks of Accolade, Inc. Super Nintendo is a trademark of Nintendo of America, Inc. The trademarks Lamborghini 
and Diablo are owned by, and used under license from Automobili Lamborghini, S.p.A., Italy. All other product and corporate names are trademarks and regis- 
tered trademarks of their respective owners. ©1992 Accolade, Inc. 




crew of alien space bandits. Pillaging 
planets and wrecking space stations in 
their wake, “the Horde” has a humon- 
gous appetite for destruction. Earth’s 
resistance force launches a single, well- 
armed Star Fighter to counter the hun- 
dred-ship strong extraterrestrial invasion. 

If this scenario sounds like the latest 
shoot-’em-to-heck clone for the Super 
NES, the answer is: NOT! First-time 
video rocket jocks should take Ballistic’s 
WarpSpeed for a test flight. This cart 
merges beginner-level, first-person, 
space flying with basic, but satisfying, 
strategizing. 

Star Patrol 

Piloting a Galactic Armed Services 
(GAS.) ship, your mission is to defend 
the G AS.’s remaining outposts from the 
ruthless alien assault. Depending on the 
scenario, you must exterminate the 
Horde from up to eight quadrants, each 
composed of 64 sectors. You can thrust 
manually from sector to sector or plot 
your course on a grid map and warp 
there directly. A Long-Range Scanner 
highlights star bases and alien locations, 
and black holes provide transport 
between quadrants. 



The fastest path from point A to point B is usu- 
ally warp speed! 

Visually, WarpSpeed impresses with 
snazzy scaling and rotation of the Horde 
aircraft. However, the galaxy itself is 
devoid of eye-popping detail, just like real 
outer space. The cart’s music strikes a 
mellow, unenthusiastic chord, and the 
sound effects won’t pop your belt buckle. 

66 


Missions Accomplished 

WarpSpeed’s wealth of scenario objec- 
tives is superb, but the predictable mili- 
tary maneuvers won’t bum too many 
brain cells. You can fly seven standalone 
training missions or, when you’re ready 
for the big time, enter an all-out, four-part 
campaign to seal the Horde’s doom. 
Each scenario includes variable galaxy 
layouts, such as mine fields, asteroid 
belts, and hidden black holes, but it 
doesn’t take much to figure them out. 
Cocky aliens occasionally radio to chal- 
lenge you to one-on-one duels! High 
scores and campaign victories are 
rewarded with medals of valor, ship 
upgrades, and passwords. 

PROTIP: Even when a cosmic storm puts 
your Scanners out of commission, you can 
still “see” one sector away vertically, hori- 
zontally, and diagonally. 


The combats are cool under fire but 
repetitious. You view the action from a 
first-person cockpit perspective, and fire 
at will with energy weapons and missiles. 
The ballistics give you reasonable bang 
for your buck, and your craft’s handling is 
top-flight, despite the complex multi- 
button control. Warp’s inhibition is its 
limited varieties of enemies - five. 



PROTIP: Fire an all-out missile attack to 
destroy the first ship a Carrier releases. 
Then blast the Carrier before it can react 



Speed Limits 

WarpSpeed’s certainly a change of pace 
from those side-scrolling blast-a-thons. It’s 
more like a good jog than a fast sprint. The 
cart boasts some nifty strategy elements 
and fun intergalactic flying, but you won’t 
flip out over the visual and audio selec- 
tions. Fedgling star fighters, however, 
should feel the need for WarpSpeed. 



PROTIP: Mysterious power sources are 
usually weapon or shield power-ups. Grab 
them at all cost during campaign missions. 

Victory Tally 

If you’re already scared to laugh in the 
ugly faces of the Horde, don’t be. The 
Horde may talk trash, but in practice they 
fight like constipated pacifists. They also 
refuse to engage you with more than one 
ship, even when several hover in the 
vicinity. SNES space aces should sweep 
through this cart in a day or two. 


WarpSpeed by Accolade/Ballistic | 

| Graphics Sound 

Control FunFactor Challenge 


4.5 3.5 Beginner 

$59.95 

Action 

8 megs 

One Player 

Available Fall‘92 

Passwords 


GAMEPRO • October 1982 







Why this publication 
and more than 1,500 

others let us go over 
their books 

once a year. 


Some publications, we’re sorry to say, keep their readers 
undercover. They steadfastly refuse to let BPA or any other 
independent, not-for-profit organization audit their circulation 
records. 

On the other hand, more than 1,500 publications (like this one) 
belong to BPA. Once a year, BPA auditors examine and verify the 
accuracy of our circulation records. 

The audit makes sure you are who we say you are. The 
information helps advertisers to determine if they are saying the 
right thing to the right people in the right place. 

It also helps somebody else important: you. Because the more 
a publication and its advertisers know about you, the better they 
can provide you with articles and advertisements that meet your 
information needs. 

BPA. For readers it stands for meaningful information. For 
advertisers it stands for meaningful readers. BPA, 360 Park Ave. 
So., New York, NY 10010. 


WpDA MEDIA 
y Drrt INTELLIGENCE 




By Captain Meat Cleaver 

Death isn’t the end of the 
line for Vietnam vet Luc 
Devreux, but rather a new 
beginning. He’s resurrected as a Universal 
Soldier (UNISOL), a human fighting 
machine with supercharged strength and 
firepower. Luc’s mission in life-after-death 
is to terminate a former ‘Nam nemesis, 
Sergeant Scott, whose brainwashed 
UNISOL mind short circuits and drives 
him into a rampant shooting spree. 

Universal Soldier, now for the Super 
NES by Accolade’s Ballistic publishing 
division, is very loosely based on Carol- 
co’s sci-fi flick of the same name. Don’t 
expect a cohesive story line, cinema inter- 
missions, appearances by actors Jean- 
Claude Van Damme and Dolph Lundgren, 
or any of that jazz. Instead, the cartridge 
targets action enthusiasts with solid, side- 
view, run-’n’-gun gaming, but this com- 
mando has a few holes in its camouflage. 



Call to Anns 

Luc delves into the death fields with 
heavy armament. His regular machine 
gun powers-up to a three-way pistol, a 
laser, or a bounce shot. He can also 
crack his gun’s built-in Lightning Whip. 
Luc’s coolest, if slightly unbelievable 
maneuver is the Shirakin. He curls into a 
saw blade and buzzes along the ground. 
He’s also armed with Power Lines and 
the screen-killing Super Weapon, a multi- 
gun salute to slaughter. 


The weapons are bad to the bullet 
chamber, and they’re fairly easy to han- 
dle. However, there’s such a thing as too 
much firepower. The play field is often 
cluttered with thick clouds of shots, and 




The levels may be huge, but thrill- 
seekers will only come away half satisfied 
with the world wars. Luc’s main threats 
are precarious leaps from platform to plat- 
form, and tiny, weak-looking enemy 
sprites such as bees, robots, pods, and 
sludge monsters. The pumped-up bosses 
and herds of enemy UNISOLS add spark, 
but don’t start a fire. 


PROTIP: Duck from a safe distance and 
shoot the Level 2-1 boss in its eye with the 
triple-shotgun. 


the incessant laser ricochet sounds can 
be grating. Also, the never-ending supply 
of power-ups causes Luc to change 
weapons faster than an action film star 
changes agents. 


Soldier kicks off with a techno-rad title 
screen track, and at first listen, the music 
sounds excellent. However, the tunes 
recycle and eventually wear out their wel- 
come. The game’s characters are small 
for a 1 6-bit screen, but the background 
graphics are crisp and colorful. And Luc 
even has a sharp swagger. 


PROTIP: Stand on an item block, then crack 
your whip down on its surface. The power- 
ups will float right to you! 


Universal Soldier, the movie, is a blast 
from the future, but the Super NES edition 
plays like an M-80 from the past (the cart 
has strong ties to last year’s mediocre Tur- 
rican). This game’s not a bad way to 
spend an afternoon or three shootin’ and 
scootin,’ but SNES power players may 
find that Universal Soldier only barely 
scratches their itchy trigger fingers. 


Evil Empires 

Devreux blazes a trail to Scott’s fortress 
through 1 1 rough, tough, maze-like bat- 
tlefields. Luc might spend tedious hours, 
days, even weeks crawling through every 
nook and crevice to find all the exits and 
secrets. Thank heavens Ballistic saw fit 
to include passwords and user-selec- 
table difficulty. 


Universal Soldier by Accolade/Ballistic 



$54.95 Action 

4 megs One Player 

Available Fall ‘92 Passwords 


6AMEPR0 


October 1992 





“Greetings, Pig-slime!” 


INTRODUCING SKULJAGGE R\ 




Your puny little video-life is about to become Skiiljagger-chow. The reason? 

You — and ace rebel Storm Jaxon™ — are spearheading a massive revolution 
against Captain Skiiljagger’s fearsome forces. And if you think Skuljagger’s 
going to take this revolution lying down, then maybe you’ve forgotten how 
hacked-off a maniacal Kiltish™ despot can get! 

Skiiljagger is the first game ever to combine an awesome action 
game with a clue-filled, fully-illustrated story. You'll battle in spec- 
tacular comic book color and phantasmagoric detail! Skuljagger’s Kiltish troops 
will leap off the screen and into the deepest, darkest recesses of your mind! 


Your one hope for survival — the secret game play clues hidden throughout the pages of your 
amazing clue and story book. 

It’s going to be a war to end all wars. But it can’t start without you. 





By Bubonic the Bkmrirog 

Strike Gunner S.T.G. by 
NTVIC is a blaster-riffic, 
overhead view, vertically- 
scrolling shoot-em-up with a unique 
twist. During simultaneous two-player 
games, two ships can combine into a 
superfighter with impressive power. Two 
heads here aren’t necessarily better than 
one. However, this shooter scores even 
without the combo capability. 

The World in Your Hands 

In the year 2008, Earth is a post-nuclear 
wasteland. An alien race decides to take 
over the planet while it’s down. To retali- 
ate, Earth scientists create two powerful 
fighting machines called Strike Gunners. 
As an ace fighter pilot, you have no 
choice but to attack the E.T. army and 
destroy its base. Or, perhaps, you’d pre- 
fer to sit idly by and let the aliens bag our 
turf? Didn’t think so. 


PROTIP: In a two-player game, choose a 
strong combo of special weapons, such as 
Homing Missiles and Sonic Waves. 



and destroy their shots. lise'emon bosses. 



Choice Weapons 

Strike Gunner’s controls are easy to 
learn, and they’re highly responsive. You 
can zip anywhere on screen through the 
eight stages. 

You’re armed with standard and spe- 
cial weapons. The standard weapons 
have unlimited ammo. You select offensive 
or defensive special weapons from a 
menu of 1 5 at the start of each stage. 
Choose wisely. You’re stuck with the 
weapon for the entire stage. After that, it’s 
inaccessible for the rest of the game. 


PROT1P: The power-ups come in cycles of 
three. Predict the next type of power-up 
and play accordingly. 

The Power of IWo 

Strike Gunner’s two-player action is 
great. However, the combination attack 
option, while a cool concept, doesn’t fly. 

Two players can connect their ships 
in either a side-by-side or a vertically 
“sandwiched” combo attack. One player 
pilots both ships. Both players can 
shoot, but the non-driving player can’t 



use a special weapon, 
looks neat, but use it sparingly. One hit 
creams both of you, so the pilot better 
be a pro! 

PROTIP: Stage Eight involves some tricky 
maze Hying. Go into Vertical Combo Attack 
mode and let the best pilot of the team 

steer. 


Looks Good, Sounds Bad 

As you’re flying a Strike Gunner at amaz- 
ing speeds, keep your eyes open. The 
detail on the ships and the enemies is 
excellent. Good news for SNES shooter 
fans: even with seemingly hundreds of 
sprites on-screen, there’s little or no 
detectable slowdown. 

Strike Gunner’s sounds take a nose- 
dive. Shots and explosions are OK, but 
the music gets three strikes for an 
incredibly repetitive score. 

Gotta Getta Gunner 

If you turn down the sound, Strike Gunner 
is a really fun, fast-paced shoot-em-up 
that will keep you flying and trying for 
weeks. If it’s space-age shooting you 
want aim your sights on Strike Gunner. 


Strike Gunner S.T.G. by NTVIC ! 

Graphics Sound 

Control 

FunFactor Challenge 1 

m 


Ha 

$59.95 

Two Players 

8 megs 

Shoot-em-up ( 

| Available September ‘92 




70 


GAMEPIO • Octibir 1992 






CHIPS & BITS SEGA & SNES BUY 3 GET 1 FREE 


SEGA HARDWARE SEGA ADVENTURE 

GENESIS Systm $125 Splatterhouse 2 $47 

GENESIS No Cart $99 Stormlord 1 or 2 $49 

GENESIS CD Plyr$289 Strider2 $49 

AC Adapter $ 9 Superman $43 

Arcade Power Stck $39 Talespin $39 

Control Pad $19 Tazmania $44 

Explorer Joystick* $19 Technocop $47 

Game Genie $54 Technocop:Final M $52 

Genistick $19 Terminator $49 

Happ Control Pad $19 Terminator 2 $43 


SEGA ROLE PLAYING 

Exile* $49 

Gemfire $56 

Immortal $49 

Immortal Hintbook $10 
Lord of the Rings $59 
Might & Magic 3 $49 

Outlander $44 

Phantasy Star 2or3$59 
PStar 3 Hint Book $14 
Phantasy Star 4 $64 

Pirates $49 

Rings of Power $55 
Romance 3 Kingd 2$59 
Shining Darkness $45 
Shining Force $54 
Sorcerers Kingdom $52 
Star Oyssey $59 
Traysia $54 

Uncharted Waters $59 


SEGA SPORTS 


SNES ADVENTURE SNES STRATEGY 
Battle Clash $49 Clue $46 

Battle Toads $59 Faceball 2000 $54 

Blues Brothers 549 HUMANS $56 

Chester Cheetah $54 Imperium $43 

Claymates $54 Jeopardy $49 

Cool World $54 Lemmings $49 

Death Valley Rally $52 Mario Paint $59 

DinoCity $49 Monopoly $46 

Dream TV $49 On the Ball $49 

Family Dog $49 Pushover $49 

I^HTtreets of O' 3 .® 11 , „ 949 

RAGE 2' is a Rail,oad T ^ coon 559 

K 16 Meg car- Ram P art $49 

I tridge that fea- Romnce 3 Kgdm 2 $59 

tures 4 tough Shanghaii 2 $44 

k 23^3* | 9 

r Scats SS 1 ^ *2 

m comewiththeir ? u P r Buster Brothrs$54 
[1 own special Super Conflict $49 

I f techniques & ^°P ia _ 949 

W abilities. Battle Wheel of Fortune $49 

1 player or 2 whe,e ' s Wald0 949 
■ neous "h SHra KICK & PUNCH 

Birs, Al rrr.. 

The Flash $49 Double Drago- 

GODS $54 Final Fight 

Great Battle $54 Golden Fighte 
Harley's Hum Advtr$54 King of Monst 


SNES ROLE PLAYING SNES SPORTS 
Lost Mission $49 Madden Footbll '93 $54 
Magic Sword $54 MVP Football $54 
Might 8 Magic 2 $54 NBA Supr Allstar C $54 

Might 8 Magic 3 $59 NCAA Basketball $59 

Outlander $49 NFL Football $54 

Shadow Run $54 NHL Hockey $54 
Spellcastr Aspct Vlr$54 Nolan Ryan Basbll $49 
Ultima False Prpht $64 Pebble Beach Golf $49 
Wanders from Y's $54 PGA Tour Golf $49 
Wizardry 5 $64 Pigskin $54 


Lakers vs Celtics $42 
M Lemieux Hockey $45 
Mike Ditka Footbll * $29 
MLBPA Sprts Talk $52 
Mohammed Ali Bxg$54 
NBA Super Allstar $43 
NFL Sports Talk Fb $46 
NHLPA Hockey '93 $49 


Mega Fire Control $22 ToeJam 8 Earl $42 Jeopardy 
Menacer $59 Toki:Going Ape Spt$43 Lemmings 

Power Clutch $34 TOYS $49 Marble Madness 

Power Pad * $14 Vallis * $39 Master of Monster 

Triton Control Pad $26 Vallis 3 $56 Metal Fang 

Wireless Control #1 $34 Where Time CSD $49 Monopoly 
Wireless Control #2$22 Wolf Child $45 Powermonger 

SEGA ADVENTURE Wonder Boy MonsL$46 Rampart 
Alien Storm $34 Xmen $46 7 Cities of Gold 

Alien vs Predator $39 Young Galahad $42 Shanghaii 2 
Aliens 3 $43 Young Indy Jones $39 Super Conflict 

Alisia Dragoon $43 Zombie High $34 Twisted Flipper 


$59 SNES SIMULATION 
$49 Cyberspin $46 

$49 Desert Strike $54 

$49 F29 Retaliator $59 

$54 Hunt for Red Octbr $54 

$46 Kawasaki Carrb Ch $56 

$49 Mechwarrior $42 

$54 Race Drivin $49 

$64 Road Riot 4WD $49 

Super Combatribes$54 Robosaurus $49 

Super Ninja Boys $54 RPM Racing $49 

Supr Sonic Blastmn$49 Supr Battle Tank $54 


Pro Quarterback $54 
Rogr ClemensMVP$54 
Skins Game $49 

Space Football $49 

Special Tee Shot $54 


Olympic Gold 
PGA Tour Golf 
Pigskin 


Rgr Clemens MVP $43 
Side Pocket $46 
Summer Challenge $49 
Supr High Impact F$43 
Team USA Basktbll$43 
Tony LaRussa Bbll $49 
World Class Ldrbrd$42 
World Trophy Socc$49 
WWF Superwrestlg $43 
SEGA SIMULATION 


Supr Batter Up $49 
Supr Bowling $49 
Supr Dble Dribble $54 
Supr Goal $49 

Supr High Impact F$49 
Supr NBA Basktbll $54 
Supr Play Actn Ftbll$49 
Supr Power Punch $54 
Super Slam Dunk $49 
Supr Slapshot $49 
Supr Soccer Chmp $54 
Supr Tennis $49 
Supr Wrestlemanla $54 
TKO $49 

Weaver Baseball $52 
World Leag Soccer $49 


Features 16 
[additional race 
Bracks. battery 


Double Clutch 
FI 5 Strike Eag 


F22 Interceptor $42 
Ferrari Grand Prix $42 
LHX Attack Choppr$42 
Lotus Turbo Challn $42 
Maverick $59 

Mig 29 $49 

Paperboy $29 


CHIPS & BITS 

PO Box 234 
Rochester VT 05767 
802 767 3033 
Fax 802 767 3382 
GEnle Keyword CHIPS 


I One player at 
Ition through 
I levels. $4 


$27 

$44 SEGA KICK & PUNCH 

$56 Beast Wrestler $56 
$49 Black Hole Assault $49 
$44 Chakan Forevr Mn $44 
$39 Deadly Moves $52 
$39 Double Dragon 3 $44 
$39 Fatal Fury $52 

$49 Fighting Master $42 


Warrior Rome 1or2 $54 
Warsong $49 

Wheel of Fortune $49 
Where World CSD $49 
Where's Waldo? $49 
SEGA SHOOTERS 

B Bomb $36 

Death Duel $49 


SNES SHOOTERS 

Axeplay $5' 

Biohazard $4< 

Contra 3 $5' 

Cybernator $5' 


Flintstones 
Gadget Twins 
Global Gladiators 
GODS 

Golden Axe 2 
Green Dog 


•APPLIES TO ’ ITEMS 
WHILE SUPPLIES LAST 


Super Star Wars $54 

Swamp Thing $49 
Teen Mtnt Nnj Trtls $54 
Terminator 2 $54 

Time Slip $46 

Tiny Toon Adventrs$54 
Tom 8 Jerry $49 
Toxic Crusader $54 


Test Drive 2 $49 

SNES HARDWARE 
SNES System $145 

AC Adapter $ 9 

Ascii Pad $24 


Genocide 
Gradius 3 
Guerilla Warfare 


12 $42 King of Monsters $52 

8* $16 Mystical Fighter $43 

i Gates $52 Panza Kickboxing $49 


I TALK FOOTBALL 

STARFV4G JOE 
MONTANA' 
brings homo all 
Ithe excitement 
I of the NFL. 
iNowwithsimul- 
Itaneous non- 
Istop play-by- 
Iplay announc- 
ing. Control 
I every aspect of 
Ithe game with 


Ian incredible 
pound the world 

I flying contest in 

Ithe trusty Sea 
iDuck. Don 


Twin Cobra $: 

Vapor Trail $! 

SEGA SPORTS 


Iwill try to thwart 
lyour progress 
I as you travel by 
I land 8 air. Fea- 


r Ini I HIM l simul- Arcn Hlvals 440 

nq Baseball $46 

^ Bowling $46 

$46 Pit Fighter $45 Bulls vs Lakers $49 

$54 Slaughter Sport $49 D Robinson Bsktbll $46 

$42 Streets of Rage $45 Evndr Holyfield Bxg$44 

$44 Streets of Rage 2 S56 G Forman Boxing $49 

_ $24 Street Smart $39 Hardball * $36 

Out of this Wrld CD $54 Two Crude Dudes $43 Hit the Ice $44 

Qcksht Donld Duck $42 SEGA ROLE PLAYING J Connors Tennis $54 
Shadow i ‘ “ ‘ ‘ “ ' ' “ ' ' “ 


Black Bass $49 

Bulls vs Blazers $54 
California Games 2 $49 
Championship Bxg $49 
David Crane Tennis$49 
Extra Innings $49 
Football Fury $46 
G Foreman Boxing $49 
Hit the Ice $54 

Hole in One Golf * $39 


Mickey Mouse 
Mickey 8 Donald 


I 2 $52 Arcus Odyessy 

Simpson KrustyFH $42 Battle Master 
Slime World $43 Black Crypt 
Sonic Hedgehog 2 $49 Buck Rogers 1 
Spiderman $45 Cybercop 


All sales final. Shipping 
times not guaranteed. 
Defectives replaced with 
same product. Price & avail- 
ability subject to change. 


Connors Tennis 



SONIC THE 
HEDGEHOG 2' 

is back with 
twice the speed. 

options and 
many more lev- 


tures include 

a new friend, 
tails. Zip through 


prehistoric 
swamplands 
and future cit- 
ies filled with 
pollution. $49 






place in space, 
a distant cousin 
Despite the misleading name, Triffix’s 
Space Football is a good game in its 
own right. The basic game play throws 
you behind the wheel of a RetroGraw, 
which is a high-speed hovercraft that 
handles much like the Teacup ride at Dis- 
neyland would if one of the cups was 
flung intoTomorrowland. 

Tfie object of the game is to carry the 
Hoverball into your opponent’s end zone 
to score a (space) touchdown. Sound 
easy? It would be if it weren't for the 
(space) field obstacles, your opponent’s 
(space) missiles, and the four-second 
Hoverball holding time limit. After which, 
the ball launches from your RetroGraw. 

You can play this game in one- or 
two-player mode. In one-player games, 
there are 32 levels of play with different 
playing fields and increasingly challeng- 
ing robotic opponents. To win, you can 
either score five points before your com- 
petitor or have the leading score when 
the five-minute time period runs out. 


PROTIP: If you’re ahead and the time is run- 
ning short, follow your opponent and fire 
your missiles at him whenever he picks up 
the ball. 

Hold On to Your Stomachs 

The first thing you’ll notice once you’re 
behind the wheel of a RetroGraw is that 
the movement and perspective bares a 
striking resemblance to F-Zero. A word 
of warning from the folks at Trrffix: too 
much exposure to this game in one sit- 
ting may induce motion sickness. Con- 
sider it an added challenge, and 
appreciate the smooth-flowing graphics 
and beautifully wacky backgrounds until 


you’re blue in the face. The split-screen 
mode adds an impressive touch. More 
attention to the detail of the ships and 
the background would have made this 
game breathtaking. 

The Space Grid Iron 

As with most sport carts, Space Football 
is a competitive game that’s most fun in 
two-player mode. Not being able to hold 
onto the Hoverball makes this a frantic 
chase without much time for strategy. 
The best players are those who plan their 
ship’s route in advance. 

Each of your ships is equipped with 
shells to fire at the opposing player. The 
field is covered with brightly-colored pat- 
terns and features that help and hinder 
your cause, such as Magnetic Force Field 
Arrows that will only allow you to move in 
one direction, jumps for fun, speed-ups for 
velocity, and power-ups that revitalize your 
ship after heavy shelling. 


PROTIP: At the beginning of the game or 
after a point, immediately Track the ball by 
pressing Up and then go for it 

Sounds Good? 

Not really. In fact, the sound effects and 
music that accompany the game are 
pretty poor. Luckily, there’s a sound 
on/off switch on the options menu. 

Fair Catch 

Space Football is a blast as a two-player 
foray into the realm of the absurd, but 
more detail would have made this game 
a candidate for your instant classic col- 
lection. Instead, this is an inventive and 
fun game that offers enough challenge 
and wowie-zowie graphic effects to 
make you play it often. The fastest sport 
in the universe will grab you by the laces 
and take you for a spin. 


PROTIP: Save your shots. To indict more 
damage on your opponent fire less often, 
but accurately. 


Space Football by Triffix 


VI, 11 

$64.99 

Sports 

4 megs 

Two Players 

Available Now 

Passwords 


72 


GAMEPRO 


October 1992 









© imUSCII Corporation. Asciiw. 


WORLDS 


t* 


Just how far can you take it? 




I 


One look down, and you’ll never know. After all, when you’re racing • 
along narrow catwalks, searching frantically for energy crystals, 
there’s no time to dwell on a fear of heights. Especially since the 

clock keeps ticking, and you haven’t even , L_ 

begun to explore this Jntergalactic 
maze. Maybe... over there! * 

Another quick turn, and you’re 
racing down a ramp so steep, 
you want to shut your eyes. 

Fighting to slow down, you 
catch some major — and 
totally unintentional — air. Mid-flight, you spot the 


<5 




"Jjr 




ssz&m 


crystals, but it’s too late; you're already over the • 
edge. Before you know it, you’re learning what 
it’s like to bungee 
jump without the 
cord. With thirty 
completely different 
worlds, and fifteen 
levels to each world, 
you may not make it. 
on the first try — 
but you’ll certainly get hooked 
• along the way. 


Soindizzy Worlds, 
the Revolution. 





By Slasher Quan 

Sunsoft says its new game 
moves faster than a speed- 
ing Sonic or a runaway 
Super Mario. Beep, beep, Super NES 
speed demons, here’s a preview of a cart 
starring everyone’s favorite animated 
highway hopper, the Road Runner! 

On the Road Again 

Warner Bros, brought the battle of the 
“Coyotius Hungarius,” Wile E. Coyote, 
and the “Speedius Maximus,” the Road 
Runner, into our living rooms in the 12 
classic Looney Tunes cartoons. In the 


appropriately-titled Death Valley Rally, the 
destructive duo sprint across 20 side- 
view SNES stages. 

That purveyor of defective bird-snar- 
ing gadgetry, ACME, returns to supply 
the Coyote with more inventions to help 
him cook the Road Runner’s goose. You, 
as the Road Runner, must outwit a new 
Wile E. trap in every stage and capture a 
checkered flag to complete the Rally. 

The varmint in question flies a hot-air bal- 
loon, drives a giant wrecking ball 
machine, operates a catapult, and blasts 
off on wild rocket-powered roller skates. 

In this cart, Sunsoft went all-out to 
give the ‘toons life-after-syndication. 
When the Road Runner munches a pile 


of birdseed, he builds up a head of Turbo 
Speed. His legs become a blur as he 
zooms down the asphalt like greased 
lightning! Bait the Coyote into stepping 
off a cliff, and he’ll look sheepishly into 
the camera as his body drops like a rub- 
ber band. Watch his descent with a top- 
view Mode 7 perspective. The beeps, 
screeches, and flippity tongue sound 
effects are sampled directly from Looney 
Tunes footage. 

Feel the Need for Birdseed 

We’ll try to catch this bird’s tail feathers 
with a full review in an upcoming issue. 
So watch a few Coyote cartoons and 
make a road map while you wait! 

Road Runner’s Deatti Valley Rally by Sunsoft 
Price unavailable, 8 megs, Action 
One Player, Available October ‘92 


§ 


GAMEPRO • October 1882 



UNIVERSAL SOLDIER 

JEAN-CLAUDE VAN DAMME DOLPH LUNDGREN 



NOW PLAYING ON SUPER NES AND GAMEBOY! 

Now this summers blockbuster movie bursts onto your video game screens with gut wrenching 
action over 11 laser-seared locations*. You become a perfectly engineered Universal Soldier — 
with extraordinary powers — battling the villainous Sergeant Scott across 2000 awesome 
screens. Armed with Triple Beam Lasers, Land Mines and a special Chaos Weapon, you are both 
"Ultimate Fighting Machines" — but only one of you can survive! 

To order these great games, visit your favorite retailer or call 1-800-245-7744 



\ rrni \ nr 
r\v_A_A_-i l/“\ult 


' Descriptions relate to SNES version 

Ballistic and Accolade are trademarks of Accolade, Inc. Universal Soldier ©1 992 Carolco. All rights reserved. Nintendo. Game 
Boy and Nintendo Super Entertainment System are registered trademarks of Nintendo of America, Inc 






Official Licensed Product of the 1992 Barcelona 
Olympic Summer Games. 



he Cold ... 


7 Olympic Games Events 

Barcelona, 1992. It's the Olympic Summer Games, and your once in a lifetime chance to prove 
yourself in a world arena. You'll hear the crowd, feel the heat and experience the total rush 
of the ultimate competition. Break a world record. Smash an Olympic Games record. 

Or beat a friend. Here's the rundown: 



wish you paid 
attention in physics? 




The hardest event, 
pole and time your release to 
clear record heights. 


warp speed to have a shot 
at the gold. 



The farther you pull the bow, 
the harder to hold your 
aim steady. 



Bang those turns but conserve 
your strength to sprint 
for the gold. 



Four required 
you improvise. Scores based 
on difficulty, execution and 
entry into water. 









L OCATl orJ 


BUBSY 

A BOBCAT IN THE MAKING 

PART 4 


By Slasher Quan 

Accolade’s nearly bagged 
its latest SNES creation - 
Bubsy, the sly cat with the 
grin that never quits. In past On Location 
installments, we’ve seen the development 
crew add artistic touches and score verita- 
ble symphonies of music and sound 
effects. To complete the cart, program- 
mers must slave over a keyboard to create 
Super Nintendo fun with fur. This bobcat's 
worth more than a thousand words - try 
about 50,000 lines of programming code! 

Tools of the Trade 

Building a video game from the ground up 
requires precision tools to translate the “raw 
footage” from the artists and composers 
into code the game system can interpret. 
Lead Programmers Mike Schwartz of Acco- 
lade and Scott Williamson of Solid Software 
uses the C Language and Assembly Lan- 
guage to sculpt and fine-tune these instru- 
ments. They also create tools that pick 
apart, manipulate, and rearrange the visual 
images. 


User Friendly 

Getting Bubsy up and running is the next 
order of business. The team programs a 
control interface, that reads the player’s 
button presses and activates on-screen 
movement and game play. If you press the 
Glide button, the SNES system's brain 
instantly flashes the corresponding anima- 
tion frames and moves Bubsy appropriately. 

Bubsy Rules 

Now the programmers lay down the gravi- 
tational laws - literally! Whether he’s run- 
ning, jumping, gliding, or sliding 
uncontrollably down a steep hill, every 
move Bubsy makes must be carefully cal- 
culated from the ground beneath his paws 
For example, the team tells deep water- 
based terrain, such as the river rapids in 


Using an Attribute Editor, Bubsy’s program- 
mers assign physical properties to the game’s 




Chapter 10, to plunge Bubsy to a water- 
logged demise and make gurgling sounds 
if our cat foolishly gets his claws wet. 

The team can also tell moving objects 
how to interact with Bubsy. When a man- 
hole cover flies in the air and lands on 
Bubsy’s head, they apply basic physics 
and tell it to bounce off the bobcat’s skull. 
Each rebound travels half as high as the 


Crowd Control 

Bubsy’s got you, the player, to control his 
destiny, but the Woolies need artificial 
intelligence to think and act for themselves. 
The team instructs each enemy how to 
best swipe a few of Bubsy’s nine, er, three 
lives. Once the crowd of creatures is 
brought to life, Designer Mike Berlyn uses 
a custom-made Level Populaterto place 
enemies. He can drop grumble weeds, 
horny toads, and out-of-control pianos 
wherever and whenever he chooses. Then 
he flips on the game system, examines his 
handiwork, and reshuffles the Woolies at 
the touch of a control pad button! 

Testing 1, 2, 3 

Bridging the gap from computer screen to 
game screen is not all work and no play. 
After crafting their code, the programmers 
and a crack team of play testers get to put 
Bubsy through his paces. Keep your eyes 
peeled for future Bubsy reports as we fol- 
low the final steps that Accolade takes to 
wrap up this package for a March ‘93 
street date. 


Solid Software programmers, Scott Williamson (right) and Joel Seider (left), implement comput- 
er-created tools to coax Bubsy to come out and play. 


94 


GAMEPRO 


October 1392 



I SQUARE 





Turbo Tech Rolls Out Its 
Double-Barrel 

While other game companies are still talk- 
ing about their future CD units, Turbo Tech- 
nologies (TTI) has just released their second 
generation of CD-based game systems. 
Determined to make compact discs the 
standard for gaming, TTI’s TurboDuo is 
poised to leap into stores this month, lap- 
ping the competition in the CD race. 

When, Where, and 
Horn Much? 

On October 1 0th, the TurboDuo will be 
available only through selected stores in 
the Los Angeles and New York areas at a 
suggested retail price of $299.99. The 
distribution of the Duo to the rest of the 
nation is tentatively planned for early ‘93. 

The Bang for Your 
299 Bones 

At a rather pricey $299.99, gamers will 
want to know exactly what they're get- 
ting. Here’s a list of the key features that 
make the Duo package worth its weight 
in plutonium. 

The TurboDuo is a sleek integrated 
unit with a lot of potential. The Duo con- 
veniently combines the features of the 
TurboGrafx-1 6 and the TurboGrafx-CD. It 
even plays Turbo Technologies' new 
Super CD format. 

So what? So, you also get $250 worth 
of software and two Super CD discs. One 
Super CD disc contains Bonk’s Adventure, 
Bonk’s Revenge, and Gate of Thunder. A 
second disc includes the games Ys Book I 
and II. You also get a coupon booklet 
worth $50 towards the purchase of any 
Duo software or hardware. 

If that’s not enough, you get the first 
issue of TurboForce, a new magazine 
entirely dedicated to Turbo Technologies’ 
hardware and software. That’s a total of 
$599.99 worth of stuff, not counting the 
magazine. Not only do you get all this, but 
some time in 1 993 there’ll be a peripheral 
that will turn your Duo into a CD-ROM 
drive for the IBM PC or the Mac. 

What’s So Super? 

The Super CD capability of the TurboDuo 
is by far the most important development 
in CD video gaming to date. It allows for 
four times the storage of the older Turbo- 


TURBODU& 

T h e 
Super 
Has 

Landed 



Grafx-CD games, amounting to 6 
megabits (256K). This increased storage 
provides programmers with the space to 
create more graphics, better sound, and 
longer play time for games. ShapeShifter 
(see review in this issue) is one of the first 
games to tap into this intense increase of 
depth. On the horizon are even better 
games that’ll take advantage of the 
Super CD (check out the list that accom- 
panies this article). 

A Deal for Loyal TurboDrafx 
Users? 

If you have a TurboGrafx-1 6 with the CD 
Player, then you can upgrade your sys- 
tem to play Super CD’s with the Super- 
System Upgrade Card, which will retail 
for $95. This won’t allow you to take 
advantage of some of the cool features 
the Duo has to offer, like personal com- 
puter CD-ROM capability and a slightly 
faster access time. However, it will come 
with the 3-in-1 Super CD that contains 
the two Bonk games and Gate of Thun- 
der. If you’ve already invested in a Turbo- 
Grafx-CD player, you probably can’t 
justify buying a Duo unless you’ve got a 
PC and a need for a CD-ROM drive. 


However, if you’ve only purchased a 
TurboGrafx-1 6, you’d be spending $245 
for a CD player and the upgrade card. It 
may behoove you to spend the extra $54 
bucks for the Duo and give the Turbo- 
Grafx-1 6 to someone less fortunate than 
yourself. If you’re a first-time buyer and 
you're interested in a system from TTI, 
then definitely go for the TurboDuo. 

Super CD Lineup 

The following is a list of games that will be 
available on the new Super CD format: 

1992 

Splash Lake by NEC Avenue (August) 
000 IP 0000291 eo #655 1,1 *,0E 

pmmmmmmmmwfi 

LSiMHBKKH^V* 

ti 

mmmmmmmmmmnm. m 
nmmmwmmmmmw 


In this addictive puzzler, you play Ozzie, 
a strong-beaked Ostrich. Ozzie’s goal 
is to sink colorful enemy animals into 
Splash Lake by taking a crack at pieces 
of a bridge. 


96 


GAMEPRO 


ctober 1992 



Shadow of the Beast by Psygnosis 
(September) 



You play the main beast in this action/ 
adventure game. (See Overseas 
ProSpects in GamePro August ‘92.) 


Prince of Persia by TTI (October) 


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In this popular title, you must escape a 
dungeon and rescue the princess before 
it’s too late. 


Gate of Thunder by TTI (November) 



Gate is an awesome shooter designed 
to take advantage of the TurboDuo’s 
capabilities. (See the Pro Review in 
GamePro July ’92.) 

Dragon Slayer by TTI (November) 

It’s your turn to take your rightful place as 
the true heir to the throne, restore the king- 
dom, and avenge your father’s death. 
Camp California by ICOM (Fall) 

The object of this side-scrolling 
action/adventure game is to keep the 
beaches clean so that everyone can 
appreciate the rad surf without dirty turf. 
Loom by LucasArts (December) 

As Bobbin Threadbare, you live in an 
ancient city of Weavers. The city is in 
danger. You must save the Weaver’s 


Guild by collecting puzzle pieces and 
solving the musical brainteasers. 

Rayxanber III by Data West 
(Under Negotiation) 

One of the first Super CD shooters, 
this game promises to sport some killer 
graphics and amazing sound. (See Over- 
seas ProSpects in this issue.) 

1993 

Riot City by TTI (March) 

In this two-player fighting game, you’ll use 
those street fighting techniques to beat 
up bad dudes, thugs, and hooligans, who 
are creating danger in your ‘hood. 

Dungeon Explorer 2 by m (Winter) 

Up to five players assume a character 
and attempt to defeat the evil King Blade 
in this action RPG. 

Populous , The Promised Land by 
TTI (Under Negotiation) 

You’re the supreme being in control 
of the world. How will you lead it? 

SimEarth by TTI (Winter) 

You control the Earth’s environment 
and evolution in this simulation game. 
This one was a big hit for the PC. 
Spriggan by Naxat (December) 

It’s an all-out awesome shooter. (See 
Overseas ProSpects in GamePro 
December ’91.) 

Fantasy Star Soldier by TTI (Spring) 

Here’s a shooter that shares characters 
with Super Star Soldier and Bomberman. 

Far East of Eden 2 
(Under Negotiation) 

Human Sports Festival by Human 
(Under Negotiation) 


GAMEPRO 


October 1992 


97 











By Doctor Dave 

Things are “Shaping” up for 
1 the TurboDuo. Here’s a 
r great Super CD-ROM action/ 
adventure game called ShapeShifter. 

Things Look Dark 

In this hot, side-view, muiti-scrolling, 
hack ‘n’ slash game, you play Lykos, a 
brave young man with a buffed bod. 
Lykos' home, the Land of Krellion, is 
about to be trashed into the Dark Ages 
by a gruesome trio from the Shadow 
Realm called the “Dark Ones.” You must 
free five wizards who will give you the 
ability to transform into powerful Shapes: 
the Black Panther, the Psionic Shark, the 
Rock Troll, and the Gold Dragon. It's your 
only hope of defeating the Dark Ones 
hordes. 


Power up your Shapes with Blue Globes. 

Home, Sweet Home 

Your quest begins in Lykos’ hometown, 
where you purchase weapons and other 
items. In the Weapons Shop, you have 
three weapons to choose from-the Morn- 
ing Star Mace, the Axe, and the magic 
Bow. You start out pretty poor, but chop- 
ping beasts and bad guys down to size 
fills your money bag. You can then soup 
up your weapons power, or even have 
your fortune told by the local fortune teller. 

The town is also where you save your 
current game. However, if your life meter 
runs dry before you reach town - sorry! 


PROTIP: Defeat this Sand Monster by 
standing on the far right platform. It can’t 
touch you there. 

Meet Strange Hew 
People... and Fight Them! 

This epic game keeps your mind locked 
in with a ton of quests, which put you 
into contact with a rainbow of races, a 
multitude of monsters, and an assorted 
bunch of mayhem makers. For example, 


your first task is to save Krellion from the 
Spider Clan. Squishing the Spiders 
means you have to exterminate a huge 
spider monster. 

Later, you enter a mountainside and 
drop down into an eerie realm populated 
by scary-looking skeleton creatures. The 
great bone dragon has a bone to pick 
with you. Still later, you encounter an 
Aztec-style civilization, where appearing 
in the correct Shape is the only way to 
live. You’re just getting started! 


PROTIP: Here you can max out your life bar 
by knocking off this spider, exiting the 
screen, returning, and defeating it again. 


PROTIP: For an easy victory against this 
huge spider, use a magically enhanced Axe 
from the right-hand platfonn. 


ShapeShifter is a classic hack ‘n’ slasher 
with some nice twists to its game play. In 
general, you must run, jump, swim, and 
climb your way across terrain and obsta- 
cles. The game’s moves feature the 
familiar jump and attack techniques 
found in other side-scrolling adventures. 

Naturally, the ability to change 
shapes jacks up the tactics and strategy. 
Each Shape has special abilities, but you 
only remain in a Shape for three minutes. 
Your Shape can effect the way other 
characters react to you. You must find 
Gems which enable you to assume 
these different Shapes. It takes a certain 
number of Gems to change into each 
Shape. Shape time automatically 
extends if you have the Gems. 


GAMEPRO 


ctober 1992 





The interface contains a unique Sun and 
Moon meter, which displays day passing 
into night and vice versa. Every 1 0 min- 
utes or so, there’s an eclipse that auto- 
matically maxes out Lykos’ life meter and 
his Shape time. 

Slash, Look, and Listen 

The Super CD format struts its stuff with 
awesome graphics and sound. The pix 
are tough with smooth multi-scrolling 
effects. The game doesn’t offer animated 
sequences. However, during story 
sequences it scrolls across some nicely 
detailed still images, which impart an 
appropriately medieval feel. The variety 
of graphics is impressive. The Shape- 
Shifter world is full of eye-catching crea- 
tures, terrains, and civilizations. 

The soundtrack is great! The 
features upbeat rhythms and hard 
ing tunes. The characters speak with 
dramatic, digitized voices. 


The Cutting Edge 

You’d best get into Shape, video adven- 
turers. Do your finger exercises and 
shake the cobwebs outta your head. 
ShapeShifter is a must play. 


$49.99 One Player 

Available now Super CD-ROM 

Action/Adventure 


There’s an automatic life aid, too. 


/k 




Start sweating! . 
one are almost i 


PROW Save Super Shells m urn 

bosses, such as the Operation 3 Tank. 




end bosses pack enough firepower to 
blister even the hands of experienced 
space jockeys. 

Weapons-wise, Soldier Blade has a 
standard space shooter system of 
weapons and power-ups. Blast enemy 
craft and creatures, and three differently 
colored power-ups appear. Gather 
power-ups of any one color to fully 
charge one of three weapon systems: 
Maximum Heat Trace, Sweeper Blade, 
and Chase Blaster. The Super Shells are 
an excellent addition to the standard 
weapon system. Each time you snag a 
power-up unit, you earn one Super Shell, 
but you max out at three. Super Shells 
give you invincibility for several seconds 
and wreak havoc on alien attackers. 

In addition to the normal game, Sol- 
dier Blade also has two and five-minute 
Challenge Modes. Go for the top score 
against a friend. 


Tough TUrbos 

Even with continues, Soldier Blade 
packs enough star firepower to chal- 
lenge the most seasoned space veter- 
ans. If you loved Blazing Lasers, don’t 
miss Soldier Blade. If you’ve never seen 
either, blast off with both just to see two 
high-quality shooters. Soldier Blade will 
make you want to be one of the proud, 
the few...a TG-16 owner. 


i] Got an itchy trigger finger? 
/ Get ready to scratch. Sol- 
’ dier Blade’s an awesome 
one-player, vertically-scrolling space 
shooter in the tradition of TG-1 6 classic, 
Blazing L 


Blazing Blade 

Rocket straight into the 21 st century and 
climb aboard Soldier Blade, a heavy 
fighter craft designed to annihilate alien 
attackers. Each of Soldier Blade’s levels 
features gorgeous graphics, very similar 
to those of Blazing Lasers. Cool tunes 
accompany the action, which flashes 
tons of sprites on-screen with nary a 
flicker or slowdown in sight. Middle and 


at 100,000 


a power-up when you r ^ponrsol ^ady 
fully powered, you get a Burst Out, whicn 
does damage to your enemy. 


nmP: Use a Super Shell to get past this 
tricky area of Operation 5 . 

GAMEPRO • October 1932 


Soldier Blade by TT1 



$49.99 

Shoot-em-up 

4 megs 

One Player 

Available September ’92 Continues 





THE WINNER AND STILL CHAMPION 




Why fool around with pretenders 
when you can have the champ? 

Since 1990, Light Boy has 
punched the lights out of any 
would-be contender. No wonder. 

Light Boy is the only product licensed 


by Nintendo that brings light and 
magnification to the Game Boy, 
and comes with batteries and 
replaceable lights. Don't pull 
your punches when it comes to 
doing what's best for your Game Boy; 
there's only one champion, Light Boy. 


• Replaceable Lights 

• 1.5 Magnification 

• Batteries Included 



BySloMo 

\ Quick! Name the only 
' movie megastar with a 
' video game named after him. 
Jackie Chan’s the man! In Asia, Mister 
Chan reigns supreme as the big screen’s 
number one martial arts/action movie 
superstar. (Siddown, Jean-Claude.)The 
Japanese in particular go koo-koo over 
his kung fu. So it should be little surprise 
that Hudson Soft of Japan has exported 
Jackie Chan’s Action Kung Fu from the 
RC. Engine to the TurboGrafx-16. 


Familiar Fighting 

Action Kung Fu is standard, side-view, 
multi-scrolling, hop ‘n’ bop fare with a 
few nice features to help it stand out 
from the crowd. The evil Sorceror wakes 
up from a three-thousand-year slumber 
with a major mean-on for the warrior 
who put him under. He settles for the 
warrior’s descendent, who happens to 
be Jackie’s beloved Josephine. The Sor- 
ceror puts the snatch on Josie, and the 
Chan-man’s in hot pursuit! 

Jackie’s graphics are cutesy all the 
way, in the style of Hudson’s Bonk’s Adven- 
ture carts. However, the graphics overall are 
much mpre detailed, and the bad guys look 
much meaner than Bonk’s foes. The back- 
grounds feature nice Asian motifs, which 
lend style to this martial arts tale. 


Cute, but Cunning 

Despite the cartoony look, Jackie means 
business. He’s a def fighter, who throws 
fists and feet across five tough stages. 
The game’s familiar action/adventure 
stuff: you batter beasts, brain bad guys, 
and beat bosses galore. However, each 



PROTIP: To beat the Shaolin Temple’s Stat- 
ue Boss, ride its hands and avoid the 
flame. Then hit it in the head. 


stage has at least three scenes and 
they’re filled with gravity-defying jumps, 
obnoxious obstacles, and tricky traps 
that require deft fingering. 


PROTIP: On the Shaolin Temple grounds, 
there’s an Item Frog with an Energy 
Bowl hiding at the end of the second 
pool of water. 





Jackie’s kicks are cool! 

Position is a little more important 
than reflexes in this game, but you get 
your action/adventure money’s worth. In 
addition to typical punching and kicking, 
Jackie’s got four cool Special Attacks (all 
slick kicking techniques) and a punishing 
Psycho Wave. The simple-but-efficient 
controls help you become an Action 
Kung Fu expert, and you must be good 
to beat this cart. 


Extra lives also play a part in the 
game’s devious way of forcing you to lis- 
ten to the sounds. You must keep your 
ears tuned for the chime of invisible 
Bonus Bells, which transport you to 
bonus stages and potential extra lives. 
Luckily, the music’s not bad and Jackie 
unleashes some great yells. 


PROTIP: On the rocky grounds leading to 
the Shaolin Temple, there’s a Bonus Bell 
with the mad monk on the small plateau. 


No Kung Fooling 

If you want hot and heavy martial arts 
with outrageous stunts, go rent a Jackie 
Chan movie (with or without subtitles). 
But if you crave a little punch and kick 
adventure to at least make your thumbs 
sweat, this Chan can. 


PROTIP: Against the giant Cave Boss, the 
Sky Attack is best, but the 360 Spin Attack 
also works. 

You get plenty of help, too. Beat on 
Item Frogs to make them cough up Spe- 
cial Attack Jades and life-restoring Ener- 
gy Bowls. Bopping bad guys makes ‘em 
drop life-restoring Bonus Jades. 

PROTIP: Hop up and down on the rocks at 
the end of the Cave. It keeps them from 
crumbling too quickly. 


Jackie Chan’s Action Kung Fu 
by Turbo Technologies 



$49.99 One Player 

Available now 

Action/Adventure 


102 


G AMEPRO • October 1992 








me Turtles Are In For The Times Of Their Lives. 

Cowabunga, courageous ninja dudes, it's TMNT’IV-Turtles In Time" for Super NES, The fab four are in a time 
warped tail spin direct from the second arcade game. And there's a most bodacious bonus. Now you can also go 
shell-to-shell in a tasty turtle bash-o-rama mode and find out who's the most radical reptile of them all. 

Take on 10 explosive levels featuring humungoso 3D graphics. You've got nine Turtle attack moves to use 
including the Catapult, Cannon Ball and Bulldozer. This dizzying trek through time takes you A.D., B.C. and A.D. 

again. You'll be hurled through time so much you may hurl yourself. But don't forget 
your mission: to find April O'Neil (schwing!) and the stolen Statue of Liberty before 

Shredder makes a mega size lawn ornament out of her. 

So achieve total turtiosity 

and go for it! KONAMr 


< Check it out, dudes. Arcade screenage on the left, Super NES 
screenage on the right. They're, like, turtlely the same! Aren't 
those studs at Konami awesome? 






Konami Game Hint and Tip Line: 1 -900-896-HINT (4468) 

per minute charge. Minora must have parental permission before calling. Touchtone phone required, 
is a trademark ot Konami, Inc. Nintendo.* Super Nintendo Entertainment System* and Super NES' ai 
e registered trademarks and copyright 1991 by Mirage Studios, exclusively licensed Surge Licensing, I 


v Shredder's Matrix Translocation 
Beam sends you all over history's 
half acre, including the swashbuck- 
ling days of pirates. In this case, it's 
Bebop and Rocksteady wearing the 
tights and earrings. 


< Fight for your hide 
on a treacherous 
19th Century train 
ride through the wild west. Deep six Leatherhead 
and maybe you can make a saddle out of his face. 


< Warp back to the (f prehistoric 
age where Foot Soldiers fly 
Air Pterodactyl and drive 
Tyrannosaurus convertibles. 

v Become a gnarly neon 
nightrider in the year 2020 
and do some heavy 
head bang with 
Krang. 


v Bruise some shells and some egos in the 
)layer Versus mode where best-of-three 
round slug 
fests prove for 
the first time 



^Pesomlo speed pest them in Leeel 4- 


•=^ 


What’s So Funny? 

Parodius is a side-view, multi-scrolling 
shoot-em-up by Konami that “parodies” 
some of their well-known games, such as 
the Gradius series, the Contra series, and 
many more. It has 1 0 levels of play with 
great graphics and sound. Each level has 
a totally different visual scheme with music 
that’s tuned to the action. 


Parodius is most similar to Gradius. 
Like that much-played shooter, you have 
a weapon select bar that you can build 
up and you can select a formidable arse- 
nal, including Missiles, Twin Lasers, 
Shields, and other options. Unlike Gra- 
dius, you can choose from four different 
original ships - the VicViper, the Octo- 
pus, the Twinbee, and the Pentarou. The 
ships play alike with a few oddball differ- 
ences, like shooting boxing gloves 


ByDoctorDave 

Parodius qualifies as the 
most humorous game to 
' come along in a long time. In 
Japan, Parodius has hit several system 
platforms, such as the Super Famicom, 
the PC Engine, the Famicom, and the 
Game Boy. 


Parodius for the Game Boy... 


PR0T1P: To destroy the 


And the Super Famicom. 


106 


PROTIP: Keep the ship 
you alone! 

PR0T1P: 


GAMEPRO • 0 


The Famicom... 


ctober 1992 


instead of missiles. You encounter a zany 
mix of end-level boss characters, along 
with weird middle bosses, such as the 
Go-Go Girl! 



No Joke 

If you like to laugh while you fight, Paro- 
dius will give you a belly full of both. This 
game is great for experienced gamers 
who’ve played the original Konami carts. 
If you haven’t, the joke’s on you. 

Parodius by Konami 
Multiple Systems 
Shoot-em-up 

RAYXANBER III 


Super CD-ROM games in 
Japan are getting better as 
' time progresses. Rayxanber 
II is the best Rayxanber so far. Like its 
P.C. Engine CD predecessors, this game 
is an action-packed, side-view, multi- 
scrolling shooter. This time, however, 
your Alien opposition makes an all-out 
effort to turn you into a pile of junk! 

Rayxanber starts out too easy, but 
later on the going gets tough. Across six 
levels, the great Super CD-ROM graphics 
toss a dizzying armada of weird-looking 
spaceships at you. There’s a good mix of 
power-ups such as missiles, lasers, and 
other options. Eventually, you need 
‘em all. 




Mega CDs 
Made In Japan 


The Duo Does 
Super CO 

American gamers sometimes forget 
that the NEC PC Engine has had a 
CD-ROM peripheral since 1988. Now, 
the RC. Engine Duo Super CD powers 
some great compact disc games, and 
the U. S. version, the Turbo Technolgo- 
ies TurboDuo, has made its debut (see 
this issue “The TurboDuo: the Super 
CD Has Landed!” ). Here are some 
Japanese Super CDs that will likely 
appear Stateside. 

Konami is now developing PC 
Engine CDs, and two of the hottest 
games in Japan are likely to be Cyber 
Punk Adventure: Snatcher and Orius. 
Snatcher is an action/RPG with a hard- 
core cyber punk story that combines 
the Terminator with Blade Runner. You 
play a trench-coated private eye who 
must track down and destroy an awe- 
some android, the Snatcher. Konami 
calls this game “CD-ROMantic,” a des- 
ignation they plan to use on future 
adventure games. 

Orius is currently making the rounds 
in U.S. arcades, and its ready for Super 
CD duty. It’s a bizarre shooter that’s 
inspired by the Gradius saga. Graphics 
and sound are surreal, and the tried-and- 
true Gradius power-up system will be in 
effect. Consequently, power players 
won’t have to take on the game cold. 

Telenet has Valis-The Phantasm 
Soldier set for the Super CD. Yes, this is 
the mysterious Valis I that recently 
showed up for the Genesis. However, 
this version plunges Yuko and her Valis 
sword into brand new levels with CD- 
powered music and cinema sequences. 

Falcom has the long-awaited Ys 
IV set for CD. This series is one of the 


most popular in Japan and expecta- 
tions are high. Adol and his friends get 
into more trouble with usurpers and 
threats to those pesky Books. 

NEC Avenue/Hudson is adapting 
the unfinished SuperGrafx version of 
Galaxy Force for the Super CD format. 
Graphics do the arcade version justice, 
and they blow the doors off the Gene- 
sis version of Galaxy Force II. 

NEC Avenue/Hudson is also con- 
verting a Capcom classic to Super CD. 
Forgotten Worlds Deluxe lives up to its 
reputation with awesome graphics and 
super bosses that went missing from 
the old 4-meg Genesis cart. 

Hudson’s Super Raiden for the 
Super CD looks super indeed! The 
color and backgrounds are twice as 
intense. The number of power-ups are 
double those in the old 6 meg HuCard, 
and you need ‘em all because the 
difficulty level reaches top end. 

CD News 

The hot news from the Sega Camp 
concerns laser disc arcade game con- 
versions, such as Thunder Storm FX 
(Cobra Command) by WolfTeam/ 
Telenet (“Overseas ProSpects” 
GamePro, Sept.‘92). 

WolfTeam has also purchased the 
rights to some of the old Don Bluth 
laser disc titles. Games on the way 
include Space Ace and several 
unfinished games, including Space 
Ace II, that were shelved in 1 984 when 
laser disc popularity waned. 

Sony/lmagesoft is also about to 
produce some laser disc conversions. 
It’s bought the rights to three Dragon’s 
Lair games, two completed and one 
unfinished - the old 1 983 Dragon's Lair, 
the unfinished Dragon’s Lair: Singe’s 
Castle, and the ‘91 Dragon’s Lair II: 
Time Warp. 


6AMEPR0 • October 1992 


107 



don’t look out. 
army of enemies 
ho want to rip 


ime packs more 
other Mech game 
has a few draw- 


firepower. However, the awesome game 
speed will blow your mind! 


PROTIP: Use your Plasma Saber for close 
attacks. 


PROTIP: Sometimes you can Rip out of 
danger! 

Until now most of the Mech-style 
games haven’t been much to write home 
about. Genocide for the Super CD-ROM 
has what it takes - metal mixed with 
mettle! 


In Stage 2, you must be cautious since water 
slows your ship down. 

Rayxanber III puts up a good fight. 
It’s no Gate of Thunder, but it runs a 
good, close second! 

Rayxanber III by Data West 
PC Engine Super CD-ROM 
Shoot-em-up 


Blast past enemies with speed thrusters. 


Background graphics are some of the best! 

Genocide presents five hard-hittini 
side-view, multi-scrolling levels of super 
fast game play that will plaster you 
across the screen if you 
Each level has a vicious 
(metallic and organic) who 
your mech apart! 

Although this game packs 
action in it then any other 
currently out there, it 
backs, 


Some of the graphics are breathtaking! 


By Doctor Dave 

The Japanese have a real 
thing for robo-suited, power 
dudes. In Genocide for the 
Super CD, you control a Mech-warrior, 
who cuts a path of destruction through 
his enemies with his Plasma Blade. 


108 


GAMEPRO 


October 1892 










8 The Snorts Pane * 


Still “The 

Muhammad « . 

mi Heavy- genesis 

weigh! Boxing la 

By Weekend Warrior 

Befitting its first-class, superstar 
endorsement, Virgin presents a 
boxing simulation worthy of the 
name, Muhammad Ali Heavy- 
weight Boxing. Awesome graphics 
and animation, responsive controls, 
and heavyweight options make this 
sports cart a bona fide champ! 

Float like A Butterfly, 

Sting like a Bee 
Muhammad Ali packs a punch for 
all the senses. Impressive digi- 
tized movie-reel clips of Ali and a 
vector-filled aerial flyby of the 
boxing tournament start off the 
visual fireworks. A first in Gene- 
sis video game boxing, Ali pre- 
sents full-size figures that move 
360 degrees around the entire 
boxing ring! Unlike other boxing 
carts that simulate movement 
around the ring via side-scrolling 
action, this cart allows both 
fighters to move wherever they 
wish within the entire boxing 
1 ring. The boxing is viewed from a 
third-person camera angle that 
freely rotates around the ring for 
the best shot of the action. 



PROTIP: Jam vour opponent into 
a corner or against the ropes to 
prevent him from slipping away 
from your two-fisted attacks. 


Greatest!” 

The characters are all well- 
rendered and smoothly animated. 
They fight and move like real 
boxers. Heads snap back from 
hammering jabs, and torsos reel 
from smashing uppercuts and 
thundering body shots. 

An array of authentic digi- 
tized punches, grunts, and crowd 
noises increase the sense of real- 
ism. Every punch and hit has a 
specific sound, which signals 
when you’ve done some real 
damage! Even the crowd partici- 
pates in the proceedings. Poor 
boxing, too many clinches, and 
running from your opponent mer- 
its a cascade of jeers and catcalls. 



PROTIP: It may be lame, but back 
off from your opponent to rejuve- 
nate dangerously low Power and 
Speed bars. 

Muhammad Ali offers sever- 
al game options: fight an exhibi- 
tion against the computer, enter 
tournament play for the champi- 
onship belt, or play head-to-head 
against pugilistic pals. Choose 
from 10 ranked boxers and select 
from 1 to 15 rounds, 1- to 5- 
minute rounds, number of TKO’s, 
and even how high the ref counts 
per knockdown. For tournaments, 
a password feature enables you to 
continue at your discretion. Addi- 
tionally, Ali features two control 
options. Arcade offers continual 
wham-bam-slam-jam fighting 
action. Simulation produces a 
more realistic pace and tighter 


control of your boxer. A Speed 
and Power bar monitors the status 
of each boxer. 



PROTIP: Nudge your player into a 
knocked down boxer as soon he 
gets up, and immediately start 
punching him before he can regain 
his senses. 

PROTIP: Your opponent is ripe 
for a knockout whenever his power 
bar reaches below 20%. 

PROTIP: Use combinations of 
jabs, punches, and uppercuts for 
ultimate success. 

PROTIP: After you win the cham- 
pionship belt and the screen reads 
“Game Over," press Start. Select 
Muhammad Ali and you'll find 
yourself facing off against Muham- 
mad himself! 

Video TKO! 

The computer is not a very chal- 
lenging opponent. Although, it’s 
very difficult for the #10 ranked 
boxer to win the championship by 
defeating #1 Ali. However, the 
main appeal is the cart’s excellent 
two-player, competitive interface. 
Muhammad Ali’s beautiful graph- 
ics, realistic sound effects, respon- 
sive controls, and gallery of game 
options make it the premiere 
home video boxing game! Just 
like Ali, this cart deserves to be 
called “The Greatest!” 



Foreman 

Goes 

the 

Distance 

George Fore- 
man GO Boxing 

By Dirty Player 

In real life George Foreman may 
pay as much attention to the feed 
bag as he does the speed bag, but 
there’s no denying - Big George 
is back! Now he’s going to knock 
‘em out in the SNES ring. 

Heavyweight Boxing 
George Foreman KO Boxing by 
Acclaim is an undisputed knock- 
out! You fight from a behind- 
George view, slightly above the 
ring a la Power Punch for the 
NES, so your opponent appears 
full-body. Your tough task is to 
win four boxing circuits against 
15 fighters to nab the International 
Championship Belt. Each fight is 
three three-minute rounds. A two- 
player contest is a single bout. 


This is a fight you’ll want to 
finish. George’s arsenal is limited, 
but effective. You get Left or 



Big George 

Right Punches, Left or Right 


Crosses, and a Superpunch. You 
earn a Superpunch by tagging the 
other guy with a series of combi- 



110 


GAMEPRO 


ctober 1892 








nations. Additionally, you can 
block punches with a classic 
cover technique. There’s no way 
to vary the punches and no rapid- 
fire jabs, but George’s real-life 
repertoire is similarly spartan. 
PROTIP: Super Punches: use 'em 
or lose 'em each round. 



PROTIP: By rapidly pressing 
Down, you can create an almost 
impenetrable defense. 


PROTIP: Don't cover up too often. 
You won’t be hit often, but your 
opponent can improve his 
hits/punches thrown percentage. 

All the moves work together 
excellently. No doubt mirroring 
George’s real-life bulk-and-hulk 
style, the fighters don’t use the 
ring. Instead, they duke it out toe- 
to-toe. But this game keeps you 


on your toes in more ways than 
one. You can bob and weave left 
and right, but you must time your 
moves just right or your opponent 
will tag you. If you hit the canvas, 
you must clear the cobwebs by 
maniacally toggling L and R (or 
Y and A) before the ref counts 
you out. 

No Tickets to Palookaville 

The 15 computer fighters are no 
stiffs. Each one has strengths, 
weaknesses, and his own fighting 
style, which you have to figure 
out. Thumb blisters are a definite 
possibility! 

PROTIP: When an opponent 
backs off. you can hit him every 
time he comes back in to attack. 

You can win by knocking 
down an opponent four times dur- 
ing a bout or three times during 
any round. You can also win by 
decision. KO Boxing tallies the 
number of punches thrown and 
the number of punches landed, 
and then calculates the percent- 
age. It also registers knockdowns. 
You see your numbers at the end 


of each round. Winning a circuit 
earns a password. 

PROTIP: A high punches-landcd 
to punches-thrown percentage can 
offset knockdowns. 



PROTIP: If you’re hurt and 
there’s only a few seconds left in 
the round, protect yourself or bob 
and weave until the bell saves you. 

A Good-Looking Fight 
KO’s graphics are nicely detailed. 
The fighters look sharp, George 
looks like George, and you also get 
a couple of clean digitized shots of 
the big guy that add personality to 
the cart. The slick pix trick are two 
portrait photos of the boxers that 
change appearance as the fighters 
absorb punishment (black eyes, 
puffy faces, mouses, etc.). It’s real- 
istic, gruesome, and fun. 


The crowd’s heard but not 
seen. However, KO Boxing’s 
sounds are a winner. You can hear 
all the background crowd noises. 
The impact of gloves on flesh and 
the fighters’ grunts are painfully 
realistic. Your opponents dis you 
with low-blow taunts. 

The Champ 
Ya wanna put on da SNES 
gloves? George is ready, willing, 
and able. Your buying decision? 
Foreman by decision. 


George Foreman KO Boxing by Acclaim 

|| 1 | 


$59.95 

Two Players 

Available now 

Passwords 

Sports 



TKO Boxing 
Scores a 
Split 
Decision 

HO Super 
Championship 
Boxing 

By Colorful Commentator 

SOFEL steps into the SNES 
heavyweight ring with TKO Super 
Championship Boxing. The cart 
puts up its dukes with a touch of 
realism and keen fighting features. 
But compared to its 16-bit compe- 
tition, it pulls a few punches. 


The Tale of the Tape 
On paper, TKO looks like a well- 
rounded bruiser. One pugilist can 



PROTIP: You recover energy 
faster than the computer. Dance 
away if you’re on your last legs 
and live to fight another round. 



GAMEPRO 


October 1992 


111 







spar with a computer-controlled 
partner in an Exhibition match, 
throw his gloves in the Champi- 
onship race, or go fist-to-fist 
against a second player. Champi- 
onship’s settings are locked in, 
but Exhibition puts the difficulty 
and number of rounds at your 
fingertips. 

Although the eight boxers’ 
names and personalities are fake, 
their mug shots are mean : looking. 
Each competitor is rated for 
Punching Power, Speed, and Sta- 
mina. You start with built-up box- 
ers in Exhibition mode. In 
between Championship bouts and 
after a few beatings, you choose 
from five automatically-executed 
gym sequences to train your 
weakling. Passwords enable you 
to continue the quest for the belt 
with your newly buffed boxer. 


* 3 ~ 

TOR IW* PURER' 


PROTIP: The Bench Press 
enhances both Stamina and 
Punching Power. Use it several 
times before facing the final 
fighter, Thomas Mitchell. 

Once the bell sounds in one- 
player mode, your opponent’s 
offensive arsenal works you over, 
but it doesn’t knock you cold. He 
throws a conservative array of 
jabs, body blows, hooks, and 
uppercuts in four degrees of 
strength. The multiple button 
combos required to fire off your 
fists combine with sluggish con- 



PROTIP: l ap R rapidly to block an 
opponent's flurries. While he's 
frozen in position, quickly counter- 
punch with a combination. 

112 


trol to produce strong, but not 
Herculean, action. You often 
hook when you want to jab and 
vice versa. On defense, you can 
dodge, block, and clinch to con- 
serve energy, but again the control 
is not quite up to snuff. 

Although the visuals aren’t a 
total knockout, TKO paints a cool 
panoramic view of the crowd and 
the side-scrolling ring. Multiple 
arena sites and more detailed char- 
acter animation would promote 
the graphics up a notch. The 
crowd sounds are raucous, and so 
is the one-track music. 

It Coulda Been 
a Contender! 

A few more sparring rounds in the 
development cycle might have 
pushed TKO Super Champi- 
onship Boxing into title con- 
tention. Let’s call TKO a 
journeyman cart with a solid 
proven ring record that’s destined 
to rule the middle ranks of the 
SNES division. 


TKO Super Championship Boxing 
bySOFEL 



$54.95 


4 megs 

Two Players 

Available October 92 Passwords 


Power 
Punch II: A 
Spacey 
Game 

Against the 
Ropes 



By Captain Controller I 


If you’ve already gone a few 
rounds with big-name, present- 
day, video boxers and you’re 
thirstin’ for more, why not take a 
trip into the future and enter the 
ring with champion fighters from 

GAMEPRO • 


around the galaxy in Power Punch 
II by ASC for the NES. 

Space-Out Fighters 
In this one-player game, you play 
Mark 'Tough Guy” Tyler. You’re 
human. You have defended your 
belt nine consecutive times as 
Heavyweight Champion of the 
World, but you’re about to get a 
taste of the Intergalactic Boxing 
Federation. Get ready for alien 
competition as you enter the ring 
with some of the most bizarre 
creatures you’ve ever seen. Each 
of the six different opponents has 
strengths that are far from human. 
Beating them won’t be easy. 

At the start of the game, you 
can start at the beginning or enter 
a password to pick up where you 
left off. You can begin training as 
you travel in your spaceship 
toward your first fight. 



PROTIP: During training, wait for 
your sparring partner's glove to 
light up before you launch a punch. 
For every two successful hits, your 
Endurance, Strength, and Agility 
increase. Train often and carefully. 

Championship Titles 
You’ll earn the Solar Champion 
title once you've beaten three 
opponents. Get promoted to 
Galactic Champion after winning 
a total of seven fights. The Inter- 



PROTIP: Your first fight is against 
9763 Borg (a cyborg.) During the 
bout, hold down Up and press 
either A or B continuously (don’t 
use combination punches.). To 
cause the most damage, wait until 
Borg steps forward. Then keep 
punching him with one hand. 

October 1892 


galactic Champion title is yours 
after you win your twelfth fight. 
From that point on, you’re a 
knockout away from becoming 
the Champion of the Universe! 

Playing by the Rules 

For each fight, you’ll have to 
remain in the ring for three one- 
minute rounds. However, a TKO 
will end the fight immediately if 
either fighter is knocked down 
three times during a single round. 



Another Alien Palooka! 

Power Punch II offers plenty 
of futuristic boxing action set 
sometime in the future, but the 
actual fighting moves lack realism. 
Mark Tyler’s available moves and 
punches are limited. The two 
fighters can move around in the 
ring, however, the background 
scene and the music during the 
fighting sequences will remain 
constant. Once you determine the 
type of punch that does the most 
damage to each opponent, the 
game becomes repetitive. 

Far-Out 

If you’re looking for a realistic 
boxing game, stick with an Earth- 
bound simulation. However, as an 
action game for players looking 
for slightly better than average 8- 
bit graphics and challenge, Power 
Punch II will give your thumb 
muscles a good workout. 













Nostalgic football fans 
should check out Capcom’s MVP 
Football that’s making its SNES 
play in ’93. In addition to bird’s- 
eye-view screen-scrolling and dia- 
gram-style play calling, the cart 
packs the historically-based MVP 
mode. The cart shoves you into 
the action midway through the 
greatest play-off and Super Bowl 
games of all time. 


Pro Quarterback by Tradewest 
(Super NES) 

Tradewest’s Pro Quarter- 
back, due out this winter, enters 
the fray without real teams or big 
names, but the cart boasts “real” 
graphics. Developer, the Leland 
Corp., shot videotape footage of 
athletes moving and grooving. 
Then they digitized the images 
into the SNES program. The 
Mode 7 camera angle will also 
pan and zoom to follow the flight 
of the football. 


Football Fury by American Sammy 
(Super NES) 

Developed by the folks who 
brought us Tecmo Bowl, Ameri- 
can Sammy’s Football Fury is 
scheduled for a November SNES 
release. Although the teams are 
fake (Detroit Bees and Boston 
Lollipops), Sammy plans tourna- 
ment action and extensive play- 
calling to All its bill. 

Bad, Bad, Bad, Bad Boys 
Ever since Cyberball blew a hole 
in arcade walls, heavy-metal and 
heavy-hitting football games have 
scored big with blood-lusting 


Pre-season Football 
Scouting Report 


By Dirty Player and 
Colorful Commentator 

Real-life gridiron gladiators are 
churning up artificial surfaces 
across the country right now. But 
the class of the fall ‘92 video foot- 
ball contenders are still pumping 
circuit boards in the training facili- 
ties of game developers. We pur- 
chased a few box seat tix to 
observe a pack of Heisman candi- 
dates preparing for the video play- 
offs. Look for full evaluations in 
future editions of the Sports Page. 

Pros Rule the 
16-Bit Stadium 

Professional players, coaches, and 
leagues are hot properties this sea- 
son for 16-bit video football 
games. A license can strengthen 
the realism, strategy, and playabili- 


footage of Joe coaching video 
quarterbacks. 

Super Play Action Football 
kicks off for Nintendo this Sep- 
tember with a full range of SNES 
upgrades on its 8-bit precursor. 
Players choose high school, col- 
lege, or pro action, and hit the 
field with real NFL teams and 97 
collegiate-based squads. Statistics 
evolve over the season to effect 
game outcomes, and the results 
are saved to battery backup. 


Capcom’s MVP Football (Super NES) 


ty of a cart by adding real teams 
and players, or by contributing 
game smarts to the creation of play 
books and artificial intelligence. 


Super Play Action Football 
(Super NES) 

Sega says Joe knows the 
Sega CD. Joe Montana NFL 
Football will pass its way onto a 
compact disc in the first part of 
‘93. The operative info is “NFL” 
(as in National Football League) 
licensed. The CD will feature all 
the teams and digitized video 


GAMEPRO 


October 1992 


113 






Although the eight boxers’ 
names and personalities are fake, 
their mug shots are mean-looking. 
Each competitor is rated for 
Punching Power, Speed, and Sta- 
mina. You start with built-up box- 
ers in Exhibition mode. In 
between Championship bouts and 
after a few beatings, you choose 
from five automatically-executed 
gym sequences to train your 
weakling. Passwords enable you 
to continue the quest for the belt 
with your newly buffed boxer. 



PROTIP: The Bench Press 
enhances both Stamina and 
Punching Power. Use it several 
times before facing the final 
fighter, Thomas Mitchell. 

Once the bell sounds in one- 
player mode, your opponent’s 
offensive arsenal works you over, 
but it doesn’t knock you cold. He 
throws a conservative array of 
jabs, body blows, hooks, and 
uppercuts in four degrees of 
strength. The multiple button 
combos required to fire off your 
fists combine with sluggish con- 
trol to produce strong, but not 
Herculean, action. You often 
hook when you want to jab and 
vice versa. On defense, you can 
dodge, block, and clinch to con- 
serve energy, but again the con- 
trol is not quite up to snuff. 

Although the visuals aren’t a 
total knockout, TKO paints a cool 
panoramic view of the crowd and 
the side-scrolling ring. Multiple 
arena sites and more detailed char- 
acter animation would promote 
the graphics up a notch. The 
crowd sounds are raucous, and so 
is the one-track music. 

It Coulda Been 
a Contender! 

A few more sparring rounds in 
the development cycle might have 
pushed TKO Super Champi- 


INTERVIEW 


Jerry Glanville on Jerry 
Glanville’s Pigskin Footbrawl 


When Coach Jerry Glanville 
speaks, people (especially 
Atlanta Falcons football players) 
listen - or they get their butts 
kicked! After preseason practice 
at the Falcons’ football facility 
in Suanne, Georgia, Coach 
Glanville took some time to 
coach GamePro about his new 
Genesis and SNES game, Jerry 
Glanville’s Pigskin Footbrawl 
by Razorsoft. 

GamePro: Coach, how did you 
decide to lend your name to a 
game like Pigskin Footbrawl? 
Jerry Glanville: I did my own 
test study with the neighborhood 
kids. I was contacted by Razor- 
soft to see if I'd be interested in 
endorsing the game. We 
screened 'em pretty good, but I 
wanted to see the game myself I 
have a nine year old and he has 
a thirteen year old friend who 
has a brother who's old enough 
to have a driver’s license. We all 
drove out to an arcade, and they 
had a blast. So I told Razorsoft 
the project was a "Go." 

GP: What did you contribute to 
the game? 

Coach: I put some soundbites 
into the game. That's my voice 
in there. I just hope they didn't 
make it sound too high and 
squeaky. I say all kinds of things 
you’d say to your players or 
your coaching staff , but Razor- 
soft cleaned some of it up. 

GP: What attracted you to 
Pigskin? 

Coach: The game's rough and 
tough. What can happen to you 
reminded me of playing the 
‘Skins in the playoffs. At least, 
you're playing on the same type 
of playing surface as RFK Stadi- 
um in D.C. I also think the 


game's an attitude. It's more 
than a football game ; it's a 
game of attitude. That's how we 
approach football with the 
Atlanta Falcons. We emphasize 
Attitude. 



GP: Is there any aspect of 
Pigskin that you’d like to carry 
over to the NFL? 

Coach: We do things in Pigskin 
that would be considered illegal, 
such as using weapons and 
rocks. I don't know if we could 
ever do that in the NFL, but it 
would be interesting. 

GP: Will you ask your players 
to play the game? 

Coach: A lot of them play video 
games on the airplane when we 
fly to away games. I’m definitely 
going to ask them to take a look 
at this game. 

GP: This game is set in ancient, 
barbarian times. Anything about 
that era that appeals to you? 
Coach: It was hardnosed, tough, 
and in-your-face. 

GP: You probably endorse a lot 
of products. How’s it feel to 


have your name on a 
video game? 

Coach: Actually, I’m very care- 
ful about lending my name to 
products. / don’t do commer- 
cials or endorsements, and pro- 
posals come across my desk 
everyday. I’m probably the only 
person in America who actually 
turned down McDonald’s. 

GP: What attracted you to 
Razorsoft? 

Coach: I don’t think this is a nor- 
mal video game company! 
They're about as far from the 
norm as a company could be. In 
fact, I think they're a little bit 
crazy. That's what people say 
about me. That's probably why 
we were able to communicate. 
GP: Got any predictions for the 
Falcons this year? 

Coach: No predictions. I don’t 
make predictions or promises. 
But I give a written guarantee 
that the Atlanta Falcons will set 
the standard for effort, tenacity, 
and toughness. I promise our 
fans we'll spill our guts. I guar- 
antee no one will play harder 
then we do. 

GP: Most of us are 49er fans 
here at GamePro, but now I 
guess we’ll have to root for 
Atlanta, too, except when you 
play the Niners. 

Coach: Well, I honestly hope 
you'll come out to the game when 
we’re in town. Please come on 
out to the game. I hope to make 
you cry. 

GP: You’re on, Coach. Will you 
leave tickets for us at the box 
office, like you do for Elvis? 
Coach: Nawww, I’d never leave 
tickets for anyone rooting for the 
other team. 


114 


GAMEPRO 


October 1002 





BASEBALL SO REAL 


Allmew graphics and animation so awesome 


RBI “ 4. The best just keeps getting better. 

Buy your TENGEN games at Toys 'ITUs, Koy-Bee Toys, Target, 
Babbage's, Electronics Boubque, Software Etc. and other fine 
retailers. Or call 1-80Q-2-TENGEN to order. 


VIDEO GAMES 

LEADING THE WAV IN 16-BIT GAME TECHNOLOGY 

675 Sycamore Drive, Milpitas, CA 95035 • 408/473-9400 


Put yourself into a gamrwinning, heart- 
pounding ‘Game Breakers' situation. 


Every stadium is unique, with different fence 
distances, colors and indoor or outdoor fields. 


like a real manager, you select your lineup 
made up of real stars — and superstars. 


Go for the fence against a pitching machine 
with your favorite hitter in ‘Home Bun Derby' 








Get ready for the hottest sports games this side of the major leagues. Feel the heat of Roger 
"The Rocket" Clemens with realistic over-the-shoulder fielding and interactive close-up plays. 
Get ready to rumbje as George Foreman and show the world the power of a Big George 
Super Punch! Take it to the hoop with 27 NBA® All-Stars in the most intense one-on-one b-ball 
action! Tackle Super High Impact for all the bone-crunching football excitement of the arcade 
smash! When you're tired of watching from the sidelines...it's time to Play with the Pros! 







By Boogie Man 

) The Earth’s engaged in an 
r all-out war with some 
* nasty, but forgetful, Aliens. 
The ETs left behind one of their ships, 
and the Earthlings have fitted their Infinite 
Power Generators into two star fighters. 
Sounds like another shooter’s about to 
blast off, and it has. 

Repeat Performance 

Andro Dunos by SNK is a side-view, 
multi-scrolling, hardware wars shoot-em- 
up in the tradition of R-Type. This game 
will put your Neo Geo combat flying skills 
to the test, but it plunges you into an 
overwhelming feeling of deja vu. In fact, 
space-happy shooter aces will enjoy a 
rousing side-game of Where Have I Seen 
This Before as they play. Luckily, Andro 
has more going for it than familiar flying. 




PROTIP: You can only damage the Stage 1 
boss when It stops moving. Watch out as 
the flying sections reattach. 

PROTIP: Collect every Bonus Item. You 
score an extra power-up if you have them 
all when you complete the Stage. 


Double Jeopardy! 

The game’s standard features are 
good. Two players can rocket through a 
simultaneous mission, and Player Two 
can join the fray at any time. The Neo 
Geo graphics generally shine, and the 
eye-popping Special Weapons' blasts fill 
the screen with blinding light. The music 
is good for one listen, but the sound of 
the shots and the blasts kick. 

Might Makes Right 

Andro Dunos' strong point is the blister- 
ing battle it dishes out, even for two play- 
ers. You get eight stages, and you’ll 
sweat them all. There are four skill levels, 
but even Easy isn’t easy. The game’s 
nine lives wouldn’t save a cat. 



FmW:ne Type-1 Attack System is best 
for first time flyers. Nab a few power-ups 
to make your fighter’s firepower awesome. 

The weapons swapping gets heavy, 
but the controls keep you flying, not cry- 
ing. This game makes you appreciate the 
Neo Geo’s arcade style controllers. You 
only use two of the four buttons, but 
cycling through the Attack Systems is a 
breeze. You can pound the circuits out of 
the fire button. 



At least you can tear up the alien bad 
guys with the game’s four varying Attack 
Systems. They're nothing new, but they’re 
well-done. The ship contains four standard 
weapons: regular Shots, Bombs, Missiles, 
and Units (R-Type-style robot drones). You 
cycle through the Attack Systems to alter 
the intensity and/or shooting angles of 
your weapons. Each Attack System also 
features an awesome, screen-searing 
Special Weapon. 

PROTIP: Power-up items change values as 
they float around. Grab one when it dis- 
plays the Weapon you want to build up. 
Build up Units first since they protect you. 


; 


PR0T1P: Build up Special Weapon power 


during the beginning of Stage 2. Later, a 
huge mid-level boss baps your tail against 
a wall. You lose mucho lives unless you 
can quickly blast your way out with a Spe- 
cial Weapon. 

Space in Your Face ' \ rw 

There’s no mystery to Andro Dunos 
(other than its name). If you’re a shoot- 
em-up veteran, this is basically a very 
good-looking, very familiar exercise. If 
you’re looking for an outer space 
shootout for your Neo Geo, then your 
mission, should you decide to accept it, 
is to zap those obnoxious ETs - and 
figure out what “Andro Dunos” means. 


Andro Dunos by SNK 


Graphics Sound Control FunFactor Challenge 



Shoot-em-up 
Two Player 


118 


6AMEPR0 • October 1002 





VIDEO GAMES DIRECT TO YOU 






Shining in He 




GAME BOY 


space Hamer 


ODD 


areas ol Rage 


OR 

SEGA GENESIS 


95 




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Blue Marlin 3250 

Blues Brothers 41.25 

Bo Jackson Basebal 37.95 

BurtyOHare 3556 

Chip and Dale: Resale Ranger44.80 
CovtoyKid 4155 

Destiny dan Emperor 2255 

Double Dragon III 46.95 

DragonWarriors 4155 

Duddales 32.00 

Ferrari Grand Prix 4125 

Final Fantasy 35.00 

F-15SW® Eagle 35.95 

FWones 4455 

6.1. Joe: Atlantis Facto 4125 

Gdl Grand Slam 4125 

Harlem Globelrdtets 35.99 


CNintendoQ 

AddamsFamiy 4850 

Adventure Island 2550 

Adventure Island II 35.95 

Adventure'sdldolll 3850 


Hook 

Hoi Warriors II 

IronSwrd 21.00 

JadrNichoiousGoll 35.99 

Lfmpereur 52.95 

LMeMermaid 4125 

M.C. Kids 3995 

Magic Johnson's Fffireak 3333 

Megaman 34 395543.00 

Monopoly 42.95 

Hare 2190 

NESOpenToumamsnlGol 3350 

Nirp Garden 2r3 26.004150 

Paperboy II 4125 


Wayne Gretsky’s Hockey 4125 
Where's Waldo? 4090 

Wheel d Fortune 111 3333 

Xexyz 21.00 

YoNoidl 21.00 

And Much More Calforpnbes 

SedfeiS ) 

Alien Storm 40.90 

AichM; 4195 

Beasl Wrestler 5490 

Batman 44.00 

Buts vs. Lakers 55.00 

Burning Force 43.95 

Cater .50 44.95 

CaBomiaGames 3995 

Crackdown 4295 

Cyberbal 4025 

D.Rotxnson’s Basketball 44.95 
DuetTest Drive II 44.95 


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Galaxy Force II 44.90 


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P.O. Box 5593 Lighthouse Point, FL 33074 ALL OTHER INFORMATION CALL 305-960-1703 • WE ACCEPT MAIL ORDERS 




end Super Joe’s number, the elite FF 


Corps decides to teach Wiseman a lesson. 
Rad Spencer (a young, fearless, and state- 
of-the-art super soldier) swings into the 


face of danger to save his M.l A mentor. 



Rad Spencer questions the wisdom of Director 
Wiseman’s actions! 


Calling all Game Boy guerrillas! If 
you’ve overheard NES and coin-op col- 
lectors tell fond war stories of Capcom’s 
Bionic Commando, it’s time to take a 
seat by the pup tent and spin a few 
yarns of your own! Despite its new 
shrunk-down GB status, BC preserves 
the same excellent run, swing, and shoot 
adventure as its full-color versions. 

Mission Briefing 

You, as bionically enhanced Rad Spencer, 
must infiltrate Doraize territory, pump hos- 
tile forces for insider info, spring Super 
Joe from behind enemy lines, and finally 
halt the top-secret Albatross project in its 
tracks. Think of this game as Contra 
meets Golgo 13, dashed with an Inspec- 
tor Gadget ingredient for good measure. 

Game Boy Bionic Commando’s 
length, mission, and challenge read like a 
direct translation from the Nintendo ver- 
sion. To confuse experienced Comman- 
do campaigners, however, Capcom 
repackaged the levels with new obstacles 
and layouts. NES aces should consider 
this cart Bionic Commando 1 .5. Even 
with passwords and limited continues on 

120 



Catch an airlift into the Doraize Dukedom. 

Into the Frey 

You guide a chopper’s flight path on a 
stage selection screen. Encounter an 
enemy task force en route to your desti- 
nation, and you’ll fight a brief side-view 
skirmish. The real meat of the action gets 
cooking though when you parachute into 
the Doraize’s network of 1 1 hostile areas. 
Relentless machine gunners, grenaders, 
homing mines, security cameras with 
attitudes, and bionic bosses guard 
explosive power cores at the end of each 
stage. These worthy adversaries keep 
you guessing, and new enemies pop up 
around almost every comer. 


PROnP: Leant the paratrooper boss’ patterns 
and you’ll ground them easily. Stand at the 
right edge of the platform and blast the core. 
When soldiers attack your position, step 
once to the left, turn, and open tire. 

PROTIP: Don’t panic if a mine car rumbles 
your way in Area 6. Take the hit and you’ll 
be knocked aboard. 


Fancy Armwork 

Bionic Commando’s knuckle-crunching 
game play makes for great high-tech 
thrills, spills, and suspense. Rad’s protect 
ed by a carbon alloy exo-suit, equipped 
with destruction-dealing rifles, and outfit 
ted with a highly-precise, surgically- 
implanted, bionic arm. You can 
arm horizontally, diagonally, orv 


and it grapples onto solid surfaces upon 
impact. Once attached, you can pull your- 
self up, hang still, or swing from side-to- 
side. Arm control takes hours of practice 
to grasp, but once you’ve mastered it 
you’ll pull off some smooth moves. Why 
when you can swing? 


your side, you’ll need bionic thumbs, 
sniper sharpshooting skills, and smart 
penetration plans to beat the game. 



PROTIP: To find the Delta Receiver in Area 
15, you must break a few neutrality rules. 

Bionic Graphics 

Visually, Bionic Commando goes down 
like black and white Hershey’s syrup. The 
large, well-drawn characters, heavy- 
metal background machinery, and 
smooth-scrolling scenery showcase 
some sweet Game Boy graphics. The 
sound effects and war songs kick, but 
the limited variety of tunes occasionally 
makes the game sound like boot camp. 


PRO TIP: Scale ceilings inch-by-inch with 
your bionic arm. Tap A twice to hook onto 
the surface, press Down to unhook your- 
self, then immediately press A again to 
grab the next notch. Master this method to 
complete Area 12’s tricky underground 
segment 


the Area 4 slime creatures attempt to suck 
you into the sewers. 

Armed and Ready 

Rad’s arsenal definitely lives up to his 
name. The five guns shoot up a storm, but 
you must find them to fill your empty hol- 
sters. Leveling levels and making connec- 
tions with FF allies stationed at the six 
neutral area outposts will help you secure 
the goods. You’ll also snag several armor 
accessories, life restorers, Flares, and 
Attack Boots. At the start of each stage, 
you can choose which tools of the trade 
you want by your side. 




This city never sleeps, and neither should you! 

Do the Wild Swing 

Bionic Commando breaks the side- 
scrolling run-’n’-gun malaise with excit- 
ing undercover intrigue, awesome sci-fi 
style weaponry, and outrageous bionic 
arm maneuvers. As radical as this game 
is, Spencer’s no Agent 007, but then 
again James Bond never had the guts to 
volunteer for wiry wall-grabbing arm 
implants. However, you do, right? Com- 
mandeer a copy of Bionic Commando 
and let ‘er rip! 


PR0T1P: Take out Area 7’s impregnable 
force field with the Grenade Launcher. 
PROTIP: Use your horizontal arm to grab 
out-of-reach bullets. Collect 300 and you’ll 
max out your lifeline with eight hit points. 

Caller I.D. Unwelcome! 

To complement the intense f irefights and 
blistering arm grabs, hooks, and swings, 
Bionic wraps up the package with a cool 
espionage bit. To unlock the boss room at 
the conclusion of each level, you use one of 
four Video Receivers to jam radio frequen- 
cies spouting from a communications 
room. Once locked into the system, you 
can receive urgent FF Corps commu- 
. niques or wiretap Doraize conference 
calls and listen to classified con- 
1^. versations. The plot thickens 
and stirs with each inter- 
SSL cepted transmission. 


Bionic Commando by Capcom j 

Graphics Sound 
5~o 4*0 

fU 

Price not available 

Action/Adventure 

2 megs 

One Player 

Available Sept. '92 

Passwords 









L 





ictober 1992 


121 







By Slasher Qua n 

J Martial arts bandits raid 
' the scene once again in 
Double Dragon III. This time 
around, they pass up Billy Lee’s oft- 
abducted girlfriend, Marion. Instead, they 
rocknap the precious magic Rosetta 
Stones, which could help them dominate 
the world. Sounds like good news for 
Game Boy owners - Billy and bro Jimmy 
are back in business! 



The Double Dragons - back in black-and-white. 

The Double Dragon warriors have a 
bad-ass beat-em-up reputation at stake. 
Double Dragon III is a punishing two- 
player fistfight that gives you a good 
workout, but it hits below the belt and in 
the eyes. Limited moves and weak 
graphics withhold it from the elite ranks 
of its Double Dragon brothers. 

An Average Arsenal 

After two years in hiding, Billy and 
Jimmy Lee emerge from the shadows a 
little worse for wear in their third Game 
Boy chapter. They still throw punches, 
kicks, jump-kicks, and wall drop-kicks. 
However, they’ve lost those vicious 
headbutts, body slams, uppercuts, and 
somersault grabs that you used to bang 
heads in past missions. 

DD vets who rely on hand-to-hand 
weapons can rejoice. You still get nun- 
chakus and bo staffs to facilitate your 
fighting. These weapons, as well as the 
ever-deadly Spinning Cyclone ability, are 
for sale at stores. Each purchase lasts 



until you die. You can also buy 1 -ups and 
health power-ups. The extra goodies 
help the cause, but they don’t make up 
for the missing moves. 



PR0T1P: At the very start of the game, pur- 
chase an extra life in the Weapon Shop. 

Hard Knocks 

A mysterious fortune teller, Hiruko, pre- 
dicts that you must complete five mis- 
sions to unravel the mysteries of the 
three Rosetta Stones. She also says 
that you’ll probably die plenty of black- 
and-blue deaths along the way! That’s 
one prophecy guaranteed to come true. 
DD III plays rough, and the adversaries 
knock you down and out with great fre- 
quency. The bosses tower above their 
cohorts and move swiftly to dispose of 
you. In total, the game is shorter than 
past DD efforts, but zero continues give 
the cart plenty of challenge. 


match skills with armed and dangerous 
Ninjas in Japan, sneak past archers in 
Italy, and stare down the cursed, undead 
denizens of an Egyptian tomb. 

The graphics are passable, but the 
small warriors can get lost in a confusion of 
bodies. Your vision better be 20-20 to play 
this game. Moreover, although the controls 
pass the thumb test, the tiny pixs make it 
hard to make precise moves.TTie music 
moves to a generic brawling beat. 



PROTIP: Stand above or below archers in 
Egypt When one moves into range, nail 
him with a jump kick, then retreat to a safe 
position to avoid an arrow in the ribs. 

Dragon’s Destiny 

Double Dragon III satisfies your basic 
Game Boy blood lust, but the cart’s an 
underachiever. Play DD III just for kicks, 
but don’t place any bets on this cart in 
the beat-em-up free-for-all . 




Double Dragon III by Acclaim 


PROW: To beat bike riders, get a running 
start and meet them in midair with a 
jump kick. 

PROW: Japan’s Ninj 
Try 

nail them with Spinning Cyclones. 

The dynamic duo kicks off their 
campaign from their dojo in the U.S. 
They fight through big trouble in China, 


122 


6AMEPR0 


October 1992 







(Nintendo*) 


Virgin Games, Inc. 18061 Fitch Ave. .Irvine, CA 92714 TEL 1(800) VRG-IN07 


an you hack it? As the 
imprisoned young 
adventurer who has just 
managed to escape your 
cell in the palace 
dungeons, you have only 
60 minutes to make your 
way to the top of the 
palace and rescue the 
beautiful princess from a 
forced marriage with 
laffar the evil tyrant who 
has stolen her father's 
throne. 


plunge you into an exotic 
world of challenging 
puzzles and non-stop action, 
featuring the most fluid and 
realistic animation you've 
ever seen on your 
Game Boy 1 ! 

You may be swift and 
cunning enough to 
slash your way past 
palace guards and 
dodge trap doors... 
but how will you 
withstand the 
wicked sorcery 
of laffar? 


► “An unmitigated delight. 

NIBBLE 


► "A tremendous achievement. 

COMPUTER GAMING WORLD 


► “Prince of Persia' - is the 
Star Wars of its fffcld” 

COMPUTER GAMING WORLD 


IgamesI 






In Kemco’s Dr. Franken for 
the Game Boy, you’re a 
lonely monster looking for 
love in all the wrong places. So, step into 
Dr. Frankenbone’s castle and search for 
your betrothed’s body parts. You may 
be spooked by what you find on this 
massive adventure. 

Electrify My Love 

Dr. Frankenbone was a busy scientist. 
Upon his death, he left behind a lega- 
cy of angry and eerie failed experi- 
ments. Being bound and determined 
to get even, they decided to disman- 
tle Bitsy, one of Dr. Frankenbone’s 
finest creations. Her partner, Franky, 
was left to fend for himself. Now he must 
search all 230 rooms of his creator’s cas- 
tle and piece Bitsy back together again 
while fending off a disgruntled mob of 
ghosts, bats, spitting statues, and more. 

Set aside numerous hours of your 
time. Bitsy isn’t easy to duplicate. (Is any 
true love?) Frankenbone’s castle is so 
large, you’ll need to draw a map to keep 
track of where you've been. Your moves 
are limited to run, jump, and duck. Your 
jumps are lumbering and your pace is 
slow, which can make for difficult con- 
trollability. Luckily, though, Franky has a 
supply of lightning bolts that can blast 
his haunting hunters temporarily. 


treacheries, such as rolling barrels. Com- 
ing from all directions, they’re hard to 
avoid, but not hard to hit. He can recharge 
little by little by collecting bouncing Ener- 
gy icons (framed lightning bolts). If you 
really need a jolt though, head straight for 
Floor 4’s Recharge Cubicle and energize 
to your bolts content. 


PROW: Sometimes it’s best to try and 
avoid the floating ghosts and goblins 


when and when they’re going to reappear. 


On your damp, dark and dangerous 
search, Franky’s energy gets sapped 
whenever he comes in contact with 
blood-sucking beasties and castle 


PROW: If you’re really low on energy, it’s 
best to wind your way back to the 
Recharge Cubicle room or you’ll end up 
just a bag o’ bones. 

Bitsy’s parts are not the only items 
Franky has to find. In order to get access 
to the different areas of the castle, he 
must find select items, such as Crow 
Bars, Door Knobs, Keys, Books, and 
more. Then it’s backtrack time. Luckily, 
this game has a save feature with pass- 
words. USE it frequently, but keep a 
legal-size pad of paper handy. Like 
everything else in this game, the pass- 
words are lengthy. 

GAMEPRO • 


PROW: Use this password to start in Level 
4’s Recharge Cubicle room with the Book, 
the Tower Key, and Bitsy’s left arm: RZ1YQ 
VJ985VJ L25LG. 

The graphics and sound are believ- 
ably eerie. The graphics push the Game 
Boy close to its limit. The castle back- 
grounds are elaborately detailed. And 
watching Franky turn into a pile of bones 
is very vivid. On the downside, for a big 
monster, Franky’s a small sprite and a bit 
hard on the eyes. As for sound, when 
good ol’ Franky jumps down from any 
height, you hear a plunk and the screen 
shakes. The music is frighteningly Gothic 
and somewhat repetitive, but it sets the 
ominous mood. 


PROW: You’ll need the water on this table. 
Grab it to open doors. 

It’s a Graveyard Smash 

It's a good thing that this game is frus- 
tratingly fun, because you’ll need multi- 
ple supplies of AAA batteries to rebuild 
Bitsy. Dr. Franken is a must have for your 
classic horror collection. So, go to your 
local graveyard and dig up a monster- 


ously good time. 

Dr. Franken by Kemco 

KM 


$29.95 

Adventure 

1 meg 

One Player 

Available Sept. '92 

Passwords 


October 1992 


124 





ProNews 

§i§Fs 

out about it, you W® 


Header Game Tips 

Bulletin Board 

sagas-' 


16 -Bit Tip of tnew'*" 

aaTss*? 


Hot Tips Bulievn 

1 «f N Se"a Genesis, 




Blow away yours 3 ' 1 " 1 ' 9 

You are auto 


SSZ53= 


R&Mxid City, 


their prize by mail#/ 

■of valid entries ^ 

ves the right to canal 

'amePro tot promotion- 


■ advertising purposes vrnno 


Calls average three minutes in length and cost $1.75 for the first minute and 900 for each minute thereafter. 

Be sure to get your parents’ permission to use the Hotline if you are under 18 years of age. Messages subject to change without notice. 




By Gideon 

Smash TV is making the 
rounds on all the home 
” game systems. All the fast- 
moving graphics and action of the 
arcade classic have been faithfully 
reproduced in the Game Gear version. 
However, due to hardware 
limitations, Game Gear 
Smash TV doesn’t play as 
well as its SNES and Genesis 
counterparts. Is this Smash 
TV worthy of prime time cov- 
erage? Stay tuned for ful' 
details! 


PROW: Aim for Mutoid Man’s most vulner- 
able (and ugly) spot - his head! 

Your basic weapon is a high-powered 
machine gun with unlimited ammo. Spe- 
cial weapons and upgrades sporadically 
pop up on the soundstages, such as 
rapid-fire grenade launchers, screen- 
clearing bombs, protective orbs, multi- 
directional photon guns, missile launchers, 
force field rings, defensive discs, speed 
boosts, and 1-ups. Grab ‘em and use ‘em 
since they only appear for a few moments 
and they don’t last much longer. 


Hlo’ Money! Mo’ 

Action! Mo’ 

It’s 1 999 and the top form of enter- 
tainment is Smash TV - a combi- 
nation game show and 
life-or-death slugfest. This one- 
player, side-scrolling game pits you 
as a contestant against three levels 
of unending waves of humanoid, 
mechanized, and inhuman oppo- 
nents. Each level consists of a series of 
interconnected studio soundstages packed 
with obstacles, enemies, power-ups, and a 
bevy of cash and prizes. Be forewarned, 
the cheapskate sponsors are extremely 
reluctant to award your winnings. In order 
to cash in, you must first defeat three mas- 
sive superstar opponents: Mutoid Man, 
Scarface, and Cobra Head. One waits at 
the end of each level. 


PROW: Mutoid Man’s M.O. is to comer you 
and then run you over. To protect yourself, 
continue to move opposite the direction 
that he is moving. 

126 


PROW: Top priority is to stay alive. Don’t 
be greedy with power-ups. 

PROW: Prizes always appear in tight dus- 
ters near the middle of the screen. 

So Many Foes, So Little 
Firepower 

The Smash TV arcade version’s primary 
feature is battling the nonstop action 
with two independent, multi-directional, 
shoot-and-move joysticks. The SNES 
and the Genesis adequately duplicate these 
controls. The Game Gear’s two lone buttons 


PR0T1P: Locking your tire in the direction 
you’re moving is most effective for beginners. 

can’t. You’ve got three different controls: fire 
in the same direction as you’re mov- 
ing, fire in the opposite direction, 
and lock your fire in one direction. 
Although very responsive, these 
controls are not as effective 

action as those of the 1 6-bit 

Even on the small 
screen, the graphics are 
nicely rendered and well 
animated. They capture the 
intensity and the mayhem 
that is Smash TV. The hip 
Smash TV soundtrack and an 
earful of digitized explosions, 
grunts, and groans flesh out 
the total gaming experience. 

A Nielsen Winner 

Despite the limited controls, Game Gear 
Smash TV is just as challenging as its 
predecessors. Lightning reflexes and 
razor sharp endurance are a must if you 
want to become the grand champion! 
However, if you expect game play on the 
Game Gear’s Smash TV to match that of 
the arcade, the SNES, or the Genesis 
versions, you’ll be frustrated. Regardless, 
this is a solid, entertaining, and challeng- 
ing cart. Tune into Smash TV, then tune 
out! 


$34.95 Action/Shooter 

2 megs One Player 

Available Sept.‘92 Continues 


Y 


GAMEPRO 


October 1982 





sents everyone’s favorite potbellied Nean- 
derthal, Chuck Rock, for the Game Gear! 
Although similar to its Genesis ancestor in 
graphics and game play, this Chuck’s an 
entertaining, unique gaming experience 
worth its weight in ... er, stones. 

leave Ho Rock Unturned 

Chuck’s wife, that B.C. babe Ophelia, 
has been kidnapped by the prehistoric 
terrorist, Gary Critter. Five, treacherous 
side-scrolling levels await Chuck in this 
one-player adventure. To rescue Ophelia, 
Chuck must climb the highest moun- 
tains, swim the deepest oceans, forage 
through the densest forests, and skim 
across the iciest Arctic terrain. Deranged 
dinosaurs and bizarro beasts lurk behind 
every rock, tree, and corner waiting to 
chomp on fresh Chuck Round! Deadly 
dino bosses, such as Frank the Tricer- 
atop, Nessie the Sea Monster, Wayne 
the Wooly Mammoth, and Terry the Terri- 
ble Tyrannosaurus, rule the end of each 
level. Fortunately, our primordial protago- 
nist is up to the challenge with his fear- 
some belly-bump and accurate rock 
chucking ability! 

Rock n’ Roll 

Each level is littered with that era’s primo 
natural resource - rocks. Big rocks are 
useful for stacking and little rocks are 
handy as weapons and shields. Chuck 
can only carry one rock at a time. The 
bigger the rock, the slower he moves, 
and the lower he jumps. 



PROTIP: Hold rocks above your head as a 
shield against menaces from above. Jump 
up to take them out! 



PROTIP: Stack rocks to 
reach difficult upper levels. 
PROTIP: Always keep a rock 
in hand. You never know 
when you might need one! 

Chuck Rock is mildly 
challenging and requires 
some thinking to figure out 
apparent dead-ends. 
Chuck begins with three 
chances to save Ophelia. 
Each hit reduces your 
health status, as does 
walking onto dangerous 
terrain. Six hits and you’re 
(ancient) history! Don't 
sweat if you totally munch 
it, the handy password 
feature allows unlimited 
continues at any complet- 
ed level. 

An unusual assort- 
ment of goodies and power- 
ups are scattered 
throughout each level. 

Food items add bonus 
points. Bouncing Hearts 
restore Chuck’s health. Truly bizarre items 
such as Stuffed Pig Heads, Smiling 
Starfish, or Frozen Peas yield really big 
bonuses. Sleeping creatures, such as 
pterodactyls, giant frogs, mini-mammoths, 
and crocodiles, are especially helpful 
when you encounter dead-ends. Throw a 
rock around to see what pops up! 

Rock On! 

Chuck Rock’s unique concept, whimsi- 
cal look, and innovative game play make 
it extremely enjoyable. The graphics are 
very similar to its Genesis big brother 
with bright colors and large, smoothly 
moving sprites. The wacky soundtrack 
and sound effects are above par, 
befitting the lighthearted tone of the 
game. Get stoned with Chuck! 


Chuck Rock by Sega 

m 

W" / \\ ■ 1 } b M 

$29.99 


Action/Adventure 

2 megs 


One Player 

Available September '92 

Password 


GAMEPRO 


October 1982 


127 






Sonic Soon-to-Be 

Sonic The Hedgehog 2 is speeding to a 
Game Gear near you this November. 
We’ll have a complete review on the 
game in an upcoming issue of GamePro. 
In the meantime, kick back, unlace your 
tennies, and check it out. 

Sonic The Hedgehog 2 by Sega 
Available November 


Two Tails are better than one! 


we to "mine'’ his 
own business. 




Sonic soars through the air with the 
greatest of ease...that Is, until he gets 
caught up In stormy weather. 


By the Unknown Gamer 


i After his last adventure, 
everyone’s favorite hog sat 
' back, unlaced his tennies, 
and prepared for a little R ‘n’ R. Now he’s 
got good news and bad news. The bad 
news is that Sonic’s arch-nemesis, Doc- 
tor Robotnik, is back to avenge his 
defeat in the original Sonic The Hedge- 
hog. The good news? This means anoth- 
er super speedy handheld adventure for 
Sonic fans everywhere. 


Rock the Doc 

This time around, Doc R has cooked up a 
fiendish Death Egg. This cracked weapon 
will destroy the entire world if Sonic 
doesn’t manage to scramble it in time. 

Prepare to conquer six new hard- 
boiled levels of Sonic-style action. The 
vertically- and horizontally-scrolling side- 
view game play features that old familiar 
Sonic fun, as well as some ultra-cool 
new means of locomotion for his Hedge- 
hogness. Yup, the dude with a ‘tude 
takes to the skies, grabs some wheels, 
and gets upside down, just to make 
some smokin’ tracks with his trademark 
tennies. Sonic’s also got a cool new foxy 
buddy, Tails, who makes cameo appear- 
ances throughout the game. 

128 


GAMEPRO 


ictober 1982 






Switchblade II has 
switched from the PC to 
the Lynx. Havoc is back and 
only Hiro can save Cyberworld in this 
addicting side-view, horizontally-scrolling 
adventure. If you’re looking for great 
graphics, great sound, and fast and furi- 
ous action, don’t cut in on this cart. How- 
ever, if hunting and gathering is what 
you’re after, then Hiro’s your hero. 



The Sword Is Mightier 

On your way to your showdown with evil 
Havoc, you guide high-hoppin’ Hiro 
through six different levels, where he must 
scale elevated platforms, run across 
grassy plateaus, or duck under obstacles. 

You'll have plenty of battle practice 
along the way. Your competition is seden- 
tary, but they usually take at least two hits. 
When you start out, you’re armed only 
with a switchblade that looks more like a 
machete than a stiletto. However, you 
really need a can opener to conquer 
armadas of mechanical enemies. 

Don’t worry you can buy better 
armament. Kill off a metal meanie and you 
get a crystal ball worth money. Some ene- 
mies produce higher values than others. 


Energy, Ammo, and Info. Don’t bother 
buying the Info. Save the $1 0. 




back to the old switchblade. To increase 
your energy, load up on food. You’ll find 
delectables, such as Hamburgers and Hot 
Dogs, to keep you going. 

PROTIP: As soon as you get to Level 2, enter 
every blue door you find. Behind them lies 
energy, ammo, and high-scoring crystals. 


PROTIP: To defeat the beasties that double 
up on you, shoot offscreen. 

Shop ‘Til You Drop 

The cash from the crystals is 
what you need to upgrade 
your weaponry. In certain 
sections, like the third section 
of Level 1 , you find an illumi- 
nated doorway just “glowing” 
for entry. Once you enter it, you 
can buy weapons (Beam Laser, 
Spin Blades, Dragon Will, Napalm, 
and Missiles), an Extra Life, Full or Half 



PROTIP: The electric laser beams that 
extend from the ceiling to the ground in 
Level 1’s Section 4 must be destroyed with 
the sword. No other weapon will work. 



WELCOME HIRO. WHAT 
i WOULD YOU LIKE ? 


Powerful shopping! 

You can also find some of these 
items along the way. For example, within 
the first few seconds of the game, you run 
across some ammo, which automatically 
upgrades your weapon to a plasma gun. 
You must keep finding ammo icons, or it’s 


PROTIP: If you need long-range weapons, go 
for the Spin Blades and Lasers. The Napalm 
is powerful, but only at dose range. 

Cut to the Chase 

Switchblade M’s above average fun for an 
above average gamer, even though game 
play and action are back-to-the-basics 
hack ‘n’ slash. Your main move is an 
extremely high jump. The game doesn’t 
sport tunes, but it has listenable sound 
effects (a rare, but refreshing, quality). 

If you can’t live without great graphics 
and music, then Switchblade II doesn’t cut 
it. But if you just need to cut loose, grab 
this addicting, but not intense, game. Take 
a stab at Switchblade II. 


Switchblade II by Atari 

1 

\ \ iTTfi 

$39.99 

Action 

2 megs 

One Player 

Available October '92 


130 


GAMEPRO 


October 1892 






THIS CONTENT If REALM MRREl)! 




tail in their all-new Turtles in 
your Super NES,™ a time warped adven- 
ture that sends your favorite heroes spin- 
ning through the centuries. And right now 
you have the chance to get a piece of the 
action in the radical Teenage Mutant Ninja 
Turtles IV, Turtles in Time Contest. 

To enter, get your mitts on the new 
Turtles in Time game. Hurry up, because 
the deadline for postmarked entries is 
December 30, 1992. And you’re gonna 
need serious practice time to whip all the 
other turtle-heads! 


WINNERS WILL RE ANNOUNCE/) IN GAMEPRO MAGAZINE AND ON AN 
UPCOMING EPISODE OF THE G AMIPRO Til SHOW! 


State Zip Phone ( ) 

KONAMI 


Send to: GamePro Magazine, Turtles in Time Contest, P.O. Box 3027, Redwood 
City, CA 94064. All entries must be postmarked by December 30, 1992. 


Name_ Age, 

Address 


THIS CONTEST IS REHUV INARPEO! 

I’m ready to be warped. Enter me in the Konami Turtles in | 

Time Contest! 


Then take a photo of your highest 
score, fill out the form and mail them both 
to: GamePro Magazine, Turtles in Time 
Contest, PO. Box 3027, Redwood City, CA 
94064. The turtle-head with the highest 
score wins! 

GRAND PRIZE 

One (1) TEENAGE MUTANT NINJA 
TURTLES II ARCADE GAME will be 
awarded to the dude or dudette who 
mails in the highest total score. That’s 
right. Win this and it’ll be time to ask 
your folks to build that new game room! 

FIRST PRIZE 

Five (5) finalists will have their choice of 
one (1) KONAMI SUPER NES GAME. 

SECOND PRIZE 

Five (5) finalists will receive a prize pack- 
age featuring a GamePro special edition t- 
shirt, poster, sunglasses, and a FREE 1-year 
subscription to GamePro magazine. 

THIRD PRIZE 

Ten (10) runners-up will be stylin’ when 
they’re given the shirts off our backs. That’s 
right, hip n’ happenin’ Konami t-shirts can 
be yours if the score is right! 


Guidelines for 
Photographing Score 

• Submit only original photographs. 
Photos published in mass media, 
drawings or slides not acceptable. 

• Turn off lights in room while screen 
displays score. 

• For best results, use a 35 mm cam- 
era, if available. 

• Do not use flash. 

• If photograph is illegible, entry will 
be disqualified. 

• Photo must be no smaller than 3” x 
5” and no larger than 5” x 7”. 

• Photos cannot be returned. 


Rules: 

Entries must be postmarked by December 30, 1992. Winners will 
be determined on or about January 15, 1993. Winners will be 
notified by telephone and/or mail. Total value ol prizes awarded is 
under $5,000. This contest is sponsored by Konami and GamePro 
magazine. No purchase required. One entry per person. Only valid 
in the U.S.A. Void where prohibited. Employees of GamePro, Kon- 
ami and their affiliates are ineligible to enter. GamePro and Kona- 
mi reserve the right to cancel this promotion at any time with 
appropriate notice. Winners names and prize information may be 
used by GamePro and Konami lor promotional or advertising pur- 
poses without further compensation. 

Konami® is a registered trademark ot Konami Co., Ltd. 
Nintendo®. Super Nintendo Entertainment System® and Super 
NES™ are trademarks of Nintendo ot America Inc. Teenage 
Mutant Ninja Turtles® and the distinctive likenesses thereof are 
registered trademarks and copyright 1991 by Mirage Studios, 
exclusively licensed by Surge Licensing, Inc. © 1992 by Konami. 
All rights reserved. Not sponsored by Nintendo. 



ATEAM LIKE THIS 
COMES ALONG ONCE 


Michael, Magic, Malone, Barkley 
Patrick, Pippen, Larry, Robinson, Stockton, 
Mullin, Clyde, Laettner. 

The greatest team 
in basketball history 
The guys who turned 
up the heat at the 
Summer Games. And 
set a new gold standard. 
It's all there in TEAM 
USA BASKETBALL" Every player 
every high-flying move. 

Like the team, this game 
is a true collector's item. 
Available for just a limited 


time only Individually 
numbered. Including 
the special SkyBox" 

Mini-Mural Collector's 
Cards Set. 

Nowhere else 
in the entire 
world can you 
find this kind 

of hoops actl0n. rxin , sIeep ^ rou g^ ,,. :ls chgnce to make Ibe dream team. 
ldQCQUSQ ltS TEAM USA BASKETBALL is available for a limited time only. 

the only time all these players join forces on the same side of 
the court. Each one shooting for the same goal. 

Talk about air superiorityYou get more fireworks than the 
Fourth of July Earth-shaking slams World-class shot blocking 
and defense. The greatest long-range bombers anywhere. 



Rule the world court. 
TEAM USA BASKETBALL 
is full 5-on-5 action with 
international rules. 


w 


■*..*;* J ’- 


There are new signature moves for each TEAM USA 
player Pippen's “around the world dunk!’ Mr Robinson's 
“windmill jam!' Magic's entire bag of tricks. And standing 
between us and the gold is the rest of the world. 





Give the world a driving lesson itll never forget. 
Each TEAM USA members style of play is authentic, 
, right down to individual signature moves. 


Dominate in Barcelona and teach the 
world how to sing our national anthem. 
Or play for another country. 


Fifteen international teams include Divac’s Team Yugoslavia, Marciulionis’ Team 
Lithuania. Even an All-World Team -a squad of the best players tom the rest of the world. 

Everything is 
played to inter- 
national rules. 

Twenty minute 
halves. Thirty 
second shot clock 
Trapezoid lanes. 

Just like Barcelona. 

EASN, the 
Electronic Arts 
Sports Network 
has coverage that’s 

nothing less than global. Famed play-by-play announcer Ron Barr is all over the 
court like a full-court press. Commentary Highlights. Instant replay Real-life stats. 

The medal ceremony Plus EASN crews 
are stationed all over the map, beaming 
stunning location shots. 

Prove to the rest of the world that some 
of the best things are still made in the 
USA. TEAM USA BASKETBALL is avail- 
tor only a limited time for 
Sega Genesis and IBM. 

Visit your local EA dealer 
or order by phone any 
time: (800) 245-4525. 

Jump now or you’ll 
miss this shot. 


The world's most powerful airforce is captured in this 
special TEAM USA Mini-Mural Collectors Cards Set. 
Every game comes with a complete 3-card set. 


jan£7/ 


If you are under 18, be sure to get a parent's permission before calling. Hotline requires a Touch-Tone telephone and is only xun 

available in the U.S, Average length is four minutes. Messages subject to change without notice. EASN and Electronic Arts 408 yIS l jC 95 cents for Ihe first minute, 

are trademarks of Electronic Arts, licensed by Sega Enterprises Ltd. for play on Sega Genesis system.. Sega and Genesis are * ’ 75 cents for each additional minute, 

trademarks of Sega Enterprises Ltd. USA BASKETBALL is a trademark and is the exclusive property of USA BASKETBALL ™‘ K """ 





Nintendo 


Incredible Crash Dummies iuh) 


This neck- 
spraining cart is 
sure to scare 
you straight to 
Driver’s Ed. The 
hollow-headed, 
car-smashing, demo duo are breaking their 
backs for your enjoyment. Death-defying 
stunts enable these two dummies to earn 
their keep. Better buckle up for this one. 
Available October 



Bart Man Meets Radioactive Man 

( Acclaim ) 



Man “Versus” Radioactive Man. Bart's 
favorite comic book hero is in nuclear trou- 
ble! He’s been blown out to the “Limbo 
Zone.” Find him before this entire game 
explodes. Aye Carumba! 

Available Fall ‘92 


Linus Spacehead’s Cosmic 
Crusa de (Camerica Games) 



Spacey Linus 
fought his way 
back to his 
planet 

Linoleum, but 
forgot to bring 
back evidence of his stint on Earth. Broke 
with no wheels, Linus must circle on back 
to Earth. But first, Linus has to bop around 
the Universe looking for travelling necessi- 
ties in this far-out adventure. 

Available October 



Nintendo 


Okay, Dragon Slayers, pull out your 
swords ‘cuz the Brarmos’ dragon 
descendents are fire-breathin’ mad. This 
legendary, five quest RPG will take you 
on another lengthy adventure across per- 
ilous terrain. As Ortega's heir, you and 
your band of three warriors must slash 
your way to the finish. Who knows? 


Lady Luck may be around the corner. 

Available October 



Genesis 


WWF WrestleMania Steel 
Cage Challenge (UN) 



when you take on 


Hulk Hogan, “Macho Man” Randy Savage, 
Bret “Hitman" Hart, and more. Realistic ring- 
side sound effects and a rambunctious crowd 
will make you feel like the bum that you are. 
This cart will put you in a headlock. 

Available October 



. Leap tall buildings 
I with a single 
1 bound on your 
| way to save the 
I Earth, and do it in 
I 24 hours. Don’t 
1 hold back on your 
heat vision, sonic-spin, and super strength. 
You’ll need more than brain cells to keep 
Brainiac’s evil forces down. Remember to keep 
one eye out for the nearest phone booth. You 
never know when you’ll be needed. This looks 
like a cart for Superman! 

Available December 



on those who have stripped him of his 
powers. Chakan stalks the cultish beasts of 


the dark in his quest to purge the globe. 
Take a walk on the dark side. 

Available November 



ice are signature moves from Kevin Steven, 
Steve Wyzerman, Bob Probert, and the like. 
Players are rated according to 14 attributes. 
So keep an eye on the puck, take some slap 
shots, and watch the high-sticking, or you’ll 
get sent to the penalty box. 

Available Fall ’92 


134 


GAMEPRO 


October 1982 









Genesis 


Chester Cheetah’s Too Cool 



to Fool (Kaneko) 


Better stock up on your supply of Chee- 
tos: crunchy, puffed, or puff balls. You’ll 
need ‘em all on this roaring search. 



Seems Chester and pals are imprisoned 
in Four Corners Zoo and their only way 
out is to piece Chester’s Harley together 
again. Mean Eugene the zoo keepin’ fiend 
has scattered the bike's parts throughout 
the zoo. Keep yer cool, cats! Chill out! 
You only have six levels to search, and 
Chester’s way too cool to fool. 

Available November 




Captain America & The Avengers 
(Data East) 


Roger Clemens’ MVP Baseball 
(UN) 


Avengers 
assemble! Cap, 
Ironman, Vision, 
and Hawkeye are 
ready for action. 
Choose one of 
these classic crime-fighters and use their 
mighty powers. The red, white, and blue 
will never fail you....or will it? Baseball, 
apple pie, and Captain America. 

Available December 


Step up to the 
plate and swing 
for the fences. 
Roger Clemens 
is gonna knock 
you outta yer 
spikes with his fastball. Split-screen views 
and nice details, such as relief pitchers run- 
ning in from the bullpen, add to this hotdog 
smellin’ feel. Suit up and spit in your glove 
because the “Rocket” is ready to fly! 




Skiiljagger 

(American Softworks Corp.) 



I It’s a comic 
I book! No, it’s a 
I game manual. 

I No, it’s both. 
Read the story of Storm vs. the Skiiljagger 
and his Kiltish Army. As you’re perusing, 
pick up some game tips along the way. 
Always chewing his trusty homegrown 
bubble gum (the nonstick, peel away kind), 
Storm steals Skiiljagger’s sword and bat- 
tles him through seven skull-busting chap- 
ters. Will our hero be victorious? Find out 
in the next episode of Skiiljagger. 

Available November 



your soul ablaze as you hack ‘n’ slash your 
way through caves and castles, destroying 
enemies and reviving friends. Don’t be sur- 
prised to find a few of your favorite 
ActRaiser themes along the way. Sell your 
soul to Soul Blazer. 

Available September 


SNES 


Super Mario Kart (Nintendo) 


Those plumbers 
just can’t stick 
to their pipes! 
Now, they’re out 
racing go-karts. 
With simultane- 
ous race play, you and another driver can 
zoom across a rectangular field with 
“windshield” or “rear view mirror" per- 
spectives. So, buckle up. Put your helmets 
on, and lean into those curves with your 
favorite fix-it guys. 

Available October 


Available Fall ’92 


Fable and Fiend: Legend of 
Kyrandia (Virgin Games) 


Kyrandia is a 
mysterious land 
of legend and 
lore. Hero Bran- 
don must find 
his old pal Mal- 
colm-gone-bad and stop him before he 
dismembers the Royal Court. On the same 
train as the Dungeons & Dragon adven- 
tures, this RPG will take you on 25 ardent 
quests. Roll out the red carpet for this one. 
Available Spring ‘93 


Toys (Absolute Entertainment) 


Based on the 
much-anticipat- 
ed, soon-to-be 
released film, 
this fantastical 
game drops you 
into the life of a whimsical toy maker’s son. 
Wind up and help him prevent his demented 
uncle from turning his father’s toy factory 
into an arms factory. Arms are for hugging 
big stuffed teddy bears, not for killing. Don’t 
nuke this cart. 

Available Winter ‘92 





GAMEPRO 


ctober 1992 


135 





Super Nintendo 


$10.00 Bonus 



Game Boy 


the Jetsons Robot Panic / Taiio ) 


Meet George Jet- 
son and family 
on the Game 
Boy. George gets 
an urgent mes- 
sage that the 
Robots are all spaced out and have gone 
berserk. He and his family must save their 
space-age town from disaster. Play either 
Elroy at the Space Ball Dome, Judy at Con- 
cert Hall, or Jane at the Shopping Mall in 
this side-scrolling cartoon adventure. 
Available November 


HEl/> 
ato men 


[Wini 


terrible: I 


Lazio’s Leap (dtmc) 



ing the board as you go. You can only 
move ahead if you have another marble to 
jump over. Leapin’ Lizards, it’s another 
puzzle cart. 

Available now 




The Sea Duck 
may sound like a 
ship, but it flies. 
Tag along with 
Baloo and his 
buddy Kit on 
their flight to 1 0 worldwide ports of call. 
Disney animation keeps you captivated for 
seven levels. See you later, air sailor! 


Available December 


Lynx 


NFL Football (atari) 


i . i Who needs a 
T.V. when you 
can execute 
your own foot- 
I ball plays in the 

J palm of your 

hand? Lead your team to victory with spe- 
cialty plays designed by real NFL offensive 
coordinators. Hear the Astroturf crunch as 
your players grunt and snort their way to a 
TD. Grab a soda and some chips, and go 
for the extra point. 

Available September 


Game Gear 


R.C. Grand Prix 
(Absolute Entertainment) 


Start your 
engines, Gear 
Heads. This 
cart’s a speed 
racer. Up to four 
players can take 
to the streets in this 10-course race. High- 
speed challenges threaten your path, and 
the death rule applies. If you don’t finish in 
the top three, you’re out. So, hot rods, 
keep up the pace. 

Available now 


Jimmy Connors Challenge Tennis 
(Atari) 



“Love-30!" 
shouts Jimmy 
Connors the 
commentator 


Schuhii 

and old man of 


ever, he’s not through yet. Become the top 
seed and Connors will drop the mike and 
pick up his racket. Take the advantage and 
don’t double fault on this cart. . 

Available September 



136 


6AMEPR0 


October 1992 










!3rw»* 





CUWVIMUU 


The Hunt for Red October 

(Nintendo) 

Code Collection 


3) If you’d like to slow down the screen’s 
scrolling speed, pause the game, then 
enter Up, Down, Left, Right, Up 
Down, Left, Right, Up, Down, Left, 
Right, A, B, B, A. 

4) To negate the game’s automatic 
screen-scrolling feature, pause the 
action, then input Up, Up, Down, 
Down, Left, Left, Right, and Right 

Now go sink a few subs! 

Randy Kenning, New Orleans, LA 


Customize your Hunting with these 

codes. For each, look for a screen flash 

to indicate the code worked. 

1) To make your sub stop on a dime, 
pause the game, then press Up, 
Down, Left, Right and Select. 

2) To double the point value for every 
enemy you destroy, pause the game, 
then press A, B, B, A, Right, Down, 

, Up, Left, and Left 


Low B Man (Nintendo) 


To strike out batten; with 95% efficien 

P “? yOU release a The ball 
WI« drop low and you'll make the com- 
puter swing early almost every time! 


Check out two hidden levels in Low 
Man with the following passwords: 
Train: AMAN 
Hovercraft: NAKA 

Denny Granger, Virginia Beach, VA 


' MVP 


Passwords! 


I Here are few quickie codes for Roger 

| Clemens’ MVP Baseball:^ 

i Change the Music: C 
bbbbqbbbbbbb 
I San Francisco vs. San Francisco(Ust 
1 Day): GBBBBB bBBBBB BBBBQB BBF 
BBB 

i Brian Smith, Westminister, CA 





1 




(Genesis) 
Level Skip! 


Steel Empire (Genesis) 
Round Select! 


Use this code with the NES Game 
Genie: 

Endless Energy: OOTTXX 

Donald King, Rutland, VT 


Enter this password to choose any level 
in Marvel Land 


| in Marvel Land. It’s 

ARDE 
Ruben Lara, Tulare, CA 


El Viento (Genesis) 


To pick any area in this intense shooter, 
| enter the Options screen. Now perform 

] the Sound Test in the following order: 

I Sound 1 twice, Sound 9 once, and 
I Sound 2 twice. Now a Round entry will 
| appear on the screen. 




Use this code with the NES Game 

Genie: 

Slow Roll On Flipper: AOZGLE 

I Raney IN. Donnell, Reno, NV 


Trouble Shooter (Genesis) 
Stage Select 


Talk about weird codes! You can make a j 
color-coded bar pattern appear in El 
Viento. Wait for the Wolf T earn logo to | 

appear, then hold down A, B, and C, and 
press Start. This is only a test.... 

Edward Diaz, Salt Lake City, UT 


Pick any level and blast off for some 
intense Steel Empire action! 

Sam Kastos, Prince Rupert, Canada 


I Getting into Trouble’s a little easier with 
I this level skippin’ trick. Bring up the title 
I screen with the Start/Options selection. 
| Now use Controller Two and press 
I Right, C, and Start simultaneously. 


A stage selection icon should appear on- 
screen. Press Right, C, and Start simulta- 
neously to adjust the level number, and 
press Start to begin your mission. Now 
blast off. 

Edward Diaz, Salt Lake City, UT 


Now you can skip stages in Back to the 

Fl rtl ira Pork O D — : 


_ or ' , H oidyes in tsacK to th 

Future Part 3. Begin your game, then pause 
I the action. Now hold down A and press Up 

Down, Left, and Right to advance a level. 
Use this trick whenever you wish! 

Rob Fowler, Berkeley, CA 




NHL Hockey (Genesis) 
‘91 Play-Off Password 


Super Smash T.V. (Super NES) 


Now you can Smash through this 16-bit 
blowout with a stage select code that 
enables you to pinpoint your starting 
position anywhere in the game. Enter the 
Options mode and press Right, Right, 
Up, Down, R, and L. If the game shouts, 
“Bingo,” the trick worked correctly! 


Play as the Chicago Blackhawks in a 
play-off scenario that mirrors the real-life 
1 991 setup! Simply enter all B’s as your 
password, and hit the ice. 

‘‘Sonic’’ Todd Hargosh, Frostburg, TAD 


, Super Smash sound & voice 


ToenteraL_ r - 

test bring up the title screen. Next. 

press L, R,L,L, and R. Listen for the 
phrase “Bingo” to indicate the code 
worked. Then listen to the tunes! 

Dwayne A Brown, New YwA NY 


Bulls vs. Lakers and the 
NBA Playoffs (Genesis) 


Now choose the number of players and 
hit Start to fire up the Circuit Warp 
screen. You can even skip straight to 


M.C. Mayhem! 

Dwayne A Brown, New York, NY 


rite Alien Wars 


Ninja Commando (Neo-Geo) 
Double four Continues 


the Bulls against the Jazz: 
NXOBBBBL 


You can increase yoiTdam^poSti! 
in Contra III. Be sure to use a controller 
equipped with rapid-fire and grab any 
two weapons (except the Flame Throw- 
er). Now hold down Buttons B and X to 
blast the enemies with two guns smokin 
simultaneously! 


i your life expectancy 


do. When you die your final death on 

Controller One, simply press Start on 
Controller Two. You'll rejoin the fray with 

three more continues to your name. 

jon ‘‘Game Stomper” Oaks, Boston, AM 


To see the ending ceremonies, use this 
password: 

NXWBBBBD 

Billy Yee, lurtock, Cl I 





OCP is sending in Rehab Officers to clear the 
streets of Old Detroit, making way for the 
construction of Delta City. When ROBOCOP 
sees helpless families forced out of their homes 
as the bulldozers move in, he joins the 
resistance movement to battle the Rehabs! 


Armed with a new multi-weapon arm 
attachment containing a large-bore cannon and 
a smart bomb, plus a gyropack for airborne 
assault capability, ROBOCOP faces a batallion 
of ED-209's, tanks, heavy artillery and a new 
adversary, OTOMO. The odds seem 
impossible, but remember— you're ROBOCOP! 


Robocop™ 3TM 8 © 1992 Orion Pictures 
Corporation. All Rights Reserved. TM designates ; 
Trademark ot Orion Pictures Corporation. Game 
program © 1992 Ocean Software Limited. Ocean i 
registered trademark ot Ocean Software Limited. 


Ocean of America, Inc. 

1855 O'Toole Ave. 

Suite D-102 
San Jose, CA 95131 






Mercenary Force (Came Boy) 
SO, 000 Yen’ 

rwERCBMRY 

FORCE m 


Top Bear (Super NES) 
Pro Passwords! 


Bring up the title screen, then press ' J P. 
Select, A, and B all at once. You II start 

with a 50,000 yen bankroll 

Luis Marrero, Carolina, Puerto" 1 ™ 


‘£Ho*->tTpm n 

mm idSST 


Mega Man 2 (Came Boy) 
Power-Up Password 


"-3.YOU 
7 ^speed manual transmis- 
and hold down Button 


Here’s a nifty tip for Checkered^ag. 
must select a 7 - r ' 
sion for it to work, 

A (gas) during the • 

1) Drive your Indy 
reach a speed c 

2) Now quickly shift into 7th gear, 

i ' . ok-irft hnr.k do 1 


Start Mega Man’s mission in Dr. VI 
fortress with a full supply of five en 
tanks! Simply enter this password: 

A1, A3, A4, B3, Cl, C4, D1, D2, D 
Joey Stadler, Poway, CA 


Okay, Gearheads, try out Top Gear’s Pro 
Level passwords. 

South America: 

Four Meg 

Japan: 

Legend 

Germany. 

The World 

Scandanavia: 

Letsrace 

France: 

Alchemy 

Italy: 

ALooper 

U.K.: 

Seasonal 

We’ll feature the Champ codes next month! 


Skim through Chopper II with the follow- 
ing passwords. 

Sector 1-2: SKYHPPR 
Sector 1-3: LKYBY55 
Sector 2-1: CHPLFTR 
Sector 2-2: BYM5FWR 
Sector 2-3: RGHTHND 
Sector 3-1: GDGMPLY 
Sector 3-2: TRYHRDR 
Sector 3-3: SPRYSK5 
Sector 4-1: CMPTRWZ 
Sector 4-2: CHPYBY5 
Sector 4-3: VRYHPPY 
Sector 5-1: GMBYQZD 
Sector 5-2: LVLYTYZ 
Sector 5-3: GDDYGMZ 
Todd Vanderzee, Venison, Ml 


If you do, submit it to GamePro. 
Our Pros will review it. If we pub- 
lish it, we'll send you a free 
GAMEPRO Super Shirt! Send 
your best tips and secrets to: 
GamePro Magazine 
Secret Weapons 
RO. Box 3329 
Redwood City, CA 94064 




Warning: Once you start head-to-head, day- and- night high speed 
2-player simultaneous racing with Kemco's brake- 1 
squealing nitro-blasting Top Gear for your Super 
NESrifs almost impossible to stop, MEMCO 

Coming Soon: Look for GHOST LION. Kemco's new RPG for beginners. SPY vs SPY: Operation 
Booby Trap, the mad mad world for Game Boy. And KA BLOOEY, the mind-blowing puzzle game. 


Back Issues of GamePro! 

Don’t Miss Any of the Action! 


The First Issue of GamePro! 

Only a few copies remain of GamePro’s Premiere issue. This 



#3 (Sep ’89) Atari Lynx Preview 
# 5 (Jan ’90) Double Dragons I and II 
#7 (Feb ’90) Insane Sports Issue 
#8 (Mar ’90) Phantasy Star II, SuperGrafx Sneak Peek 
#9 (Apr ’90) Joysticks Review 
ttIO (May ’90) Bonk’s Adventure 


is the original and will not be reprinted! Complete your 
collection. Get 'em while they last. 

$8.95 Each 


# 1 1 (Jun ’90) NES Baseball Games, Dick Tracy Exclusive 

#12 (Jul ’90) Teenage Mutant Ninja Turtles 

#13 (Aug ’90) Michael Jackson’s Moonwalker 

#14 (Sep ’90) Fall Football Action, Game Genie Preview 

#15 (Oct ’90) Halloween Games, Castlevania III 

#16 (Nov ’90) Gremlins 2, Mega Man 3 

#1 7 (Dec ’90) The Simpsons, Handheld Buyer's Guide 

#18 (Jan ’91) Annual Superstar Sports Issue 

#19 (Feb ’91) CD-ROM Games, Game Boy’s Mega Man 

#20 (Mar ’91) Comic Strip Games, Mickey Mouse 

#21 (Apr ’91) Super NES Preview, Double Dragon III 

#22 (May ’91) Battletoads, Game Gear Preview 

#23 (Jun ’91) Sonic the Hedgehog, 16-Bit Buyer’s Guide 

#24 (Jul ’91) Baseball Review, TurboGrafx-16 Buyer’s Guide 

#25 (Aug ’91) Super NES Buyer’s Guide, Spider-Man 

#27 (Oct ’91) Star Wars, Super Ghouls 'N Ghosts 

#28 (Nov 91) TheAddams Family, Castlevania IV 

#29 (Dec 91) Football Review, Bait’s Back 

#30 (Jan 92) 56 New Carts Reviewed! 

#31 (Feb 92) TMNT III, Genesis Buyer's Guide 

#33 (Apr 92) 16-Bit Games for 92, Basketball Blowout 

#34 (May 92) Splatterhouse 2 for the Genesis 

#35 (Jun 92) TAZ-MANIA, Beat-em Up Special Feature 

#36 (Jul 92) Alien 3, Sega CD-ROM 

#36 (July 92) Sega CD; Exclusive Alien 3 Sneak Peek 

#37 (Aug 92) Universal Soldier for the SNES 

#38 (Sept. 92) Special Streetfighter II Strategy Guide Insert, Part 1 

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GamePro’s Special 
Issues! 

Hot Tips, Tactics and 
Passwords! 


Handheld Video Games 

Power-packed ProViews and 
scintillating SWATS covering all 
handheld game systems! 

Handheld Video Games #1 (Spring 91) 

Complete Handheld Buyer’s Guide 
Handheld Video Games #2 (Fall 91) 

Terminator 2, Faceball2000 

Video Game Greatest Hits 

A collection of GamePro’s ProViews 
and ProTips Hits! 

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Jam-packed with the latest 16-bit news, reviews & strategies! 

16-Bit Video Gaming (February 92) 

Super Tips & Tactics plus Buyer’s Guide 
16-Bit Video Gaming (May 92) 

Buyer’s Guide, The Best New Genesis Games 


$4.95 Each Indicate issue number on order. 



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winning strategies for all game systems! 
SWAT #1 (Fall ’90) 

Packed with awesome tips and tactics! 


SWAT #2 (June ’91) 

Special feature on Mega Man 3 

SWAT #3 (Sep ’91) 

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SWATPRO (March ’92) 

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top gamers in the industry. These books cover it all. Order yours today! 

GamePro's Streetfighter II Strategy Guide The Editors of GamePro 
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Sandler and Badgett 
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Sandler and Badgett $9.95 

Ultimate Unauthorized Nintendo 
Game Strategies, Vol. 2 
Sandler and Badgett $9.95 

Ultimate Unauthorized Nintendo 
Game Strategies, Vol. 3 
Sandler and Badgett $9.95 


To Order: Fill out the product 
order card from the previous 
page and mail to: 

ShKiIMUs 

2421 Broadway, Suite 200 
Redwood City, CA 94063 
Or Cali: 415-330-4PR0 
(Ho video game or subscription 
informabon available at this 
number) 

Fax Orders To: 415-493-60S4 







Control 8 warriors and ' 
their destinies in a 
chaotic world! 


From the flaming depths of evil, he returns, bringing forth legions 
of monsters more vicious than anything the world has ever known! 
Gather your w|ts and grab your sword! Team up with a band of 
worthy companions to search for treasure and magic. Then prepare 
yourself for a vicious battle against the evil King Bdrius! 


Keep track of your 
warrior's weapons, 
hit points, and 
* magic ability! 


T T 


• 242] 205TH STREET, SUITE D -104 • TORRANCE„CA 9050 V 





By Speedy Buns 

‘We were truckin’, groovin' to 
the funky beat, 

When Earl said he'd like a 
shot in the driver's seat. 

Well Earl's cool, but he's not 
coordinated. 

But I was feelin' fly, so I 
capitulated. 


V There’s no real trick to heatin’ 
ship, the game’s over! 


Earl took the wheel and he 
busted out a Jam. 

I said, ‘Yo Earl, get with the 
program. ’ 

Earl replied, ‘Yo, don't get 
annoyed. ' 

That's when Big Rappin' Et 
j hit the asteroid!" 


Funkotronite and see what they gotta say. 


Those two cool dudes from outer 
space, ToeJam & Earl, were jammin’ 
near a strange planet called Earth one 
day, when their rocket ship took a dive 
Now those bad boys from space have 
to boogie across the planet collecting 
the 10 missing pieces of their ship. 

Chill out, Earth dudes, and leave the 
dm/in’ to us. GamePro's gonna send 
TJ S E back to their homeys on 
Funkotron. 


148 


GAMEPRO • October 1992 






GUARANTEED! r eBSUNm 


DECEMBER 31, 1992 


ALL THE GAMES WE SELL ARE USED AND ARE SOLD WITH A ONE YEAR 
GUARANTEE. EXCHANGE WILL BE FOR THE SAME GAME ONLY IF DEFECTIVE. 


718-229-1435 
SUPER NINTENDO 
We Sell $34.95 
We Buy $20.00 

ACTRAISER 
ADDAMS FAMILY 
ADVENTURE ISLAND 
BATTLETANK 
CASTLEVANIA 4 
CHESSMASTER 
COMBAT BASKETBALL 
CONTRA III 
D FORCE 
DARIUS TWIN 
DRAKKHEN 
EARTH DEF. FORCE 
EXTRA INNINGS 
F ZERO 

FINAL FANTASY II 
FINAL FIGHT 
GRADIUS III 
GUNFORCE 
HOLE IN ONE GOLF 
HOME ALONE 
HYPERZONE 
JACK NICKLAUS GOLF 

MADDEN FOOTBALL 
KABLOOEY 
KRUSTYS FUNHOUSE 
LAGOON 
LEMMINGS 
MYSTICAL NINJA 
NOLAN RYAN BASEBALL 
PAPERBOY Z 
PGA TOUR GOLF 
PILOT WINGS 
FIGHTER 
POPULOUS 
RAIDF.N 

TURF 
ROCKETEER 
ROMANCE 3 KING. II 
RPM RACING 
SIM CITY 
SMARTBALL 
SMASH TV 

SUPER BB SIMULATOR 
SUPER BASES LOADED 
SUPER GHOULS GHOSTS 
SUPER OFF ROAD 
SUPER R TYPE 
SUPER SOCCER 
SUPER SOCCER CHAMP 
SUPER TENNIS 

: WRESTLEMANIA 
THUNDER SPIRITS 
TOP GEAR 

GOLF CLASSICS 
ULTRAMAN 
SQUADRON 
WANDERERS FROM Y'S 
WHEEL OF FORTUNE 
WORLD LEAGUE SOCCER 
XARDION 


SEGA GENESIS 
We Sell $19.95 
We Buy $8.00 

KIDD ENCH. 
ATOMIC ROBO KID 
BUDOKAN 
BURNING FORCE 
COLUMNS 
CYBERBALL 
FATAL LABYRINTH 
FLICKY 

FORGOTTEN WORLDS 
HERZOG ZWEI 
JAMES POND 

LAST BATTLE 
MYSTIC DEFENDER 
ONSLAUGHT 

RILEY BASKETBALL 
PHEUOS 
KAMBO III 
SHADOW BLASTER 
SHOVE IT 
SOCCER 

HEDGEHOG 
SPACE HARRIER II 
SUPER HANG ON 
SUPER HYDUDE 
SUPER THUNDERBLADE 
TARGET EARTH 
THUNDER FORCE II 
TRAMPOLINE TERROR 
TRUXTON 

IY GOLF 


We SeU $54.95 
We Buy $35.00 

STREET FIGHTER 2 


SEGA GENESIS 
We Sell $24.95 
We Buy $10.00 

AFTER BURNER II 
ARROW FLASH 
BATTLE SQUADRON 
BIMINI RUN 

BUSTER DOUG, BOXING 
CENTURION 
DICK TRACY 
DJ BOY 

DYNAMITE DUKE 

FAERY TALE ADV. 

FINAL ZONE 

FIRE SHARK 

GAIN GROUND 

GHOSTBUSTERS 

GHOULS AND GHOSTS 

GRANADA 

HELLFIRE 

INSECTOR X 

ISHIDO 

JUNCTION 

MOONWALKER 

POPULOUS 

REV. OF SHINOBI 

SUPER MONACO GP 

SUPER VOLLEYBALL 

TECHNOCOP 

TOURNAMENT GOLF 

WINGS OF WOR 


718 - 229-1435 


SEGA GENESIS 
We Sell $29.95 
We Buy $15.00 

688 SUB ATTACK 
ADV OF SYD VALIS 
AIR BUSTERS 
I STORM 
A DRAGOON 
I RIVALS 
ART ALIVE 
ATOMIC RUNNER 
BATTLEMASTF.R 
BEANBAL1. BENNY 
BLOCKOUT 
BONANZA BROTHERS 
BREACH 
CALIBER .50 
CALIFORNIA GAMES 
CRACKDOWN 
CROSSFIRE 
DARK CASTLE 
DEATH DUEL 
DE CAP ATTACK 
DEVIUSH 
DINOLAND 
DOUBLE DRAGON 
THE DUEL 
EL VIENTO 
FATAL REWIND 
FERRARI GRAND PRIX 
FIGHTING MASTERS 
F-22 

GAIARES 

GALAXY FORCE II 

GOLDEN AXE 

GOIJJEN AXE II 

Growl 

HARDBALL 

HARD DRMN 

THE IMMORTAL 

JAMES POND II 

JEWELMASTER 

JOE MONTANA FOOTBALL 

JOHN MADDEN FOOTBALL 

JORDAN VS. BIRD 

KAGEKI 

KINGS BOUNTY 

KRUSTYS FUN HOUSE 

LAKERS VS. CELTICS 

MARBLE MADNESS 

MARIO LEMIEUX HOCKEY 

MAVERICK 

MICKEY MOUSE 

MIDNIGHT RESISTANCE 

MIKE DITKA FOOTBALL 

MUSHA 

PHANTASY STAR II 

POWERBALL 

QUAD CHALLENGE 

RAIDEN TRAD 

RASTAN II 

ROADBLASTERS 

ROAD RASH 

SAGAIA 

SAINT SWORD 

SHADOW DANCER 

SHADOW OF THE BEAST 

SLAUGHTER SPORT 

SPACE INVADERS 91 

SPIDERMAN 

STEEL EMPIRE 

STORMLORD 

STRIDER 

SWORD OF SODAN 
SWORD OF VERMILUON 
THUNDERFORCE III 


SEGA GENESIS 

THUNDER FOX 
TOKI 

TOMMY LASORDA BB 
TROUBLE SHOOTER 
TURRICAN 

ULTIMATE QIX 
VAUS III 
WARDNER 
WARSONG 
WINTER CHALLENGE 

We Sell $39.95 
We Buy $20.00 

ABRAMS BATTLE TANK 
ARCUS ODYSSEY 

FUTURE III 

BATMAN 

BEAST WRESTLERS 
BUCK ROGERS 
BULLS VS. LAKERS 
CADASH 

CARMEN SANDIEGO 
CHUCK ROCK 
CORPORATION 
DAVID ROBINSON 
DESERT STRIKE 
EARNEST EVANS 
EXILE 
ANT ASIA 

GUARDIAN ANGELS 
JESSE THE BODY WREST 
MONTANA 2 
JOHN MADDEN 92 
KID CHAMELEON 
KING SALMON 
MARVELAND 
MERCS 

MIGHT AND MAGIC 
PACMAN 

MYSTICAL FIGHTER 
NHL HOCKEY 
OLYMPIC GOLD 
OUTRUN 
PACMANIA 
PAPERBOY 
PGA TOUR GOLF 
PHANTASY STAR ID 
FIGHTER 
QUACKSHOT 
RAMPART 
RBI 3 

RINGS OF POWER 
ROLLING THUNDER 2 
SHINING IN DARKNESS 
SIMPSONS 
SLIME WORLD 
SOL DEACE 
SPEEDBALL 2 
SPORTSTALK BASEBALL 
STAR CONTROL 
STARFLIGHT 
STAR ODYSSEY 
STREETS OF RAGE 
STREET SMART 
SWAMP THING 
TASK FORCE HARRIER 
TAZMANIA 
TERMINATOR 


TOE Jfi 
TRAYSIA 

TWO CRUDE DUDES 
WARRIOR OF ROME 
WARRIOR OF ROME II 
WONDER BOY M/LAND 


NINTENDO 
We SeU $13.95 
We Buy $4.00 

ADV. OF LINK 
DUDES 

BASES LOADED 

CASTLEVANIA 

DOUBLE DRIBBLE 

EXCITEBIKE 

GHOSTS N GOBLINS 

GUNSMOKE 

HOOPS 

LEGEND OF ZELDA 
NINJA GAIDEN 
RAMBO 
SHADOWGATE 
SIMONS QUEST 


We SeU $16.95 
We Buy $5.00 

BOMBERMAN 
BUMP N JUMP 
CASTLEQUEST 
CONTRA 

DEFENDER OF CROWN 
DEFENDER II 
DESERT COMMANDER 
DONKEY KONG JR. 
DONKEY KONG 3 
DOUBLE DRAGON 
ELEVATOR ACTION 
GHOSTBUSTERS 
GODZILLA 
GYRUSS 
JOUST 
KID NIKI 

MILONS SEC. CASTLE 

MONSTER PARTY 

PEBBLE BEACH 

POPEYE 

PREDATOR 

PUNCHOUT 

RAMPAGE 

RIVER CITY RANSOM 
SKYKID 
SPELUNKER 
THREE STOOGES 
TWIN COBRA 
TWIN EAGLE 
VOLLEYBALL 

We SeU $19.95 
We Buy $6.00 

AFTERBURNER 

AIRWOLF 

ALL PRO BASKETBALL 
BACK TO FUTURE 2&3 
BASES LOADED II 
BATMAN 

BATTLE OF OLYMPUS 
BLADES OF STEEL 
CABAL 

CIRCUS CAPERS 
DIG DUG II 
DONKEY KONG 
DOUBLE DRAGON II 
DRACULAS CURSE 
DUNGEON MAGIC 
FANTASY ZONE 
FAST BREAK 


GHOSTBUSTERS 2 
HEAVY BARREL 
KNIGHT RIDER 
LE MADNESS 
MEGAMAN 2 
MIGHTY BOMB JACK 
NARC 

GAIDEN II 
PINBALL 

REMOTE CONTROL 
RING KING 
ROBOCOP 

SHINGEN THE RULER 
.OMONS KEY 
STEALTH 

STREET FIGHTER 2010 
SUPER MARIO BROS 2 

SUPER SPRINT 
TF.CMO BASEBALL 
TECMO WRESTUNG 
NINJA TURTLES 

ULTIMA 

We SeU $22.95 
We Buy $8.00 

ADVENTURE ISLAND 

ADV. OF LOLO 

ARCH RIVALS 

BATTLE CHESS 

BATTLETANK 

BIGFOOT 

BUBBLE BOBBLE 

CASINO KID 

CHIP N DALE 

DAYS OF THUNDER 

DEATH RACE 

DONKEY KONG CLASSICS 

DONKEY KONG JR MATE 

DRAGON FIGHTER 

DUCKTALES 

STRIKE EAGLE 
GHOUL SCHOOL 
GUNNAC 

HOLLYWOOD SQUARES 
HUDSON HAWK 
JEOPARDY 
JEOPARDY JR. 

JEOPARDY 25TH ANN IV 
KICKLE CUBICLE 
KID ICARUS 
KLAX 

LITTLE NEMO 

LODE RUNNER 

LOOPZ 

LUNAR POOL 

MANIAC MANSION 

MAPPY LAND 

MARIO BROS (not SM-1) 

MEGAMAN 3 

MICKEY MOUSECAPADE 

MUPPET ADVENTURE 

NIGHTMARE ELM ST. 

NIGHTSHADE 

NINJA CRUSADERS 

NOBUNAGAS AMBITION 

PACMAN 

PAPERBOY 

PINBALL QUEST 

PINBOT 

PIRATES 

QBERT 

RAD RACER II 

ROADBLASTER 

ROBIN HOOD 


ROLLERBALL 
SHADOW OF NINJA 
SILVER SURFER 

STAR TROPICS 

SUPER DODGE BALL 
SUPER MARIO BROS 3 
SUPERSPIKE V BALL 
TECMO BOWL 
TEEN TURTLES II 
TETRIS 

TRICK SHOOTING 
TURBO RACING 
VICE 

WHEEL OF FORTUNE 
WIZARDRY 

We SeU $26.95 
We Buy $12.00 

ADV. OF LOLO 2 
BUCKY O'HARE 
BUGS BUNNY CASTLE 
BUGS BUNNY BIRTHDAY 
CAPT. AMERICA 
CHIP N DALE 
CONFLICT 
DR. MARIO 
FUNTSTONES 
NINJA GAIDEN III 
PACMANIA 


SNOOPY 
SUPERMAN 
TALESPIN 
TINY TOONS 
TOOBIN 

WWF CHALLENGE 

We Sell $29.95 
We Buy $15.00 

ADV. ISLAND II 
MAGIC DARTS 
MEGAMAN 
RAINBOW ISLAND 
SIMPSONS 2 
STAR WARS 
SWAMP THING 

We SeU $34.95 
We Buy $20.00 

BASEBALL SIM. 1.000 
CHAMP. BOWUNG 
CHESSMASTER 
DRAGON WARRIOR 3 
MEGAMAN 4 
MILLIPEDE 
SUPER JEOPARDY 
TECMO SUPER BOWL 
WIZARDRY II 
YOSHI 

We SeU $39.95 
We Buy $25.00 

BASEBALL STARS 
BASEBALL STARS 2 
BLACK BASS 
GALAGA 
MONOPOLY 
SIDE POCKET 
TEEN TURTLES HI 
VEGAS DREAM 


We Have Many More Titles Available That Are Not In This Ad. Prices quoted on telephone. 

Send $1.00 for huge catalogue of over 1200 titles for Nintendo, Super Nintendo, Gameboy, Sega Genesis, and TurboGrafx-16. 


ORDERING INSTRUCTIONS: Stud o 

tax. Personal check will delay shipment 1 
shipping (U.S. only). We reserve the r 
cartridge case or chip Is tampered with, 


lets to: Play It Again, P.O. Box 6718. Flushing. N> 
I on each order: $8.50 lor Alaska. Hawaii and Pui 
p to three weeks. We ship by United Parcel Servlc 


1 1365. Attn: Order Depl PLEASE PRINT CLEARLY. NO FOREIGN ORDERS (EXCEPT CANADA SEE BELOW), 
rto Rico. NO CREDIT CARDS ACCEPTED. NO. C.O.D. Orders. New York residents must add appropriate sales 


onlldenc 


SHIPPING INSTRUCTIONS: Send 

with your name, address and telepl 
Master System cartridges must Inc 


nes to: Play It Again. Dept. IB. 67-25B 186 I Jure, Flushing. N.Y. 11365. PLEASE PRINT CLEARLY, 
le number. If you send (5) five or more cartridges at one time we will add $2.00 to the total amount du 
le the complete box. We will deduct $ 1 .00 for each missing instruction booklet. 504 lor missing slip case , 

:boy box. We deduct $3.50 for any cartridge we have to ship back to you. II your games are not received by Dec 
CANADA ONLY Write to: Microplay. 200 Bank St.. Otta 


or endors 




to, Canada K2P-1W8,. Phone 613-236 1983. ■Note" Canadian pr 
in this list. We reserve the right to refuse any purchase or sale. Price s 


rcred code on all cartridges sold. If the 


artridgcs securely. Include a list of what you an 
J ship by UPS or U.S. Mail. Sega Genesis an 
10 for each missing Sega Genesis box or Super N 
' r 31. 1992, we win pay you using list »26 < 



GUARANTEED! r B,CESUNT,L 


DECEMBER 31, 1992 


ALL THE GAMES WE SELL ARE USED AND ARE SOLD WITH A ONE YEAR 
GUARANTEE. EXCHANGE WILL BE FOR THE SAME GAME ONLY IF DEFECTIVE. 


718-229-1435 
SUPER NINTENDO 
We Sell $34.95 
We Buy $20.00 

ACTRAISER 
ADDAMS FAMILY 
ADVENTURE ISLAND 
BATTLETANK 
CASTLEVANIA 1 
CHF.SSMASTER 
COMBAT BASKETBALL 
CONTRA III 
D FORCE 
DARIUS TWIN 
DRAKKHEN 
EARTH DEF. FORCE 
EXTRA INNINGS 
ZERO 

FINAL FANTASY II 
FINAL FIGHT 
GRADIUS III 
GUNFORCE 
HOLE IN ONE GOLF 
HOME ALONE 
HYPERZONF. 

NICKLAUS GOLF 

JOHN MADDEN FOOTBALL 
KABLOOEY 
KRUSTYS FUNHOUSE 
LAGOON 
LEMMINGS 
MYSTICAL NINJA 
NOLAN RYAN BASEBALL 
PAPERBOY Z 
PGA TOUR GOLF 
PILOT WINGS 
FIGHTER 
POPULOUS 
RAIDEN 
RIVAL TURF 
ROCKETEER 
ROMANCE 3 KING. II 
RPM RACING 
SIM CITY 
SMARTBALL 
SMASH TV 

SUPER BB SIMULATOR 
SUPER BASES LOADED 
SUPER GHOULS GHOSTS 
SUPER OFF ROAD 
SUPER R TYPE 
SUPER SOCCER 
SUPER SOCCER CHAMP 
I TENNIS 
SUPER WRESTLEMANIA 
THUNDER SPIRITS 
TOP GEAR 

TRUE GOLF CLASSICS 
ULTRAMAN 
UN SQUADRON 
WANDERERS FROM Y’S 
WHEEL OF FORTUNE 
WORLD LEAGUE SOCCER 
XARDION 
ZELDAin 

We SeU $54.95 
We Buy $35.00 

STREET FIGHTER 2 


SEGA GENESIS 
We SeU $19.95 
We Buy $8.00 

AIR DIVER 

KIDD ENCH. 
ATOMIC ROBO KID 
BUDOKAN 
BURNING FORCE 

CYBERBALL 
FATAL LABYRINTH 
FLICKY 

FORGOTTEN WORLDS 
HERZOG ZWEI 
JAMES POND 

LAST BATTLE 
MYSTIC DEFENDER 
ONSLAUGHT 
PAT RILEY BASKETBALL 
I ELIOS 
RAMBO III 
SHADOW BLASTER 
SHOVE IT 
SOCCER 

J THE HEDGEHOG 
SPACE HARRIER H 
SUPER HANG ON 
T HYDUDE 
SUPER THUNDERBLADE 
TARGET EARTH 
THUNDER FORCE II 
TRAMPOLINE TERROR 
TRUXTON 


SEGA GENESIS 
We Sell $24.95 
We Buy $10.00 

T BURNER II 
ARROW FLASH 
BATTLE SQUADRON 
BIMINI RUN 

BUSTER DOUG. BOXING 
CENTURION 
DICK TRACY 
DJ BOY 

DYNAMITE DUKE 

FAERY TALE ADV. 

FINAL ZONE 
FIRE SHARK 
GROUND 
GHOST BUSTERS 
GHOULS AND GHOSTS 
GRANADA 
HELLFIRE 
INSECTOR X 
ISHIDO 
JUNCTION 
MOONWALKER 
POPULOUS 
REV. OF SHINOBI 
SUPER MONACO GP 
SUPER VOLLEYBALL 
TECHNOCOP 
TOURNAMENT GOLF 
WINGS OF WOR 


718 - 229-1435 


SEGA GENESIS 
We Sell $29.95 
We Buy $15.00 

688 SUB ATTACK 
ADV OF SYD VAL1S 
AIR BUSTERS 
ALIEN STORM 
AUSIA DRAGOON 
ARCH RIVALS 
ART ALIVE 
ATOMIC RUNNER 
BATTLEMASTER 
BEANBAU. BENNY 
BLOCKOUT 
BONANZA BROTHERS 
BREACH 
CAUBER .50 
CALIFORNIA GAMES 
CRACKDOWN 
CROSSFIRE 
DARK CASTLE 
DEATH DUEL 
DE CAP ATTACK 
DEVILISH 
DINOLAND 
DOUBLE DRAGON 
THE DUEL 
EL VIENTO 
FATAL REWIND 
FERRARI GRAND PRIX 
FIGHTING MASTERS 
F-22 

GAIARES 

GALAXY FORCE II 

GOLDEN AXE 

GOLDEN AXE II 

GROWL 

HARDBALL 

HARD DRIVIN 

THE IMMORTAL 

JAMES POND II 

JEWELMASTER 

JOE MONTANA FOOTBALL 

JOHN MADDEN FOOTBALL 

JORDAN VS. BIRD 

KAGEKI 

KINGS BOUNTY 

KRUSTYS FUN HOUSE 

LAKERS VS. CELTICS 

MARBLE MADNESS 

MARIO LEMIEUX HOCKEY 

MAVERICK 

MICKEY MOUSE 

MIDNIGHT RESISTANCE 

MIKE DITKA FOOTBALL 

MUSHA 

PHANTASY STAR II 
POWERBALL 
QUAD CHALLENGE 
RAIDEN TRAD 
RASTAN II 
ROADBLASTERS 
ROAD RASH 
SAGAIA 
SAINT SWORD 
SHADOW DANCER 
SHADOW OF THE BEAST 
SLAUGHTER SPORT 
SPACE INVADERS 91 
SPIDERMAN 
STEEL EMPIRE 
STORMLORD 
ST RIDER 

SWORD OF SODAN 
SWORD OF VERMILLION 
THUNDERFORCE III 


SEGA GENESIS 

THUNDER FOX 
TOKI 

TOMMY LASORDA BB 
TROUBLE SHOOTER 
TURRICAN 
COBRA 
ULTIMATE QIX 
VAUS III 
WARDNER 
WARSONG 
WINTER CHALLENGE 

We Sell $39.95 
We Buy $20.00 

ABRAMS BATTLE TANK 
ARCUS ODYSSEY 
BACK TO FUTURE III 
BATMAN 

BEAST WRESTLERS 
BUCK ROGERS 
BULLS VS. LAKERS 
CADASH 

CARMEN SANDIEGO 
CHUCK ROCK 
CORPORATION 
DAVID ROBINSON 
DESERT STRIKE 
EARNEST EVANS 
EXILE 
FANTASIA 
GUARDIAN ANGELS 
JESSE THE BODY WREST 
JOE MONTANA 2 
JOHN MADDEN 92 
KID CHAMELEON 
KING SALMON 
MARVELAND 
MERCS 

MIGHT AND MAGIC 
MS. PACMAN 
MYSTICAL FIGHTER 
HOCKEY 
OLYMPIC GOLD 
OUTRUN 
PACMANIA 
PAPERBOY 
PGA TOUR GOLF 
PHANTASY STAR in 
prr FIGHTER 
QUACKSHOT 
RAMPART 
RBI 3 

RINGS OF POWER 
ROLLING THUNDER 2 
SHINING IN DARKNESS 


SLIME WORLD 
SOL-DEACE 
SPEEDBALL 2 
SPORTSTALK BASEBALL 
STAR CONTROL 
STARFUGHT 
STAR ODYSSEY 
STREETS OF RAGE 
STREET SMART 
SWAMP THING 
TASK FORCE HARRIER 
TAZMANIA 
TERMINATOR 
TOE JAM & EARL 
TRAYSIA 

TWO CRUDE DUDES 
WARRIOR OF ROME 
WARRIOR OF ROME II 
WONDER BOY M/LAND 


NINTENDO 
We Sell $13.95 
We Buy $4.00 

ADV. OF LINK 
BAD DUDES 
BASES LOADED 
CASTLEVANIA 
DOUBLE DRIBBLE 
EXCITEBIKE 
GHOSTS N GOBLINS 
GUNSMOKE 
HOOPS 

LEGEND OF ZELDA 
NINJA GAIDEN 
RAMBO 

SHADOWGATE 
SIMONS QUEST 
TOP GUN 
WRECKING CREW 

We SeU $16.95 
We Buy $5.00 

19<I3 

BOMBERMAN 
BUMP N JUMP 
CASTLEQUEST 
CONTRA 

DEFENDER OF CROWN 
DEFENDER II 
DESERT COMMANDER 
DONKEY KONG JR. 
DONKEY KONG 3 
DOUBLE DRAGON 
ELEVATOR ACTION 
GHOSTBUSTERS 
GODZILLA 
GYRUSS 
JOUST 
KID NIKI 

MILONS SEC. CASTLE 

MONSTER PARTY 

PEBBLE BEACH 

POPEYE 

PREDATOR 

PUNCHOUT 

RAMPAGE 

RIVER CITY RANSOM 
SKYKID 
SPELUNKER 
THREE STOOGES 
TWIN COBRA 
TWIN EAGLE 
VOLLEYBALL 

We SeU $19.95 
We Buy $6.00 

AFTERBURNER 

AIRWOLF 

ALL PRO BASKETBALL 
BACK TO FUTURE 2&3 
BASES LOADED n 
BATMAN 

BATTLE OF OLYMPUS 
BLADES OF STEEL 
CABAL 

CIRCUS CAPERS 
DIG DUG II 
DONKEY KONG 
DOUBLE DRAGON II 
DRACULAS CURSE 
DUNGEON MAGIC 
FANTASY ZONE 
FAST BREAK 


GHOSTBUSTERS 2 
HEAVY BARREL 
KNIGHT RIDER 
MARBLE MADNESS 
MEGAMAN 2 

IT BOMB JACK 

NARC 

NFL 

GAIDEN H 
PINBALL 

REMOTE CONTROL 
ROBOCOP 

SHINGEN THE RULER 
SOLOMONS KEY 
STEALTH 

STREET FIGHTER 2010 
SUPER MARIO BROS 2 
SUPER PITFALL 
SUPER SPRINT 
TECMO BASEBALL 
TECMO WRESTUNG 
TEEN NINJA TURTLES 
TOP GUN II 
ULTIMA 

We SeU $22.95 
We Buy $8.00 

ADVENTURE ISLAND 

ARCH RIVALS 
BATTLE CHESS 
BATTLETANK 

BUBBLE BOBBLE 
CASINO KID 
CHIP N DALE 
DAYS OF THUNDER 
DEATH RACE 
DONKEY KONG CLASSICS 
DONKEY KONG JR MATH 
DRAGON FIGHTER 
DUCKTALES 
15 STRIKE EAGLE 
GHOUL SCHOOL 
GUNNAC 

HOLLYWOOD SQUARES 
HUDSON HAWK 
JEOPARDY 
JEOPARDY JR. 

JEOPARDY 25TH ANNIV 
KICKLE CUBICLE 
ICARUS 
KLAX 

LITTLE NEMO 

LODE RUNNER 

LOOPZ 

LUNAR POOL 

MANIAC MANSION 

MAPPY LAND 

MARIO BROS (not SM-1) 

MEGAMAN 3 

MICKEY MOUSECAPADE 

MUPPET ADVENTURE 

NIGHTMARE ELM ST. 

NIGHTSHADE 

NINJA CRUSADERS 

NOBUNAGAS AMBITION 

PACMAN 

PAPERBOY 

PINBALL QUEST 

PINBOT 

PIRATES 

QBERT 

RAD RACER II 

ROADBLASTER 

ROBIN HOOD 


ROLLERBALL 
SHADOW OF NINJA 
SILVER SURFER 
SPOT 

STAR TROPICS 

SUPER DODGE BALL 
SUPER MARIO BROS 3 
SUPERSPIKE V BALL 
TECMO BOWL 
TEEN TURTLES II 
TETRIS 

TRICK SHOOTING 
TURBO RACING 
VICE 

WHEEL OF FORTUNE 
WIZARDRY 

We Sell $26.95 
We Buy $12.00 

ADV. OF LOLO 2 
BUCKY CHARE 
BUGS BUNNY CASTLE 
BUGS BUNNY BIRTHDAY 

CHIP N DALE 

CONFLICT 

DR. MARIO 

FUNTSTONES 

NINJA GAIDEN in 

PACMANIA 

SIMPSONS 

SNOOPY 

SUPERMAN 

TALESPIN 

TINY TOONS 

TOOBIN 

WWF CHALLENGE 

We Sell $29.95 
We Buy $15.00 

ADV. ISLAND II 
MAGIC DARTS 
MEGAMAN 
RAINBOW ISLAND 
SIMPSONS 2 
STAR WARS 
SWAMP THING 

We SeU $34.95 
We Buy $20.00 

ADV. OF LOLO 3 
BASEBALL SIM. 1.000 
CHAMP. BOWLING 
CHESSMASTER 
DRAGON WARRIOR 3 
MEGAMAN 4 
MILLIPEDE 
SUPER JEOPARDY 
TECMO SUPER BOWL 
WIZARDRY II 
YOSHI 

We SeU $39.95 
We Buy $25.00 

BASEBALL STARS 
BASEBALL STARS 2 
BLACK BASS 
GALAGA 
MONOPOLY 
SIDE POCKET 
TEEN TURTLES 111 
VEGAS DREAM 


We Have Many More Titles Available That Are Not In This Ad. Prices quoted on telephone. 

Send $1.00 for huge catalogue of over 1200 titles for Nintendo, Super Nintendo, Gameboy, Sega Genesis, and TurboGrafx-16. 


ORDERING INSTRUCTIONS: Said orders to: Play It Again, P.O. Box i 

Add $4.00 (or shipping and handling on each * ' 

shipping (U.S. only). We reserve the right to re 

cartridge case or chip Is tampered with, damaged 


. Flashing, NY 1 1365. A 
awaii and Puerto Rico, f 
We ship by United Parcel Service and U.S. 
y order. All used cartridges are sold wi * 


rored. Order with confidence. 


r. Order Dept PLEASE PRINT CLEARLY. NO FOREIGN ORDERS (EXCEPT CANADA SEE BELOW). 
) CREDIT CARDS ACCEPTED. NO. C.O.D. Orders. New York residents must add appropriate sales 
4a!l. If you order three or more cartridges In one order and list alternates for each, we will pay the 
sty. We put a (invisible to the eye) numbered code on all cartridges sold. If the 


SHIPPING INSTRUCTIONS: Send 
with your name, address and telepl 
Master System cartrtdgi 


to: Play It Again, Dept. IB. 67-25B 186 Lane, Flushing. N ' 
telephone number. If you send (5) five or more cartridges at one time w 
ust Include the complete box. We will deduct $ 1 .00 lor each missing instr 
»r each missing Gameboy box. We deduct S3. 50 for any cartridge we have to ship ba 
IN CANADA ONLY Write to: Microplay. 200 Bank St.. Ottawa O ~ "" 


11365 PLEASE PRINT CLEARLY. Wr 

will add $2.00 to the total amount due. P 
rtion booklet. 504 for missing slip « 


la KZP-1W8,. Phone 613-236 1983. ‘Note- - Canadian prlc 
right to refuse any purchase c 


rartridges securely. Include a list of what you are selling 
le. Please ship by UPS or U.S. Mail. Sega Genesis and Sega 
and $5.00 lor each missing Sega Genesis box or Super Nintendo 
by December 31, 1992, we will pay you axing list #26 effective 





TURBO TOUCH 360 


Technology Break-through in Video Came Control 


milium 




For use with Sega Genesis 
and Master System ® 


Gives you easy Gives you Faster movement for No more blisters or 

diagonal control circular control higher scores “ numb thumb ” 


Extensively consumer-tested with game players, software developers and 
game reviewers, the Triax Turbo Touch 360 video game controller brings a 
new dimension of control and comfort to video game playing. It's a break- 
through product, offering the benefit of higher scores and longer play without 
"thumb fatigue". Just pass your thumb or index finger over the control 
sensor-you don’t have to push down. And, thanks to better diagonal and 
circular (360°) control, the newest and most challenging games are easier 
to control and more fun to play. TRIAX is so confident that the Turbo Touch 
360 will improve your performance that, if you're not getting higher scores 
after thirty days, we'll refund your purchase price (see box for details). The 
Turbo Touch 360 is the right product at the right time. 



For use with Super Nintendo 
Entertainment System ® 


For use with 

Nintendo Entertainment System' 


A 

Call 1-800-858-7429 for the name of your nearest TurboTouch360 retailer 

Paten! Pending, Sega, Genesis, and Master System are registered trademarks of Sega of America, Inc. Nintendo, Nintendo Entertainment System (NES) and Super Nintendo Entertainment 
System (Super NES| are registered trademarks of Nintendo of America. Inc. Turbo Touch 360 and Triax are trademarks of Triax Controls, Inc. ©1992. Triax Controls, Inc. 








network 


September 26th! 


GamePro TV, the ultimate video game show, is 
\ coming to the Sci-Fi and USA cable channels ■ 
I this fall! Check out this line-up: I 

The New Sci-Fi Channel ft 

Saturday at 8:30 AM, Sunday at 7:30AM W 

USA Network ■ 

Showing the first Saturday of every month at 7:30 AM 
beginning January '93 


Catch All The Action! 


Turn up the tube and fasten your eyeballs to the most 
intense line-up of cutting-edge reviews, and gamebusting 
tips, tactics and strategies for your favorite killer carts! 
You’d think we’d miss a trick? Get a grip. The GamePro 
show delivers it all each and every weekend! 

GamePro TV. 

Watch It! l 


IK 

i/v 

W *mn 

L-'v 

t 






New This Fall! 

GamePro TV 
Goes Cable! 


Any gamer worth his joystick knows the GamePro 
show has the hottest video game excitement on 
the planet And now it’s back and better than ever 
on the Sci-Fi and USA Networks! 


Get The Top Tips, 
Tactics, Passwords, 
and Strategies to 
All Your Favorite Games- 
Straight From the Pros at 
GamePro!! 






Virgin Teams up 
i With Westwood 
Associates 

Virgin Games recently an- 
j nounced the aquisition of West- 
wood Associates. Westwood, 
i a Las Vegas-based software devel- 
j opment house, is best known for 
their hits Eye of the Beholder, 
Battletech, and Dragon 
; Strike. Both parties plan to 
: develop multimedia products for 
: : all formats, including Nintendo, 
Sega, and their CD-ROM sys- 
; terns. Westwood’s strong back- 


It’s A Jungle 
Out There 

i In other news, Virgin Games 
i announced that they’ve inked a 
I deal with the Walt Disney 
Company for the right to publish 
| video game versions of Disney’s 
i animated classic, “The Jungle 
: Book.” Virgin plans romps on the 
i various Nintendo and Sega for- 
: mats for Mowgli, Baloo, Shere 
: Khan, Louie, and the rest of the 
| jungle g^ng. 

: Extended Relations 

i In good news for gamers every- 
: where, Electronic Arts and 


ground in role-playing and 
adventure game categories in tan- 
dem with Virgin’s experience in 
publishing promises to create 
some interesting results. The first 
product planned is Fables & 
Fiends: The Legend of 
Kyrandia. This game premieres 
a fantasy adventure series entided 
Fables & Fiends. 



Sega of America consolidated 
their relationship with a new 
multi-year licensing agreement. 
Under the terms of the new 
agreement, EA (the leading inde- 
pendent publisher of Genesis 
software) will continue to devel- 


Advertisement 



On the track or off the road l 


Tr® dewest 


Indy Heal is a trademark o( 
Indianapolis Motor Speedway Corp. 
Danny Sullivan's Indy Heat © 1992 
Tradewesl, Inc. Programmed by 
Rote Ud./Rare Coin-ll, Inc. 




op and publish 
cartridges for the 
Sega Genesis sys- 
tem. Even better, 
EA is now a 
licensee for the 
Sega CD. Knowing 
EA, there’s no doubt 
we can all look for- 
ward to innovative 
and creative Sega 
CD products. 

In related 
CD news, EA has 
announced that 
they’ll distribute CD- 
ROM titles for six 
independent CD- 
ROM publishers. 
Joining the EA family and the 
Electronic Arts Distribution Pro- 
gram are Ebook, Humongous 
Entertainment, 1COM Simula- 
tions, NovaLogic, Pop Rocket, 
i and Zelos. The addition of these 


six companies to the EADP 
marks EAk clear commitment to 
pursuing the development of CD- 
ROM products. 

Surfs Up 

Sega of America has secured 
the video game rights to New 
Line Cinema’s upcoming film, 
Surf Warriors. Sega plans to 
surf the pipeline and develop 
Surf Warriors games for their 
Genesis, Game Gear, and CD 
platforms. 

The action/comedy flick 
stars Rob Schneider and Leslie 
Neilsen. It tells the story of two 
So. Cal brothers who discover 
that they’re really princes horn a 
South Sea island. When the bros 
return to the island, one 
becomes a martial arts expert 
and the other, like wow, discov- 
ers he can predict the future via 
his handheld video game. 


They’ve got to team up to over- 
throw Colonel Chi, a bad dude 
who’s controlling the island. 

In a radical twist, Sega will 
produce a video game sequence 
that will appear in the film and 
in the actual game cartridge. 
Gnarly, dude! 

Do A Good Deed 

Kudos to Sega of America for 

their active involvement in a 
number of different children’s 
charities. They’ve more than put 
their money where their mouth 
is in terms of actively raising 
funds to benefit some great 
organizations. Now they’re tak- 
ing it one step further with the 
establishment of the Sega 
Youth Education and 
Health Foundation Ctevita- 
ble Trust 

The Trust, which will 
address critical educational and 


Advertisement 


health needs of American chil- 
dren, plans to focus on programs 
in four areas: national education 
and health development organi- 
zations, student scholarships, 
regional youth education and 
health programs, and local San 
Francisco Bay Area youth chari- 
ties. The George Lucas Edu- 
cational Foundation was the 
beneficiary of the Trust’s initial 
$250,000 grant The Foundation 
researches ways to integrate inter- 
active multimedia technologies 
with teaching and learning. 

The Trust was initially fund- 
ed by a S3 million donation from 
Sega of America and Sega 
Enterprises, Ltd. Continued 
funds for the Trust will come via 
the sales of Sega video game car- 
tridges in the U.S. That means 
that every time you buy a Sega 
cartridge, you’re also doing a 
good deed! Cool! 



TRADEWEST 



... with the best racing 
games in the business 



The New 
Dynamic Duo 

Batman keeps returning. This 
time around, the Caped Crusad- 
er^ all snarled up with the Lynx. 
Until October 12th, anyone 
who purchases Atari’s Lynx 
color portable system will 
receive a free Batman Returns 
game via a special mail-in 
coupon received either on the 
Lynx box or at the point of pur- 
chase. The Lynx retails for 
j $99.99 (base unit only) or 
i $129.99 (base unit, California 
■ Games game cartridge, Coml- 
: ynx multi-player cable, carrying 
; pouch, and batteries). The 
I offer’s good with either version 
i of the Lynx. 

Home Systems 
Hit the Road 

i Three home game systems have 
i shrunk down into a new 
i portable machine by Active 
Enterprises. Dubbed the 

: Action Game Master, the 

j unit sports a flip-up, 3.5 inch 
I color screen and a back- 
j loading cartridge port. 

I Planned for Fall release, 
i the base system will sell for 
i $159.00. Adaptors that 
j enable gamers to use the 
i unit to play Nintendo, Super 
| NES, and Genesis cartridges 
j will be sold separately for $50 - 
$70 each. Active Enterprises 
also plans to contract third- 
party publishers to develop 
Game Master-specific software. 
A CD-ROM attachment is also 
in the offing. 

Galoob’s Wish 
Is Granted 

This past July, Lewis Galoob 
Toys, maker of the Game Genie 
Video Game Enhancer for the 
NES, was awarded a $15 million 
judgement against Nintendo 
of America. The money repre- 
sents compensation for lost 
profits during the time period 


from June, 1990 through July, 
1991. During this time, Galoob 
and its Game Genie licensor 
partners (Codemasters and 
Camerica) were barred from 
selling the Genie. Galoob was 
enjoined from selling the Game 
Genie when Nintendo of Ameri- 
ca brought litigation against 
them for infringement. Ninten- 
do’s lawsuit was unsuccessful. 

In other Genie news, 
Galoob plans to grant gamers 
more wishes with the Genesis 
and Game Boy Game Genies 
(See GamePro, September ‘92). 

Toadally Cool Toys 

You knew it was bound to hap- 
pen. First there was the Battle- 
toads video game. Then came 
the animated cartoon series. 
What next? Bendable action 
figures, of course! That’s right, 
affable amphibians Zitz, Pimple, 
and Rash are making their debut 
as 5-inch bendable, poseable 
toys, courtesy of Just Toys. 
That makes us very hoppy. 


challenges for cash and prizes. 
The show’s on five nights a 
week on the Nickelodian chan- 
nel. Check it out! 



Race America 
Contest Winners 

Here are the winners of the 
1992 Race America Contest; 




Nick at Night 

OK, so we know GamePro’s 
your favorite video game show. 
Since it’s not on 24 hours a day, 
we thought we’d better let you 
know about another cool game 
show. Nick Arcade is a game 
show for game players. Two 
opposing teams compete in dif- 
ferent video and arcade game 



Leejahnke 
Milwaukee, WI 
Jonathan Jones 
Mount Airy, NC 
Gwen Litde 
East Alton, 1L 
Jesse Martin 
Wichita Falls, TX 
Curtin McCartney 
California, KY 
Janice Milliken 
San Francisco, CA 
Keith Morphis 
Woodland Hills, CA 
Alberto Nova 
Los Angeles, CA 
Judy Rogers 
Knoxville, TN 
Joan Sellin 
Milwaukee, WI 
Jeannie Sloan 
Savannah, TN 
Gus Sievert 
Kansas City, MO 
Dan Strong 
Salt Lake City, UT 
Chris 

Panama City, FL 


Third Prize: 

Patti Benton 
North Chicago, IL 
Devika Brooks 
Ahef, TX 
David Clark 
Dayton, TX 
Pam Cornelius 
Ft Worth, TX 
Judy Delonis 
Noble, OK 
Laura Fieker 
Tutde, OK 
Deborah Gambrell 
Jonesboro, GA 
Peter Gennuso 
Athens, GA 
Jeremy Harbin 
Ada, OK 
Mark Howlin 
Philadelphia, PA 


1 - rosbl 

2. Teenage Mutant Ninja 

Turtles III The Man 
Italian Project 

3. Tiny Toon Adventures 

4. Baseball stars II 
DarkwIngDuck 

8 . Tecmo Super Bowl 


Top io 
Video Game | 
Rentals 

Nintendo 


1- Street Fighter ll 

2- Teenage Mutant Ninja 
Turlies IV 

3- Top Bear 

4- Super Battletank 
5. legend oizelila- 
. Link to me Past 
B.Krusly's Super 

Fun House 


Super Nintendo 


7. Sold Medal 
Challenge '82 
• Ferrari Brand Prln 

Challenge 
*• Greg Norman 
. Bower Boll 
1 0 . King's Quest V 


7. Simpsons: Bert's 
Nlgbimare 

8 . Contra III -The 
Allen Wars 

8 . Super Adventure 
Island 

18. Roger Clemen's 
MVP Baseball 


1 . Taz Mania 

2. f vander Holy field Real 

Deal Boxing 

3. Olympic Barnes 
, " l ' s '*■ TaHers 8 The 

NBA Play-Oils 
5- Sports Talk Baseball 


Sega Genesis 


8 . Deserl Strike 

7. Splatterhouse 2 

8 . Terminator 

9- Simpsons: Barles. | 
m P T ; e * 8 aceMuianis 
10. Chuck Rock 




156 


GAMEPRO • October 1992 




'! . ps 



NAMCO HOMETEK INC. 3255-1 Scott Blvd. Suite 102, Santa Clara, CA 95054-3013 


■ w m 
).. !%■ 


- X 'V ^8 

ft • ^ -U; 



■ r 




j i . 



Jennifer Capriati Tennis 
A and Genesis. 

A Great 

Match. 




she has teamed up with Renovation for 
the first tennis video game for the 
Sega Genesis system. All the realism 
of professional tennis is here, from the 
overhead smash to an ace serve. Play 
as Jennifer in exhibition singles and 
doubles matches or take her to the top 
in the circuit tournaments. You can even 
risk trying to beat Jennifer with a choice 
of up to 24 different players, or 8 you 
can create yourself. 


What a great match: Jennifer Capriati, Sega 
Genesis and Renovation Products. See 
you at Courtside! 




Endorsement used by permission. 
Licensed by Sega Enterprises Lid.™ 
for play on Ihc Sega Genesis System. 
Sega and Genesis arc trademarks 
of Sega Enterprises Lid.™ 


nEKjmfiON 

* p n o o u c t s 


987 University Avenue, Suite 10 
Los Gatos, California 95030 





Enter the Jennifer Capriati 
Tennis Champions ’93 
Contest and See^^ 

Olympic gold medal winner Jennifer Capriati 
brings together some of the best players in the 
world to challenge you with power serves, 
baseline thunder, net volleys and exciting 
point rallies. All the realism of tennis is here, 
from the skid of a backhand shot past your 
opponent to the overhead smash for the 
match. Even create your own players for the 
circuit tournaments or just a quick exhibition 
match to build up your skills. And don’t forget 
doubles because teamwork is always 
important in professional sports. Looking for a 
great match of tennis? It’s right here in Jennifer 
Capriati Tennis, from Renovation Products for 
the Sega Genesis system. 

RENQlf m&N. 

Raiovaiion and Jennifer Capriali Tennis are tradcmaAs of Renovation 
Products, Inc. Sega and Genesis arc trademarks of Sega Enterprises, Ud. 

Endorsement used with permission. © 1992. All rights reserved. 


To enter, fill in the form or print your name, address, phone 
number, age and the words “Jennifer Capriati Tennis Champions 
'93 Contest” on a 3’ x 5" card. Then mail your entry form along 
with a photo of your winning TV screen to: Renovation Products, 
P.O. Box 641357, San Jose, a 95164-1357. All prizes wUl be 
awarded to qualifying entries in the order they are chosen. 


Contest Rules: 


Great 

Match 


Name 


Address 


This contest is sponsored by Renovation Products and National 
Mailing Service. Only one entry per person. No purchase 
necessary to enter. Winners will be notified by mail. Chances of 
winning are determined by the total number of entries received. 
Contest ends January 31, 1993. All entries must be postmarked by 
this date. Only valid in USA Void where prohibited. Employees 
of National Mailing Service, Renovation and their families are 
ineligible to enter. National Mailing Service and Renovation 
reserve the right to cancel this promotion at any time with 
appropriate notice. Winners' names and prize information may be 
used by National Mailing Service and Renovation for promotional 
or advertising purposes without further compensatioa 

Ybu can buy your RENOVATION games at Toys R' Us, 
Babbage’s, Electronics Boutique, Software Etc and other 
fine retailers RENOVATION games are also distributed 
by Ingram/Commtron. Order games direct by calling 
1-800-677-4336. 


Fill out coupon and mail to: Renovation Products 
Jennifer Capriati Tennis Champions ’93 Contest 
P.O. Box 641357 • San Jose, CA 95164-1357 


Did You Remember 
Your T.V. Screen Photo? 


Ren& niqn. 


What Gamers May Win: 

GRAND PRIZE — One ( 1 ) all expense paid trip for two (2) to see 
Jennifer Capriati play in a tournament to be determined by Jennifer 
Capriati. Also included in the prize is a special meeting and 
autograph session with Jennifer, plus two ( 2 ) Renovation Products 
T-shirts. 


FIRST PRIZE — One ( 1 ) free game cartridge from Renovation 
Products to fifty (50) lucky entrants in the Jennifer Capriati Tennis 
Champions ’93 Contest. 


SECOND PRIZE — One ( 1 ) free Renovation Products 100% 
cotton T-shirt to five-hundred (500) lucky entrants. 


How To Enter: 


To qualify for the Champions '93 Contest, participants must win all 
four tournaments in Jennifer Capriati Tennis. When a player has 
won the complete circuit, a champions screen will be displayed 
with the statement “Congratulations on your great victory!" 
followed by the closing credits listing the creative designers 
behind Jennifer Capriati Tennis, plus a special option password. A 
photo of any of these screens will be accepted as proof of winning 
the circuits. 


Advertisement 



Advertiser Index 


ASCII 





18,19.116,117 








147 




69 




59 












37, 39 
































160 




51 







Konami 

103,104,105 

This index is provided as an additional service. The publisher 
does not assume liability tor errors or omissions due to last- 
minute changes. 


GAMEPRO is a publication ot International Data Group, 
the world's largest publisher of computer-related infor- 
mation and the leading global provider ot information 
services on information technology. International Data 
Group publishes over 178 computer publications in more 
than 55 countries. Thirty million people read one or more 
International Data Group publications each month. Inter- 
national Data Group's publications include: ARGENTI- 
NA'S Computerworld Argentina, Infoworld Argentina; 
ASIA’S Computerworld Hong Kong, Computerworld 
Southeast Asia, Computerworld Malaysia; AUSTRALIA’S 
Computerworld Australia, Australian PC World, Aus- 
tralian Macworld, Profit, Information Decisions, Reseller, 
AUSTRIA'S Computerwelt Oesterreich; BRAZIL’S 
DataNews, Mundo IBM, Mundo Unix, PC Mundo, Pub- 
lish; BULGARIA'S Computerworld Bulgaria, Ediworld, PC 
World Express; CANADA’S Direct Access, Graduate Com- 
puterworld, InfoCanada, Network World Canada; CHILE'S 
Computerworld, Informatica; COLOMBIA'S Computer- 
world Columbia; CZECHOSLOVAKIA'S Computerworld 
Czechoslovakia, PC World Czechoslovakia; DENMARK'S 
CAD/CAM WORLD, Communications World, Computer- 
world Danmark, Computerworld Focus, Computerworld 
Uddannelse, LAN World, LOTUS World, Macintosh Pro- 
duktkatalog, Macworld Danmark, PC World Danmark, PC 
World Produktguide, Windows World; ECUADOR’S PC 
World; EGYPT'S PC World Middle East; FINLAND'S Mikro 
PC, Tietoviikko, Teitoverkko; FRANCE'S Computer Direct, 
Distributique, GOLDEN MAC, InfoPC, Languages & Sys- 
tems, Le Guide du Monde Informatique, Le Monde Infor- 
matique, Telecoms & Reseaux International; GERMANY’S 
Computerwoche, Computerwoche Focus, Computer- 
woche Extra, Computerwoche Karriere, edv aspekte, 
Information Management, Lotus Welt, Macwelt, Netzwelt, 
PC Welt, PC Woche, Publish, Unit, Unix Welt; GREECE'S 
Infoworld, PC Games, PC World Greece; HUNGARY'S 
Computerworld SZT, Mikrovilag Magazin, PC World; 
INDIA’S Computers & Communications; ISRAEL'S Com- 
puterworld Israel, PC World Israel; ITALY’S Computer- 
world Italia. Macworld Italia, Networking Italia, PC World 
Italia; JAPAN’S Computerworld Japan, Macworld Japan, 
Sunworld Japan; KENYA'S East African Computer News; 
KOREA'S Computerworld Korea, Macworld Korea, PC 
World Korea; MEXICO'S Compu Edicion, Compu Manu- 
facture, Computation/ Punto de Venta, Computerworld 
Mexico, MacWorld, Mundo Unix, PC Journal, Windows; 
THE NETHERLANDS Computer! Totaal, Computerworld 
Netherlands, LAN Magazine, MacWorld Magazine, NEW 
ZEALAND'S Computer Listings, Computerworld New 
Zealand, New Zealand PC World; NIGERIA'S PC World 
Africa; NORWAY'S Computerworld Norge, C/world, 
Lotusworld Norge, Macworld Norge, Networld, PC World 
Ekspress, PC World Norge, PC World's Product Guide, 
Publish World, Student Guiden, Unix World, Windows- 
world, IDG Direct Response; PERU’S PC World; PEO- 
PLE'S REPUBLIC OF CHINA’S China Computerworld, PC 
World China, Electronics International; IDG HIGH TECH 
Newproductworld; PHILLIPINE'S Computerworld, PC 
World; POLAND’S Computerworld Poland, Komputer; 
ROMANIA’S Infoclub Magazine; RUSSIA'S Computer- 
world-Moscow, PC World, Networks; SPAIN’S Amiga 
World, Autoedicion, CIMWorld, Computerworld Espana, 
Communicaciones World, Macworld Espana, PC World 
Espana, Publish; SWEDEN'S Affarsekonomi Manage- 
ment, Attack, CAD/CAM World, ComputerSweden, Digital 
Varlden, Lokala Natverk/LAN, Lotus World, MAC8PC, 
Macworld, Mikrodatorn, PC World, Publishing & Design 
(CAP), Unix/Oppna system, Datalngenjoren, Maxi Data, 
Windows; SWITZERLAND’S Computerworld Schweiz, 
Macworld Schweiz, PC & Workstation; TAIWAN’S Com- 
puterworld Taiwan, PC World Taiwan; THAILAND'S Thai 
Computerworld; TURKEY'S Computerworld Monitor, 
Macworld Turkiye, PC World Turkiye; UNITED KING- 
DOM'S Lotus Magazine, Macworld; UNITED STATE’S 
AmigaWorld, Cable in the Classroom. CIO, Computer 
Buying World, Computerworld, Digital News, DOS 
Resource Guide, Electronic News, Federal Computer 
Week, GamePro, inCider/A+, IDG Books, InfoWorld, 
Lotus, Macworld, Momentum, MPC World. Network 
World, NeXTWORLD, PC Games, PC World, PC Letter, 
Publish, RUN, SunWorld, SWATPro; VENEZUELA'S Com- 
puterworld Venezuela, MicroComputerworld Venezuela; 
YUGOSLAVIA'S Moj Mikro. 


160 


GAMEPRO 


Ciller 1092 





TAKE YOUR GENESIS™ GAMES WHERE YOU’VE 
NEVER BEEN BEFORE. 

Get more power More weapons. Start on any level. Live 
forever! Over 2,900 effects for TOE JAM S. EARL™ 

SONIC THE HEDGEHOG™ KID CHAMELEON™ 
and 100 other popular Genesis™ games— with M 

more coming all the time. Genesis™ rules. ; 

And Game Genie™ unlocks the power! ' "* 

GET THE HOTTEST NEW CODES! 

You can even get codes for the latest games as they 
come out by subscribing to the quarterly Code Updates 
(order form in Game Genie™ package). 

Game Genie" works on many game titles tor the Sega™ Genesis™ System. Not all effects can be created 
at the same time, and some effects and combinations of effects are not available on some games. This 
product Is licensed by Sega of America, Inc. for use with the Sega™Genesls™System. Sega, Genesis, 

Sonic The Hedgehog, Kid Chameleon and the Sega Seal of Quality are trademarks of Sega Enterprises, Ltd. 
ToeJam & Earl Is a trademark of JVP. Game Genie and Galoob are trademarks of Lewis Galoob Toys, Inc. 
©1992 Lewis Galoob Toys, Inc. All Rights Reserved. U.S. Patent No. 5,112,051. 


laloob) 





M»ll 



We ripped-off a 
perfect y good idea. 

TRUE ARCADE ACTION. You'll find that the only thing missing from our new Super Advantage is the coin 
slot Okay, so we added an extra long cord. And our joystick is easier to carry than an arcade machine, not to 
mention a few thousand bucks cheaper (that means under $50, suggested retail price). Bottom line is, this is 
about as close as you can get without grabbing a crowbar and— well, you get the picture. 

The layout’s familiar, and the construction’s tough enough to handle the most intense street fight or the 
ultimate battle for the universe. We’ve also added a few features you won't find in the arcades - 
state of the art effects designed specifically for today’s most radical games. No wonder we call it the... 

SMRAMHmi 



4. ETRoAtoT S, 6/*V c 

*""v i ;■ 9 !\ 


Our goal is to try and preserve classic videogame magazines 
from years gone by before they are lost forever. 

Thanks goes out to all the people who make this possible. 
From the original editors and writers, 
to everyone involved in acquiring and digitizing these magazines. 


People interested in helping us out, in whatever way possible. 

Either by donating classic magazines, scanning, editing or distributing them, 
visit us at http://www.retromags.com 


We are only interested in preserving classic magazines 
that are at least 5 yeans out of print. 

We have no desire or intention to profit from these in any way. 

So please, if you come across people trying to sell these releases, don't support them! 


Thank You and ENJOY!